Human

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Humans (Scientific name Homo Sapiens, "Inferior/simple-minded race" as seen by your generic super-intelligent and advanced race, "weak/frail race" as seen by your generic war-mongering race, and "Nom noms" as seen by the race that only exist to consume and grow) are a species of bilaterally symmetrical carbon based creatures native to earth. Humans have five appendages, two longest ones underneath for locomotion, two more flexible appendages in the middle that split into very fine tentacles on the ends for manipulation, and the shortest limb up top for sensation, stand upright and have nearly their entire cognitive organ contained within the a bony shell inside the sensory limb, the rest of it in a bone sheathe in the middle baggy part. Humans on average stand erect between 1.6 and 2 meters in height, and mass between 50 and 100 kilograms. Humans are descended from arboreal omnivores which migrated on the plains of the landmass locally named "Africa." They have only mild gender dimorphism: females are smaller by 9% on average, only males have protrusions at the base of the locomotor limbs, and nearly all females have two protruding subdermal glands on their front thorax near the base of the manipulation limbs. Previous theories that the female gender is 20% weaker than the other gender(s) have been proven false.

Humans are a playable race in almost every game, which is a complete mystery to most. If you're going to imagine your character as a gunfightan, spellslinging, wall-vaulting, asskicking superman, what's the point of suddenly slapping that little bit of realism in there? Therefore, they are largely overlooked in most games (except for 3.5e D&D players who HAD to have that extra first-level feat). Indeed, most descriptions of the species for playable races go something like "they're just like humans, except for this." Most of the time, you'll honestly prefer some of the actual DEFINING TRAITS that come with playing another race, whether it's Never-Say-Die Elfdar vehicles (as opposed to Space Marine 14-armor dickery) or some kind of crazy mutation/horns/dragon wings. Basically, the benefits can never truly erase the boredom you'll get from still being a human, despite all your other options.

Humans are represented in most games as the most balanced and widespread race, which is a blatant bit of self-flattery, or it can be read to mean that they are the most mediocre and suck equally at everything. Most notable can be in D&D 2.0, in which every race had a given benefit, save the humans who had nothing. When they ARE given distinct advantages, is to be more "versatile" or "jack-of-all-trades" than other bipedals... which is kind of a non-advantage: "we didn't know what to give you, so here's a gift certificate at the local racial feature shop to buy something." You would think that human's exceptional endurance compared to other Earth species would come into play, but it never does.

Human Special Rules:

  • Rule number one: In every scifi movie and game involving aliens, humans MUST suck. No exceptions. Unless they're grimdark psycho-indoctrinated, genetically enhanced, Catholic Space-Nazis, or an evil version of thereof. In which case, they're the best damn things in the setting where combat is concerned. In every fantasy movie and game involving elves, dwarves, goblins, etc. humans MUST be boring. No exceptions. Elves are the tall fast guys with great magic who live in the trees, Dwarves are the short strong guys with badass technology who live in the tunnels, humans are the boring medium guys with absolutely nothing special and completely average stats.
  • Rule number two: humans always have the crappy weapons when fighting technologically advanced/intelligent xenos(ie: Halo. Bullets vs. Plasma. Warhammer 40,000. factory-built flashlights vs. alien ninja star guns, living poison guns, cursed soul-shooting guns...). In the case of simple-minded/primitive xenos, the humans must be eaten/dismembered/eviscerated/disemboweled/some combination thereof, by said xenos (Bugs vs. Mobile infantry, Xenomorphs vs. Colonial Marines). In fantasy, humans always have the boring practical weapons when fighting any other race (ie: Humans vs. Elves or Dwarves. Long swords and crossbows vs. magic bows and badass knives or giant hammers and axes and cannons...)
  • Rule number three: humans must always be subjected to horrendous deaths in any war, real or fiction, by the hundreds.

Also, our butthurt knows no fucking bounds.

Human mating practices

We do have these.

Dungeons & Dragons 4th Edition Races
Player's Handbook 1 DragonbornDwarfEladrinElfHalf-ElfHalflingHumanTiefling
Player's Handbook 2 DevaGnomeGoliathHalf-OrcShifter
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Monster Manual 1: BugbearDoppelgangerGithyankiGoblinHobgoblinKoboldOrc
Monster Manual 2 BullywugDuergarKenku
Dragon Magazine GnollShadar-kai
Heroes of Shadow RevenantShadeVryloka
Heroes of the Feywild HamadryadPixieSatyr
Eberron's Player's Guide ChangelingKalashtarWarforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting MulThri-kreen
Forgotten Realms Player's Guide DrowGenasi