Khador

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Khador is one of the eponymous Iron Kingdoms and one of the main factions in Warmachine. They are stereotypical "Russian" country, blending late Tsarist Russia with the Soviet Union. They like snow, bears, snow, men that act like bears, and heavy industry (like mining).

Unlike most of the other factions, Khador is not particularly advanced and has few cortexes to build warjacks. Most of these cortexes are used on massive heavy 'jacks. Instead of light warjacks, they have Man-o-Wars, which are basically elite warriors wearing steam-powered armour. The rest of Khador's army is primarily made up of the Winter Guard, a stereotypical "Russian conscripts" army. However, Khador doesn't just drown then enemy with bodies; in fact, the High Kommander nearly killed himself in shame for daring to think of his men as just numbers. Khador is winning the current war by fighting smart and adapting to Cygnar's tactics (as proven by the existence of the Assault Kommandos).

Unlike Cygnar and the Protectorate of Menoth, Khador has few religious tensions*. They put far more importance in national loyalty: it doesn't matter whether you worship the Twins (Morrow and Thamar) or the Old Faith (Menoth), as long as you were born and bred in Khador. This is because, unlike the other regions (which are largely ethnically homogeneous), the "Khadorans" are actually made up of a number of different races that don't have much to do with each other outside a common cultural basis. The concept of a "Khadoran" nation is relatively recent in their history, which is why it's so important to them.

  • The exception is that they banned Hierarch Severius of the Protectorate. This isn't because he caused trouble or anything; it's just that, last time he came, he left with thousands of converts.

Characters

Orsus Zoktavir "The Butcher of Khardov"- Orsus, or "the Butcher" as many call him, is a crazed bloodthirsty warrior, suffering from uncontrollable rage. Orsus got his title from an infamous massacre, where he attacked a rebel town and, in his rage, slew friend and foe alike. Rather then let Orsus be executed the newly crowned Empress gave him a pardon. He is despised by younger warcasters, and seen as nothing more then a weapon by members of the High Kommand. By the time he became had a Kommader the constant warfare had caused Orsus's madness to deepen to the point where even he cannot wholly control himself. Even those who at first supported setting him loose began to question it. In a moment of mad fury he led an unauthorized suicide attack on an enemy fotress and was presumed dead when he did not return. Months later he returned as if nothing had ever happened, refusing to explain where he'd been or what had happened, even when asked by Irusk himself. The events did nothing to dampen his rage, and he is only truly at home in the chaos of war. Orsus is a fun, simple to use Warcaster on the table, arguably the best one for new players due to his straight forwardness. He only has four spells but their buffs are nice, so its all good. While relatively weak at range, he is an absolute rape-machine in close combat. He has the highest MAT(Weapon skill) of any unit in the entire game, and the single most powerful non-warjack equipped melee weapon to boot. His feat, Blood Frenzy is simple and brutal, giving an extra die when rolling damage to all friendly units in his control area. Since you normally only role two dice when determining damage this statistically speaking, increases your damage by 50%. When fielded as his alternate Kommader

Sorscha Kratikoff- The postergirl of Khador and during 1st edition the postergirl of what it means to be broken beyond broken. As a young girl Sorsha watched he father go off to serve in the Winter Guard only to find out he was one of the solders Zoktavir killed. She later enlisted and became a soldier in the winter guard, and during an intense battle her arcane abilities manifested, and she became a warcaster. Shes known as the Ice Queen to everyone but Prince Vladimir whom she is in love with. During the invasion of Llael she hoped to get revenge on the Butcher when she didn't help him as he fell to the enemy. Shes kept a wary eye ever since he returned alive, worried that he will try to get revenge. Sorscha is a control themed caster, with a range of spells to buff units, and damage enemies and hold them in place. Her Feat: Icy Gaze, causes all models in her control area that she has line of sight to to immediately become frozen, unable to move for one round.

Vladimir Tzepesci- The Not Dacurla of not Russia.

