Star Wars: Imperial Assault
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Descent: Journeys in the Dark, but in Star Wars. There are two main modes of play: Campaign and Skirmish. Campaign is the "story" mode where 4 powered-up Rebel Hero players take on an Imperial player's forces in various missions. There's a progression system for both sides and a loose narrative that unfolds based on which side wins each mission. Skirmish mode plays like a more traditional wargame where both players start on equal footing and compete to achieve an objective or wipe each other out. The latter is more likely, but the presence of an objective prevents turtling. It's pretty fun if you can look past the pain in the ass of setting up and the bizarre line-of-sight rules.
Campaign
The Empire
Imperial Classes
- Military Might: If you like Stormtroopers, this is the class for you. Everything buffs Troopers in some way, but Endless Ranks is the priority pick, as it discounts all Trooper deployments by 1 point. If you manage to score the 501st Training reward card from the Vader's Fist Agenda, you'll be riding pretty.
- Subversive Tactics: ST is built around strain, which is as infuriating for the Rebel players as it sounds. It's outstanding for denying them opportunities to use their abilities, but if the Rebel players are new and don't know exactly what they're getting into, they might be pushed away from playing.
- Technological Superiority: The Tarkin/Krennic class. You can pass Attachments around and grant crazy, unexpected traits to your dudes. You can slap jetpacks onto any trooper, allowing Heavy Stormtroopers to bypass rough terrain, Failsafe can keep your DISTRACTION CARNIFEX alive just a little bit longer, and Arc Blasters can stun Heroes lacking the Strength attribute. Superior Augments buffs any unit with an Attachment, so you'll want Agendas like Imperial Industry to get the most mileage out of it.
- Inspiring Leadership: Built around Leader units, obviously. The starting Field Officer ability is immediately useful on villains like Somos, Sorin, and Palpatine, who can reposition friendly units to capitalize on their own abilities. Lead By Example combined with Field General can stack up some nasty hits when used with Darth Vader, Royal Guard Champion, or General Weiss.
- Armored Onslaught: For players who like really big guns. This class goes great with Heavy Stormtroopers, Sentry Droids, and of course, vehicles.
- Precision Training: Only Stormtroopers are so precise. Anything with a gun will perform better under this class. Sharpshooters and Find the Weakness are must-haves as they are all-encompassing. No need to attach or exhaust, they apply to every single attack you perform. Pinpoint Accuracy is good to have when going against multiple white-defense Heroes.
- Imperial Black Ops:
- Hutt Mercenaries:
- Nemeses:
- Power of the Dark Side:
- Reactive Defenses:
- Overwhelming Oppression:
Units
Villains
The Rebels
Rebel Heroes
- Diala Passil: A twi'lek jedi. Her starting abilities allow her to reroll her defense or straight up negate an opponent's defense die. Great for enemies with multiple defense dice like AT-ST and Darth Vader. Her reward is a lightsaber. You might not ever get to see her Red mission come up, but the Obi-Wan Kenobi Ally Pack introduces the Ancient Lightsaber Tier III purchasable. So there's that.
- Fenn Signis: CALL OF DUTY.
FinnFenn is a pure run and gunner. Havoc Shot is his bread and butter: It gives any ranged attack splash damage which deters Stormtroopers from clustering and can force Imperial units into disfavorable positions. - Gaarkhan: A wookiee berserker with big fucking vibro-ax. Gaarkhan can charge and SMASH. Shooting him is a bad idea, because taking 3 or more damage on one attack gets him focused. The Ferocity upgrade turns the bonus green die into a red. If you get the chance, do his side mission because the Life Debt reward makes him focused if a nearby ally gets hit for 3 or more, ensuring an almost-constant supply of delicious red dice and Imperial gibs.
- Gideon Argus: Rebel SpecForce Commander. Almost pure support. Leading from the front, he can pass around moves/attacks, give Surge results, recover strain, and give Focus. His Fearless Leader reward makes Rebel Troopers cheaper to deploy, so I hope you got the side-mission to unlock them as well.
- Jyn
ErsoOdan: Smuggler and troll. She can attack and (sometimes) move out-of-turn, which can really fuck with an enemy's activation. - Mak Eshka'rey: A Bothan sniper. Has the ability to not be targeted from 4 or more spaces, which is great when the Empire rolls out AT-STs or HK Assassin Droids.
- Biv Bodhrik: A big guy with a cannon and a hate-boner for Stormtroopers. With a repeating blaster, you might think you would be laying down the suppressing fire with him, but you're actually PUNCH'N'SHOOT like you're playing Doom 2016. Shake It Off combined with Survival Gear is very useful for mitigating the strain he racks up from punching everything. Do his red mission if possible, because Hunt Them Down lets you demolish Stormtroopers.
- Saska Teft: An engineer who supports allies and excels at helping clear objectives. Her devices can guarantee one success on any skill check, which is usually all you need. In Skirmish, she's good for allowing a Rebel player to field Mercenary units and nothing else.
- Loku Kanoloa: A recon/support sniper feared by Imperials and dyslexics alike. His abilities are built around Recon Tokens, which he primarily places on enemy units to make priority targets easier to kill. He's a godsend to have when facing Villains or walkers.
- MHD-19: A 2-1B medical droid like the one that kept patching up Luke in Empire. His healing abilities will quickly make you everybody's best friend, but there's very little he can do for his own damage, so keep him protected. The few offensive abilities he can get are geared more towards giving himself breathing room than anything else. Combat Override allows him to start pulling grenades out of his bag.
- Verena Talos: A Hero whose fighting style is clearly modeled after Big Boss. When an adjacent enemy is defeated, she can perform an attack with that figure's weapon, even walkers. When conditions are right, Combat Momentum can allow her to daisy-chain multiple close-range kills together for as long as her strain holds out. Putting her in a campaign with Loku with Spectrum Scanner will yield similar results to running a lawnmower over your gaming table.