Necron
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Necrons, also known by some as Noobcrons, are the Tomb King expys of the Warhammer 40,000 universe. (Which rounds off the rest of the 40K universe being Fantasy races.... IIIIIN SPAAAAAAACE.)
Up until 5th Ed., they were supposed to be slaves to star-eating vampire demigods who eventually got hooked on souls and used their slave legions of silent metal skeletons to harvest the souls of every sentient race in the galaxy. Then the Matt Ward codex came along and WOOPS, NO, turns out they killed/imprisoned their vampire gods! Cause screw those commie bastards! That's what happens when you screw a zombimurderbot.
Gameplay-wise, some used to consider the Noobcrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint. The rapid change in fluff between the 5th edition codex and its predecessor is controversial, to put it lightly, and while both versions of the Necrons' background have their fans, many would agree that the retconning was drastic and heavy-handed.
The Necrons received a long awaited codex update in 2011... from the hated Matt Ward. After having the Necrons and Blood Angels secret lovers that the universe was not yet ready to understand cooperate against the 'nids, after which the noobcrons proceeded to let the fucking SPEHSS MEHREENS get away without raep, fans worried that the Great Taint would spread to the robots, who had already suffered from GW's neglect, like every non-Space Marine faction.
UPDATE: As of the 6th edition rulebook, Necrons and Blood Angels can form an "Unholy Alliance". For reference, Necrons can form the exact same alliance with the Black Templars. This implies that the whole scenario with the Blood Angels and the 'Nids was part of the then-upcoming Necron fluff change wherein the Necrons went from omnicidal kill bots to an actual empire capable of politics and forming alliances.
Overall, the codex was actually... fairly decent, with bitch-worthy fluff kept to a minimum (though the way it was introduced was bitch worthy in of itself, and the Necrons possessing reliable time travel raises a lot of questions) and the crunch being balanced, high tier but not OP. This had lead to the crazy but surprisingly plausible theory that Matt Ward was really a Necron fanboy all along, and after losing to an Ultramarines player, decided to discredit the Space marines by writing several exceedingly shitty codexes for them, and then turn around and make a respectable update for the Necrons as part of a labyrinthian plot to get back at the Space Marines. And everyone neglects to mention that the update introduced a device that can instantly destroy any star in the galaxy per whim of the user. Wat.
But there is other good news. With the Necrons now being somewhat popular, they are about to get a new slew of Forgeworld loving, thanks to the announcement that they are scheduled to be featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we may finally get Medusa V Tomb Stalkers and Megaliths, so we don't have to rely on Pylon, Scarab, Barge, Warscythe, and Heat-ray spam to down Titans).
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Gallery
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Suddenly, Monoliths just got even more awesome.
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Angry Marines can really fuck your shit up.
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Necron players are well-known for their carefully planned tactics of "move-shoot-move-shoot".
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Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!
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IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES
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Here we see the humble Lolcron, irritably drawing away.
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Lolcron and lolicron - know the difference!
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The funk of 40,000 years.
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Lolcron is a lazy bum these days.
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Necron update 2011 in a nutshell.
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The Necron's ace in the hole.
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Damn space commies.
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Goddamnit.
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This is what we call a xeno double-down.
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Monoliths are known to inspire great songs.
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Flayed Ones are adept at finding ways to maintain a nice figure.
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Phaeron Imotekh in all his egotistic glory.
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Flayed Ones, the fashion icons of the 40k universe