Icelus Pattern Dreadnought

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File:Icelusassault.jpg
An Icelus dreadnought suddenly leaps from cover to assault an enemy position.

Icelus pattern dreadnoughts are a specialised covert operations dreadnought design fielded by the community-developed Emperor's Nightmare chapter. They are mainly deployed with Battle Group Secundus, as they are well adapted to covert infiltration and surveillance operations, but are equally at home in any of the Nightmares' marine companies.

Fluffy bits

Stealthy and lightweight, the Icelus pattern dreadnoughts are based on the STCs for the smaller, more nimble and less heavily armoured pre-Heresy dreadnought marks. The Master of the Forge and the chapter's most senior techmarines personally master-craft the hydraulics, joints, limbs and so forth, allowing for very high precision locomotion and great flexibility. This allows the dreadnought to quickly contort into odd shapes to more closely hug terrain, and leap and bound as quickly as possible when no enemy eyes are upon it.

In order to provide the Icelus pattern's improved surveillance capabilities, many long sensor spines and optical mechadendrites protrude from the dreadnought's back like a layer of porcupine quills. These can be deployed upwards while the the dreadnought is in a hull-down position in order to gather observation data without revealing the dreadnought's characteristic silhouette.

The built in stummers project a small cone of unnerving silence around the machine and multiple redundancies ensure at least one will always be running. In addition to this the armour itself is plated with active camoflauge. Deployed alongside all companies, Icelus Dreadnoughts excel at hiding from enemies' sight, using their incredible perception to work out where the opponent is not looking and simply stand there.

Icelus dreadnoughts have three hard points on which weaponry can be secured. Each arm may accommodate one of any of the weapons available to terminators: Lightning claws, powerfists, chainfists, thunder hammers, storm shields, combi-weapons and storm bolters. In addition to the two arm-mounted hardpoints, a Mind Impulse Unit controls a ranged weapon mounted on the shoulder. In tactical variants the Astartes sniper rifle is standard issue, but this may be replaced with a grenade launcher or plasma gun or with an Astartes shotgun, flamer or meltagun for close assault. Heavy weapons may be mounted but greatly impede the suit's locomotion.


Crunchy bits

Note that we are currently calling for playtesting of all rules pending the creation of a full scale codex and pdf. The exact points value of the tabletop version in particular needs to be refined. Focus on how they interact with the Blood Angels rules is prefered but input from players of any codex is important.

Tabletop

Icelus Pattern Dreadnought

1-3 may be purchased as a single Fast Attack choice. They deploy as seperate units. WS5 BS5 S5 T 4(6) W4 I5 A4 Ld10 Sv3+

Unit Type: Monstrous Creature

Wargear: Pair of Lightning Claws, Astartes Sniper Rifle, Frag Grenades

Options: Can replace either Lightning Claw with: Combi Melta/Plasma/flamer - Free Storm Bolter - Free Power Fist - 10 points Chainfist - 15 points Thunder Hammer - 15 points Storm Shield (One) - 30 points

Can replace Astartes Sniper Rifle with: Astartes Shotgun - Free Astartes Grenade Launcher - 5 points Meltagun - 10 points Plasma Gun - 15 points Heavy Bolter - 15 points Multi-Melta or Missile Launcher - 20 points Lascannon or Plasma Cannon - 35 points Assault Cannon - 40 points

(Note that if a Heavy Bolter, Missile Launcher, Plasma Cannon, Multi-Melta, Lascannon or Assault Cannon is selected the Icelus loses the Nimble and Infiltrate special rules)

Special Rules: Acute Senses, Stealth, Move Through Cover, Infiltrate, And They Shall Know No Fear, Combat Tactics, Hit And Run, Quiet As The Grave, Nimble

Quiet as the Grave: All enemies suffer -1 Ld within 6" of the Icelus, or -2 if in base contact with the Icelus.

Nimble: Icelus pattern dreadnoughts are designed to have an almost freakish mobility. As such, they have the Furious Charge and Fleet of Foot Universal Special Rules and may roll two dice and pick the highest when running.

Deathwatch

22 AP all round 60 Strength 40 Agility

Three Hard points for weapons: Each arm may mount one of the following weapons: Lightning claw, thunder hammer, power fist, chain fist, storm shield, combi-bolter, storm bolter.

The third hard point is a MIU-linked shoulder mounted Astartes Sniper Rifle,

Additionally the chassis incorperates utility and optical mechadendrites, Chameleoline Coating (Counts as Chameleoline Cloak, +20 to Concealment tests and shadowing. The wearer counts as one range bracket further if standing still), multiple redundant Stummers (+30 to Silent Move), Preysense Mask, Cooling Capillaries (covering joints and armor to keep them from coming up on IR sensors). Radar jamming equipment, a back full of sensor spines, a warp beacon and a concealed servo skull (incorperating a stummer and autosense links.)

Sprint, Sonar Sense

The Shoulder-mounted Astartes sniper rifle may be replaced with a grenade launcher or plasma gun, or with a meltagun, flamer or Astartes combat shotgun for close assaults. Heavy weapons may be mounted to this hard point instead but the Icelus will no longer be able to Sprint and will count as Agility 20.

Writefaggotry

Several fa/tg/uys have written stories about Icelus dreadnoughts: