Star Wars:Rebels
This article is a stub. You can help 1d4chan by expanding it |
Star Wars | |
---|---|
About: | The Franchise, The Setting, The Movies, The Video Games |
Television Shows: | The Clone Wars, Rebels, Resistance, The Mandalorian, The Bad Batch, Disney + Originals |
Star Wars Games | |
Miniature: | X-Wing, Armada, Legion |
Tabletop: | Rebellion |
Roleplaying: | FFG, WotC (d20), WEG (d6) |
Star Wars: Rebels was an american TV series that was released in the shadow of TCW. Generally considered an ok show, but not a great one. It adds the nice little bits of mysticism back into the Star Wars universe, while also making its most powerful threat look like harmless fails. General opinion is mixed, but the results tend to lean towards tolerable. Ultimately its up to you whether or not its good, though most fans agree its way above whatever the hell resistance was supposed to be.
Imperial Incomitance?
Especially in early seasons the Empire comes off rather poorly as they are easily trick and befuddled by our heroes, it is however it is worth remembering:
- Lothal is a backwater these are not front line troopers here.
- Based on the Academy episodes some of them may be as young as 16 with two months of training.
Whenever a movie Imperial shows up in person they win at least a partial victory. For all the incompetence of the Empire. The only real victory the Rebels score (before the big finale) was on Mandalore, and we know something goes very wrong there. Other than that anytime there are more than Ten Rebels together half of the m will die, Force help you if the audience can't see your eyes. This doesn't make the Empire competent just not quite the failures described.