Intercessor
"A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads."
- – Games Workshop
An Intercessor, who can be part of an Intercessor Squad, is the standard multirole heavy infantry unit of the Primaris Space Marines. It is NOT to be easily confused with the similarly named Inceptors which is also another type of Primaris Marines (and it’s possible that even GW got confused, since “Inceptor” actually means “new graduate,” and the Inceptors, by contrast, are veterans who can intercede via Deep Strike). Intercessors are similar in combat function to a Tactical Squad of standard Astartes or a Legion Tactical Squad of ancient Astartes Legionaries. They are by far the most common form of Primaris Marines out there during the Indomitus Crusade by the beginning of the 42nd Millennium. At its height, the Primaris Marines numbered in the tens of thousands, easily becoming a Primaris Legion, and with that many Primaris running along came with that much Intercessors as well.
As you can imagine, having a legions worth of these jacked out marines has forced the armies of Chaos to be hard on work to counter them. Fortunately for the Imperium, the Intercessors are made to adapt to situations that would have gimped most specialized chapters thanks in no small part to the revised edition of the Codex Astartes by Big Bobby G. Indeed, they have since been adopted by the Raven Guard and Imperial Fists as drop site defenders and breach suppressors, respectively.
Intercessors (standard)
Intercessors are equipped with tools needed for them to wade through various types of combat situations. Thus, their equipment are meant to be versatile and adaptable to almost any type of situation.
These includes the famous Bolt Rifle which is basically the Bolter on steroids, a Bolt Pistol which is the Bolt Rifle's kiddy brother, a combat knife for melee and some frag and krak grenades when the situations is getting a bit too 'hot'. When there are one too many enemies to fight against that would make even a Bolt Rifle croak, the Intercessors is able to swap their Bolt Rifles with an Auto Bolt Rifle, which is basically the LMG of Bolters or a Stalker Bolt Rifle, aka an Bolt Sniper Rifle. Additionally, much as the Marinelets may take a special/heavy weapon, one in five may take a Auxiliary Grenade Launcher which, although a squad can have up to two, doesn't let a unit throw more than one grenade per turn RAW (Might have something to do with the fact they can combat squad. Maybe. Just a tad).
Assault Intercessors
9E mixes things up by introducing an Assault Intercessor squad, the result of Bobby G cribbing notes from the Legion days. The basic troops get to replace their Bolt Rifles with Chainswords, and their bolt pistols with the Heavy Bolt Pistols used by Reivers (albeit closer to the classic Boltgun in appearance) while the sarge can take the same options as a regular Intercessor sergeant (e.g. hand flamer, power weapons) in addition to a Plasma Pistol.
Heavy Intercessors
The Mk. X Gravis-clad Heavy Intercessors act in a role akin to Devastators (of the heavy bolter flavor), carrying Heavy Bolt Rifles by default with the potential to swap them out for the shorter ranged but faster firing Hellstorm Bolt Rifles, or the harder hitting, slower firing, and longer ranged Executor Bolt Rifles. One out of five squad members may be given one of three heavy bolter variants corresponding with the previously mentioned variations.
Tabletop
As mentioned, Intercessors are the equivalent of Tactical Marines. They have an extra wound and attack compared to the original Tactical Marines and a Cawl Pattern Bolt Rifle in the place of the regular bolter, which should let them last a little longer in melee and give them a better chance against light vehicles than a bare-bones Tactical Marine squad. However, they also cost more points to field and cannot equip any of the Tacticals' special or heavy weapons beyond the bolt rifle variations, so while they're better than Tacticals against infantry of most types their lack of access to anti-armor weapons causes them to struggle against heavier vehicles and similar tough targets. Ironically this makes their crunch pretty much the exact opposite of their fluff, since they're supposed to be generalists who can adapt to anything but in practice they're really only good at shooting infantry and occasionally *THUMP*ing a krack grenade towards a small monster or light vehicle. That said, the Combat Doctrines open up a lot of potential for them even before taking the second Codex's buffs to bolt rifles into account.
On the other hand, as Primaris specialists tend to be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility can more reliably protect others, plug any holes that arise from specialist losses, or make themselves useful against any foe by providing covering fire until the hard-hitting second wave arrives.
Gallery
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The default Intercessors in Ultramarine colours.
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The Intercessors's choppier siblings.
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The Intercessors's sturdier versions.
Forces of the Primaris Marines | |||
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Command: | Apothecary Biologis - Helix Adept - Judiciar - Primaris Ancient Primaris Apothecary - Primaris Captain - Primaris Chaplain Primaris Librarian - Primaris Lieutenant - Primaris Techmarine Vanguard Librarian - Vanguard Lieutenant | ||
Troops: | Aggressor - Bladeguard Veteran - Desolation Squad Eliminator - Eradicator - Hellblaster - Inceptor - Incursor Infernus - Infiltrator - Intercessor - Reiver - Suppressor | ||
Structures: | Firestrike Servo-Turret - Hammerfall Bunker | ||
Walkers: | Ballistus Dreadnought - Brutalis Dreadnought Invictor Tactical Warsuit - Redemptor Dreadnought | ||
Transports: | Impulsor - Repulsor Tank | ||
Vehicles: | Gladiator Tank - Invader ATV - Primaris Outriders - Storm Speeder | ||
Super Heavies: | Astraeus Super-Heavy Tank | ||
Flyers: | Overlord Gunship | ||
Spacecraft: | Space Marine Landing Craft | ||
Allies: | Space Marines |