Irusk- Born to a prominent military family, and son to a retired soldier, Irusk's father taught him everything he knew about warfare and battle, giving him the knowledge, skill, and ruthless persistence that would make him into the military Kommander he is today. His childhood was spent learning Khadoran military strategy, and enlisted at the age of twelve. He quickly rose through the ranks, leading his men to victory after victory. So great was his genius that he published his work on tactical warfare, has become required reading at military academies throughout the Iron Kingdoms. Irusk has become the chief military advisor to the Empress, letting him begin to reinventing and modernizing the Khadoran military. During the Khadoran invasion of Liaedry his tactics and strategy decimated the enemy with such force that some parts of the country surrendered without firing a shot, earning him a spot among the greatest military commanders in history. On the table Irusk is a powerful infantry commander, focusing on buffing his units and warjacks. His feat, Undying Loyalty, gives a massive boost to infantry models in his control area for a turn. Giving them all a buff to their attack rolls, fearless, a 50% chance of not being killed when hurt, and immunity to being knocked down.

Aleksandra Zerkova- Born to a family with a long history as distinguished officers and servants to the crown, Aleksanda is Khador's resident mad scientist. Ahem, that is to say she is an occult researcher, archaeologist and historian, raiding old tombs and temples, looking for ancient secrets and artifacts that can be used against Khador's enemies. Shes extremely powerful, addition to being a warcaster, shes knows extremely powerful magic and carries a number of ancient artifacts augmenting her abilities. She once lead a task force against Merywyn's Order of Wizards, where she obliterated them so thoroughly and efficiently that there wasn't even enough of them left for anyone to figure out how she did it. In game she is completely spell focused, with high focus(mana), and more spells then any other warcaster. However she is all the most fragile, with low HP, armor, and weak melee attacks. Her Feat: Howling Wind, prevents enemies from making ranged attacks(unless they have two), running, charging, making special attacks, giving or taking orders, or make special actions. To put it simply she opens a giant can of NOPE.

Karchev

Zevanna Agha

Strakhov- Strakov is the ruthless leader of Khador's Kommandos, and the man the High Kommand goes to for their most dangerous missions. He has served the military for nearly two decades, however most of his career was spent in secret, carrying out secret missions and operations for the High Kommand. During the Llael invasion his reputation could not be contained. During the first weeks of the war he assassinated the enemy's best commanders and warcasters, and later the archduke and his entire command in a single ambush. He was also so discreet that his targets appeared to have simply disappeared, until resistance fighters found him dead among a mass grave. He later led his men to destroy the enemy munitions dumps just before Khador's final assault. After the war Irusk asked Strakov to help lay the foundation and later lead the newly founded Assault Kommandos. Strakov and his men excel at brutal shock attacks, hurling themselves against enemy positions, into trenches and foxholes, slaughtering the enemy before they can react.

Harkevich- The Iron Wolf, Harkevich is Khador's head of the occupation of Llael and in charge of repairing all the wreck people like Orsus caused. Unsurprising he's not very happy about the mess his countrymen left as most of the infrastructure is in ruins and mass unrest form the local, also because he's a total bro and found it unnecessarily harsh. For the most part he's been extremely successful turning the land form a WWII ruin city to better than new, with many Llaels finding Khador's new rule a massive inproment. Also helps that he's made a stance on the Protectorate of Menoth :liberation" protecting refugees form the crazed zealots. Unlike most Khador's warcaster Harkevich is a range base rather than close combat, relaying more on Warjacks than troops, which is good since his main spell allows warjacks to fire a free shot.

Khadoran Military

Khador's army is broken down in these groups.

Assault Kommandos: Cygnar's main defense is trench warfare and these guys are design to counter this. Armed with Magtek nightvison goggles sheilds and guns with gas grenade launchers. They sneak in a trenchline and wreck havoc allowing for the Winterguard to safely cross no mane's land.

Man-o-Wars: Since Khador lacks light warjack they just put the best, strongest Winter Guard in steam punk powerarmor, THEY DIE IN STEAM!

Iron Fangs: The oldest type of warriors hailing all the way back to the days before the Iron Kingdoms. Simply put they're heavily armored troops with spears, now they're used as anti-warjack units given spears with exploding tips. Come in cavalry Uhlan.

Winter Guard: The backbone of Khador's army. All men are conscripted while women are only volunteer, most aren't force they see this are an proud honor to serve their nation. Most of Khador's attemps to modernized it army is here. Before Empress Ayn Vanar they were just armed with axes, now they're armed with outdated guns and axes, some of the more elite units are given better rifles.