Splinter Weapons

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In the far future of sunshine and rainbows, the Dark Eldar mastered a weapon cruel even for this setting. Taking the Shuriken weapon technology of the Eldar but replacing the standard wraithbone ammunition block with a crystallized block of potent toxin instead. The difference between the two weapons is that the projectiles fired from Splinter Weapons lack the size to deal damage on their own; they act as vessels that puncture armor so that the poisons can do their gruesome work. This means that while they are highly effective against even the largest monsters they are unable to damage tanks, forcing the necessity of other weapons to deal with armor targets. They leave the target with a face distorted into an agonised grimace like an even more fucked up version of the Joker. It has yet to be decided whether Splinter Weapons in the Kabal of Duke Sliscus, the Serpent, fire conventional Splinter Ammunition or crystallized manly tears wept by their previous foes.

Splinter Pistol

The standard sidearm of the Dark Eldar and often employed as an off-hand weapon for many warriors who wield two weapons, this pocket-sized weapon does not rate under its larger cousins in any way in the area of sheer lethality.

Splinter Rifle

The most commonly used weapon by the Kabalite Warriors, it is light and accurate enough to fire on the move while still threatening the enemy with a hail of lethally poisoned splinters.

Splinter Pod

Somewhere between the Splinter Rifle and the Shardcarbine, the Splinter Pods mounted under the Skyboards of the Hellions are designed to fire without a conventional trigger and can still deliver a considerable amount of firepower while on the move.

Shardcarbine

Larger than a Splinter Rifle but not by much, the Shardcarbine fires more reliable and faster than its smaller version at the cost of some maximum range. Favored by many experienced warriors, Scourges and other who thrive on causing pain and death.

Splinter Cannon

The biggest version of the weapons, the Splinter Cannon is small enough to be carried by an infantryman and can still release a lethal hail of fire capable of wiping out entire swathes of infantry at the same time. This weapon has two modes of fire: the regular that allows for the user to move and shoot at the same time, or the heavy mode that delivers a higher rate of fire but requires the wearer to brace due to the weapon's increased recoil.

Weapons of the Dark Eldar
Sidearms:
Ballistics: Splinter Pistol - Stinger Pistol - Terrorfex
Directed-Energy: Drukhari Blast Pistol - Fusion Pistol
Basic Weapons:
Ballistics: Shardcarbine - Shredder - Splinter Rifle
Directed-Energy: Blaster
Special Weapons:
Ballistics: Tormentor Helm - Splinter Pods
Chemical: Destructor - Liquifier Gun
Warpcraft: Eyeburst - Tormentor
Other: Hexrifle - Ossefactor
Heavy Weapons:
Ballistics: Phantasm Grenade Launcher - Splinter Cannon
Directed-Energy: Dark Lance - Haywire Blaster - Heat Lance
Vehicle Weapons:
Ballistics: Horrorfex - Implosion Missile - Cluster Caltrop Pod
Directed-Energy: Disintegrator Cannon - Monoscythe Missile - Pulse-Disintegrator
Storm Vortex Projector - Void Lance - Dark Scythe
Chemical: Necrotoxin Missile
Other: Shatterfield Missile - Spirit Vortex - Stinger Pod
Ship Weapons:
Ballistics: Scythe Missile Launcher - Torpedo
Directed-Energy: Phantom Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons Dark Eldar Combat Weapons - Dark Eldar Power Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Void Mine