Araby
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Araby was an area in the Warhammer World based roughly on the medieval Middle East, or at least how the average brit imagines it. The Arabyans had scimitars and jezzail muskets and used them to fight back those Tomb King guys when they came about uninvited stirring shit up. Much like Kislev, they had an army all the way back in Warmaster, which included flying carpets and magicians who could summon djinni. Oh and they had Elephant Cavalry. Despite having a lot of potential when it came to introducing a new and unique faction with a slightly different tone to the usual semi-european setting, GeeDubs did, their favourite past time; nothing.
In Total War: Warhammer II, no Arabyan faction or subfaction showed up, leaving the empty lands of Araby to be contested between Bretonnians to the west, Dwarfs to the west and southeast, and Tomb Kings to the east. The only possible Arabyan character in the game is Khaled Al-Muntasir, who rules the Lahmian Sisterhood in the Dark Lands. He was an Arabyan Vampire in lore, and even then he is represented by a typical Vampire lord.
History
Early history
Two thousand years before the reign of Sigmar, Mullah Aklan'd of the island of Fyrus led a war against the High Elves, who raided his people's ports and cities. He became the founder of Araby as a nation, being its first Great Sultan. Then, Araby had to deal with later assaults by Nehekhara, Arkhan the Black, and the Skaven.
Centuries later, Ibn Jellaba went south to explore the Lizardmen of Zlatan, and returned as a very wealthy man after establishing the first trade agreement with humans and Lizardmen.
Araby was later doomed to Chaos corruption, no thanks to a cultist of Tzeentch, Mahik al'Rak, who influenced Arabyan sorcerers to inadvertantly serve Tzeentch after being possessed by a Lord of Change.
Sultan Jaffar
Araby’s most prominent appearance is little lore than a sidestory in Bretonnian history, serving as the impetus of their great crusade. Long story short, the evil sorcerer Jaffar unified Araby as one of its Great Sultans, with his pacts with the Djinn devolving into service to Kairos Fateweaver. He got tricked by the Skaven into believing that Estalia was going to invade, and he launched a “pre-emptive” attack, crushing and enslaving Estalia as its virtually powerless to stop the invaders. Bretonnia, meanwhile, is deeply concerned by the horrific injustice happening right next door, and proceeds to beat the shit out of Araby all the way back to the desert until the Vizier is killed and the once-proud nation is a shadow of its former self. Those who left home brought with them booty, others decided to vassalize some of the remaining city-states. And Araby has been the punching bag of both Bretonnia and the Tomb Kings ever since.
Essentially an easy way for Bretonnia fans to enjoy their Deus Vult without having to worry about arguably being the baddies. If this was a good idea is debatable, though it would have made a pretty cool starter set for a new edition, introducing Araby in the process. Alas it would not come to pass, for such a deed would have required a bit of imagination, never one of GeeDubs strong suits.
This very original, never before seen storyline may or may not be because GeeDubs, being Brits, are still salty at having lost the crusades. Particularly the eighth and ninth, where an English king actually participated.
So much lost potential
Araby also used to be part of the Nehekharan Empire and managed to largely avoid the Necromantic corruption that overtook the rest of the Empire, having been able to have staved off Nagash and Arkhan for nearly a 1000 years. This would arguably make them the only true successors of Nehekharan civilisation as a result. A more intelligent writer than those at GW would perhaps explore this avenue, perhaps depicting Arabyans reconquering some of the old Nehekharan cities from the Tomb Kings or dealing amicably with the more rationally minded undead, or perhaps clashing with Settra the Imperishable over who is the true inheritor of the greatness of the oldest human civilisation on the planet, but no, this apparently was too much to ask for.
Future
The northern coast of Araby was invaded by Luthor Harkon and his Vampire Coast pirates.
Araby, like Estalia, Tilea, and the other nations to the north, was ruined by the massive Skaven invasions during the End Times.
