Lorgar
Lorgar, also known as Lorgar Aurelian and The Urizen, is the Primarch of the Word Bearers legion, the extra religious legion of Kheyos Sphess Mahreens. He is credited within 40k fluff for being the first Primarch to fall to the Ruinous Powers. Yes, we know what you're thinking and no, Horus was just the first Primarch to be public about it. Lorgar was the first to be corrupted, though this wasn't noticed as he was very secretive about it.
Pre-Heresy
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the Chaos Gods. Landing on Colchis, a Feral World which worshipped the Chaos Gods, Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily the priest Kor Phaeron. His psychic talent manifested in visions of a messiah coming to Colchis. This pissed off most of the Covenant, so Lorgar and Kor Phaeron organized a purge. By the time they were done, the Emperor of Mankind and Magnus the Red arrived on Colchis and Lorgar hailed him as his lord. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.
During the Great Crusade, Lorgar loved the Emprah. Like really loved him; in fact, he was the first Primarch to venerate the Emprah like a god. He loved the Emprah so much that he wrote an awesome book about how great Emps was and built a fuckhueg cathedral to him, along with fuckheug cathedrals in every last world the Word Bearers conquered. Empy caught wind of all this and was not amused, since Lorgar's religiosity threatened to undermine his super sekrit Operation Starve-the-Fuck-Out-of-Chaos. He made Lorgar stop his god worship in a very good-daddy kind of way. By having the Smurfs destroy a city that epitomized Lorgar's accomplishments, then using his Psyker powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, Roboute Guilliman, and Malcador the Sigilite. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was beyond forgivable.
Severely humiliated and racked with self-doubt, Lorgar punched Guilliman in the face, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First Chaplain Erebus about how there might be other Gods that would accept worship. This in turn lead to the Lorgar traveling to a primitive planet called Cadia where he learned the truth about the Emprah's Imperial Truth. The rest is history heresy.
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a diplomat and preacher. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An'ggrath the Unbound (who is to Bloodthirsters what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that Lord of Change would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army's size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion from ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that Roboute Guilliman had to survive the campaign on Calth, which would cause him to become paranoid & doubtful and therefore start summoning his forces to Macragge to create Imperium Secundus which would starve Terra of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.
By the way, in the Horus Heresy novels its seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers's Nails. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor's divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.
He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus's psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.
He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E's true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in Trolling shown in one scene in Know No Fear, where he's pretty much blatantly trolling Guilliman.
Lorgar: Have you lost your temper, Roboute?
Guilliman: I am going to gut you.
Lorgar: You have lost your temper.
Take that BITCH.
Post Heresy
So now he's the Daemon-Primarch of the Word Bearers, the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They're kind of like Jehovah's Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos's otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the weeaboo space communists more than he hates everything else.
In a supreme twist on irony, the Ecclesiarchy of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion's sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium's golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.
Since the Heresy, Lorgar's notable achievements consist of becoming a Daemon Prince of Chaos Undivided (and, yes, that is technically possible) before doing sweet fuck all for several millenia. Seriously, at least Magnus pretends to be plotting the downfall of Man or something while he sits in his tower screaming "JUST AS PLANNED" at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the Thousand Sons to wreck the Space Wolves' shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly "Crying and weeping in guilt for what he has done" quote on quote by our spiritual liege himself, Rowboat Derpyman. Congratulations, Chaos Gods, you have created the Lovecraftian equivalent of that unemployed asshole friend who won't get off your couch and who is secretly emo.
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole...is pathetic, that's like something they should be doing on their off hours when not busy slaughtering Imperial worlds.
On The Tabletop
Pts | WS | BS | S | T | W | I | A | Ld | Sv | |
---|---|---|---|---|---|---|---|---|---|---|
Lorgar Aurelian: | 375 | 6 | 6 | 6 | 6 | 5 | 6 | 4 | 10 | 2+ |
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be of the most powerful Primarchs, exceeding even the Warmaster himself.
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse). As Word Bearers are quite good in melee with their compulsory psyker-chaplains and re-roll 1s for sweeping advance, Lorgar makes them even better, granting +1 to charge distance and combat resolution. He also confers his crusade rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.
As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his "I win" button in challenges.
Lorgar's main strength is that he's a ML2 psyker with access to Divination and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ (amended for 7th edition by FAQ) this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ as well as gaining the freedom to pick powers manually at the start of the game, instead of randomly rolling them, is where he starts turning into rape machine, as both Divination and Telekinesis have quite a rapetastic set of powers normally compensated by the fact that there's only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback for him since he can't cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his "I win" button, making him both tougher and killier
Lorgar VS other Primarchs:
Primarch fighting, while fun to see isn't a very competitive thing to do as it'll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar's abilities and statline mean he's much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind and Lorgar's powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don't work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. Note too this mathhammer is only based on regular Lorgar.
- Lorgar VS Horus (using The Talon)
- Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.
- Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.
- Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Angron
- Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.
- Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.
- Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Fulgrim
- Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.
- Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.
- Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.
- Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.
- Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Mortarion
- Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.
- Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.
- Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Ferrus
- Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.
- Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.
- Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Konrad Curze
- Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.
- Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.
- Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Vulkan
- Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.
- Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.
- Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.
- Lorgar loses this fight. BADLY.
- Lorgar VS Perturabo
- Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.
- Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.
- Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.
- Lorgar loses this fight. BADLY.
- Lorgar VS Alpharius
- Round 1: Alpharius hits 2.962 times, wounds 1.234 times, 0.617 wounds after saves and IWND will take that down to 0.284 wounds at the start of the next turn.
- Round 2: Alpharius hits 3.333 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn.
- Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.
- Finally a fight Lorgar wins! He beats Alpharius one turn before Alpharius kills him.
- Lorgar VS Rogal Dorn
- Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.
- Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.
- Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- Lorgar VS Corvus Corax
- Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.
- Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.
- Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.
- Lorgar loses this fight. BADLY.
- TLDR version: The weakest Primarch? Not quite, he's very slightly better than Alpharius but that's it.
- Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.
The Primarchs of the Space Marine Legions |
---|
Loyalist Corvus Corax - Ferrus Manus - Jaghatai Khan Leman Russ - Lion El'Jonson - Roboute Guilliman Rogal Dorn - Sanguinius - Vulkan |
Traitor Alpharius/Omegon - Angron - Fulgrim Horus - Konrad Curze/Night Haunter - Lorgar Magnus the Red - Mortarion - Perturabo |