The Henderson Scale of Plot Derailment

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Originating from a suggestion in this thread, the Henderson Scale of Plot Derailment is a handy scale used to determine just how much any action has derailed the plot of an RPG. These actions are almost always caused by either That Guy, or This Guy pretending to be That Guy to aggravate a bad GM.

Made in the namesake of Old Man Henderson, so that he may be remembered as one of the greatest lolawesome derailers of all time.


The Henderson Scale of Plot Derailment

  • 0 Hendersons - The action undertaken has no effect on the plot whatsoever.
  • .25 Hendersons - The action undertaken has derailed the current trains of thought of all party members present and involved in the current plot, and derailed the most minute of current subplots, but the GM can easily reroute the party and continue to the end of the main subplot.
  • Half-a-Henderson - The action undertaken has totally derailed the current plot, and servery screwed with the main subplot, but has only a minor effect on the main plot and universe.
  • .75 Hendersons - The action undertaken has totally derailed the main subplot and any underlying subplots, and caused minor consequences to the universe as a whole, but the GM can still make it to the plot's end goal, with some finagling.
  • 1 Full Henderson - The action undertaken has effectively caused Total Plot Derailment.