Geography and Politics
Unsurprisingly, Araby is mostly a vast desert with almost no life in the interior. Most of the cities are situated in the north where rivers from the Atalan Mountains provides fertile soil and the seashores allows the Arabyans dominate trade with other countries, while desert inland territories are inhabited by nomads. Araby only borders Nehekhara to the east and Southlands to the south (duh).
The country is nominally ruled by Great Sultan from the city Al-Haikk, but he really only controls the capital (so, like in real life, or the Empire further in the north), with other Sheikhs, Emirs and Princes being pretty independent. Same goes for nomadic tribes. Here is the list of notable cities:
- Al-Haikk - as it was said earlier, the nominal capital of Araby, where Great Sultan resides.
- Copher - the most independent city, known for its wizards and pirates that are pain in the ass for the Old Worlders.
- Djambiya - only notable for being the closest one to the realm of undead Egyptians.
- Sorcerer's Islands - not a city, but an archipelago that resembles Azores, which is situated to the west of Araby. Here be College of Sorcerers.
- Lashiek - Arabyan fleet is located here.
- Sanaá - is only interesting as a birthplace of Abdul Alhazred aka GW's most shameless Lovecraft rip-off.
- Teshert - Arabyan colony in Badlands that guards the only passable road between the Sultanate and Border Princes.
- Bel-Aliad - previous capital that was completely destroyed by Arkhan the Black more than three thousand years ago.
Religion
Arabyan religion has generally been left vague. Nothing at all to do with contemporary Islamic Extremism, since their beliefs and culture were vaguely described in the 90s when they were first introduced. It should be noted that Araby's inclusion in Bretonnian lore at that point was more due to a desire to satirise the then ongoing First Gulf War, meaning that they were intended as a parody of Saddam Hussein's secular Iraqi government, which at the time was attempting to invade Kuwait, rather than a typical West-vs-Islam screed (yes, this would essentially make Bretonnia George H.W. Bush's America). This has not stopped fans from theorising that they are a society of strict monotheists, however, based off of a line from the Old World Bestiary.
Given the fact that they are descended from the Nehekharans, it's probably more logical to assume that they worship those gods.
Another belief in Araby is a sect formed by Mullah Aklan'd, who claimed to venerate deities older than the Nehekharan gods. He led an army of Arabyans against the High Elves, being his people's first Great Sultan. Among his followers were the "Death Commandos", who guard the Great Sacred Books of Mullah Aklan'd, which describe his accounts about Araby's history, society, government, and warfare, and the secrets of St'oec.
Djinn-worship and the risk of Chaos
Nathan Long implies in The Two Crowns of Ras Karim that Arabyans worship Djinns as their gods, by going to temples to leave offerings to them at sunset. In the lore, Djinns are described as some sort of Chaos Daemons ... which would make Araby a Chaos-aligned nation, in spite of the prohibition of direct worship of the Chaos Gods.
Even worse was that all this Chaos corruption was stuck by Mahik al'Rak, an insane sorcerer who built the Portal of Twilight in the ruins of Bel Aliad. His influence of other Arabyan sorcerers into the service of Tzeentch made sure that the land will never be free from Chaos corruption.
One tragic result of Arabyan obsession of Djinn was Jaffar, a sorcerer who united Araby as its Sultan to wage war on the Old World, up to the point that he even made a pact with Kairos Fateweaver, a Daemon of Tzeentch!
In a Gotrek & Felix novel, it was written by good ol' Bill King that a 'Prophet of Law' had arisen in Araby who was dedicated to destroying all influences of Chaos, and this entailed genociding all non-human races. A reference to a certain Abrahamic prophet. The Prophet of Law emerged long after Sultan Jaffar's misrule and dark pacts, but not even his attempted purge of Araby would stop the inevitable ruin of it and the Warhammer world.
