Gods of Dungeons & Dragons

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Within all roleplaying games (outside of Warhammer 40k's Dark Heresy, where thinking outside the box is Heresy) there are deities. Whether they are good or bad, they exist.

This list will more or less contain the 3.5e versions of the deities, and how they can be used to portray characters in your settings.

Dragonlance

The gods of Dragonlance each have a constellation in the night sky or one of the three moons. When a god walks in the world among mortals, that constellation is absent from the sky, which is a dead giveaway to the other gods that someone is mucking about where they don't belong.

Gods of Good
  • Branchala (the harp), music, inspiration, bards
  • Habbakuk (the phoenix), persistence, animals, rangers
  • Kiri-Jolith (the bison's head), unity, strength, fighters
  • Majere (the rose), discipline, dreams, monks
  • Mishakal (the figure-eight), restoration, motherhood, healers
  • Paladine (the platinum dragon), majesty, aspirations, leaders
  • Solinari (the silver moon), magic used for good, wizards
Gods of Neutrality
  • Chislev (a wandering star (planet)), instinct, natural world
  • Gilean (the book), knowledge, librarians, scholars
  • Lunitari (the red moon), magic used for neutrality, wizards
  • Reorx (a red star), creation, craftsmen, dwarves and gnomes
  • Shinare (a wandering star (planet)), interaction, agreements, merchants
  • Sirrion (a wandering star (planet)), transformation, fire, artists and alchemists
  • Zivilyn (a wandering star (planet)), wisdom, awareness, completely impartial
Gods of Evil
  • Chemosh (the goat skull), fatalism, despair, undead
  • Hiddukel (the broken scale), exploitation, selfishness, thieves
  • Morgion (the diseased hood), decay, disease, suffering
  • Nuitari (the black (invisible) moon), magic used for evil, wizards
  • Sargonnas (the condor), wrath, revenge, minotaurs
  • Takhisis (the five-headed dragon), control, conquest, tyrants
  • Zeboim (the dragon-turtle), strife, mood-swings, bane of sailors

Eberron

Forgotten Realms

Greyhawk

Greater Deities
  • Boccob, god of magic, arcane knowledge, balance and foresight.
  • Nerull, god of death, darkness, murder and the underworld.
  • Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.
Intermediate Deities
  • Callarduran smoothhands, god of svirfneblin
  • Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.
  • Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.
  • Fharlanghn, god of horizons, distance, travel, and roads.
  • Heironeous, god of chivalry, justice, honor, war, daring, and valor.
  • Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.
  • Kord, god of athletics, sports, brawling, strength, and courage.
  • Lolth, goddess of drow and spiders
  • Obad-Hai, god of nature, freedom, hunting, and beasts.
  • Olidammara, god of music, revels, wine, rogues, humor, and tricks. Tends to fuck with the other gods for the hell of it.
  • Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline. Needless to say, he's all but dead in the future.
  • Wee Jas, goddess of magic, death, vanity, and law.
Lesser Deities
Demi-Gods

Racial

These deities appear through all campaign settings as part of their racial pantheons. Except when they're dead.

Planescape

Too many gods to count, some less potent than a 20th level player character. You can use gods from any of the other campaign settings, even multiple settings. Planescape adventures are usually based in the city of Sigil which no god may enter, not even when Orcus was acting as the BBEG of the entire AD&D 2nd edition.

We will not mention the Lady of Pain here because she is not a god. Asserting otherwise is a one-way ticket to getting all your flesh cheese-gratered off your bones.

Points of Light

The default setting for D&D 4E.

Spelljammer

Gallery