Kings of War/Tactics/Kingdoms of Men

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Revision as of 14:07, 1 August 2015 by 71.214.117.189 (talk) (Added unit names and army special rules)
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Why Play Kingdoms of Men

Why indeed?

Army Special Rules

  • Rallying Cry: All units in the army with Inspiring have Very Inspiring instead. This includes if a unit gains Inspiring from another source, such as Magical Artefacts.

Unit Analysis

Hero

  • Army Standard Bearer:
  • General:
  • General on Winged Beast:
  • Hero:
  • The Captain:
  • Wizard:

Infantry

  • Arquebusiers:
  • Berserkers:
  • Bowmen:
  • Crossbowmen:
  • Foot Guard:
  • Heavy Pike Block:
  • Militia Mob:
  • Pike Block:
  • Pole-Arms Block:
  • Shield Wall:
  • Spear Phalanx:

Large Infantry

None.

Cavalry

  • Knights:
  • Mounted Scouts:
  • Mounted Sergeants:

Large Cavalry

  • Charioteers:

Monsters

  • Beast of War:

War Engines

  • Ballista:
  • Cannon:
  • Siege Artillery:

Tactics

Tactica here.