Society
Insofar as culture and society goes, Araby has been fairly indecisively written. The only thing that's completely clear regarding them is their consummate professionalism in matters of trade and economics. They vie with Cathay for overland spice trade routes that go through the Southlands, and have generally emerged better off from those confrontations than the Cathayans have. Some writers, like the great Rick Priestley, when he made an Arabyan armylist for Warmaster, described the Arabyans much akin to the Islamic World from the 8th - 16th centuries, i.e.: significantly ahead of the Old World insofar as medicine in particular and other scientific disciplines in general were concerned. Though they typically were behind insofar as adopting gunpowder was concerned however, but if you know anything about the efficacy of gunpowder in the middle ages, you'd also realise that this isn't particularly a mark of backwardness. On the other hand, Arabyans were also described as notorious slavers, who had contacts with Norscans (but then again, the Norscans sell slaves to the Kislevites also) and also had decadent, opulent courts.
This disconnect was later justified by writers stating that the Arabyans were a disaggregated society ruled by many Emirs, Sheikhs, and Sultans, with some of them being Orientalist nightmares, while others were more or less competent rulers who governed their domains justly and with respect for the Arts and Sciences. So in a way, Araby is like the decentralised Empire of Man and Kislev to the north: like its real-life development, its potential as a great civilisation to rival its northern counterparts was hampered and stifled by corrupt rulers who limited their more-advanced neighbours from improving their whole nation and its peoples.
Because both GW designers and independent fan-writers are both neither as well-informed on historical matters as either thinks to be, most Arabyan armylists and lore, although ostensibly written to evoke the Arabs of the 7-9th centuries, actually ends up invoking the Ottoman Empire, which was Turkic (one of the Arabyan characters from a recent BL novel is called Mehmed Bey, 'Bey' being a Turkic title, with a Mongolian cognate, no less). This wouldn't be that great a problem, except for the fact that the Warhammer World already has several local equivalents to Turks and Tatars.
Along the southern borders, the local Southlanders were influenced by Arabyan culture, and they also intermarried with local Arabyans, resulting in a large mixed population.
Collecting Araby
While interest in Araby as a faction is sadly middeling, there are some fan-made codexes out there, most of them centered around the expected middle eastern/north African fare. Historical miniatures like Victrix African War Elephant and Numidian Cavalry aswell as GBPs Arab cavalry sets should prove treasure troves for the aspiring collector of Araby. In the future there may be some hope for GeeDubs to revive Araby in their upcoming Warhammer: The Old World game, though such a thing remains doubtful as they're not exactly easy to trademark Recently there was apparently a tweet by a Creative Assembly designer where he posted some Arabyan artwork ostensibly developed in-house by the Old World team which he promptly deleted. Given recent developments that Cathay will be a launch race both in Total War: Warhammer III and in Warhammer: The Old World, the possibility that Araby will once again see the light of the day has become more significant.
The Death of Araby
In 2021, it was officially stated by Creative Assembly designers that there were no plans to add Araby to Total Warhammer, nor were there ever likely to be plans to do so. It was even stated that Games Workshop itself wanted to stay as far away from Araby as possible with its new tabletop game releases, meaning that the faction has effectively come as close as you can get to being squatted without actively being killed off in the lore.
Fans immediately erupted in protest at this news, and the
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about why Games Workshop would do this to one of the more requested and actually fleshed-out human factions.
Gallery
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Arabyans.
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Links
Regions and Areas of the Warhammer World | |
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Areas of The Old World: | The Empire of Man - Bretonnia - Albion - Estalia - Tilea - Kislev - Norsca - Border Princes - Worlds Edge Mountains - Karak Eight-Peaks |
Areas of The New World: | Naggaroth - Lustria |
Areas of The Eastern Lands: | Cathay - Nippon - Ogre Kingdoms - Dark Lands - Kingdoms of Ind - Khuresh - Eastern Steppes |
Areas of The Southlands: | Nehekhara - Araby - Badlands - Marshes of Madness |
Other Areas of the world: | Ulthuan - Athel Loren - Chaos Wastes - Skavenblight - Lost Isles of Elithis |
Main bodies of Water: | The Great Ocean - The Far Sea - The Sea of Dread - Inner Sea of Ulthuan |