Post-Cold War
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"In an era of stress and anxiety, when the present seems unstable and the future unlikely, the natural response is to retreat and withdraw from reality, taking recourse either in fantasies of the future or in modified visions of a half-imagined past."
- – Alan Moore's Watchmen
After the end of the communist regimes and the implosion of the Soviet Union in 1991 ended almost half a century of Cold War. The ideological, political and economical clashes between different ideologies that had had its apex during World War II had finally ended.
Due to the entirety of this era being in the recent memory of our editors (as of July 2020) and the obvious fact that it hasn't ended yet (not to mention how discussion of what's gone on so far is all but certain to cause much shitflinging), we'll skip the overview of the events so far and jump straight into how you can use the Post-Cold War Era in your setting. What's the state of the world now? Well... it's debatable to say the least.
The appeal of Post-Cold War world
Do you like stories of special force operators going on incredibly risky missions to take down terrorists, insurgents, and radicals of any ideological or religious flavor? Then this setting might be right for you, due to the prevalence of the Global War on Terror and the almost-extensive use of special forces such as the Green Berets, Navy SEALs, Spetznaz, SAS, and so on in their fight against the new enemy that has largely replaced the Soviet Union in the minds of many in the West - the radical Islamic "jihadist" organizations such as Al-Qaeda, Al-Shabaab, ISIS and it's branches (such as the West African branch, Boko Haram) or the Taliban, whose goals range from either kicking all foreign influence out of their country, to establishing a global caliphate.
Wargame wise, there is some appeal in recreating the various, drawn-out conflicts such as in Iraq, Syria, and Afghanistan (to date the longest war in American history at over 17 years if one doesn't count the Korean War, which the US never officially declared war during and has spent most of its existence cold.), pitting the well-equipped, organized, and disciplined forces of the Western powers against the zealotry, tenaciousness, and cunning of the various insurgent and terrorist groups that plague the region. Due to the rather asymmetric nature of these wars, as well as the murkiness that comes with it, it's not as popular as the more conventionally focused, more-or-less Black-And-White morality of World War 2 setting.
Urban Fantasy and Superheroes are often set in the current Post-Cold War era. By making fictional, fantastical threats one avoids the question of what the hell is there left to fight. It also benefits from being a world that's largely prebuilt and known to players, allowing writers to focus exclusively on what's different.
Historical Time Periods | |
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Deep Time: | Prehistory |
Premodern: | Stone Age - Bronze Age - Classical Period - Dark Age - High Middle Ages - Renaissance |
Modern: | Age of Enlightenment - Industrial Revolution - The World Wars - The Cold War - Post-Cold War |