Azor'alq

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Revision as of 03:26, 13 March 2020 by 1d4chan>The Hat That Was
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Azor'alq
Armed man standing atop a stone summit
Aliases Banisher of Darkness, Son of Light
Alignment Neutral Good
Divine Rank Hero-God
Pantheon Oerth (Baklunish)
Portfolio Courage, light, purity, strength
Domains Good, Sun, War
Home Plane Prime Material Plane (Pinnacles of Azor'alq, Oerth)
Worshippers Warriors, paladins
Favoured Weapon Faruk (Scimitar)

Azor'alq is the Baklunish hero-god of courage, light, purity, and strength.

History

Azor'alq was a paladin during the Baklunish Heqira, when the baklunish left their homeland and travelled to Flanaess, defending the royal family from the "darkness" that followed them. Eventually he made his way to a group of stone pillars, later named the Pinnacles of Azor'alq, where he sleeps, along with a host of paladins called the Thousand Immortals.

Dogma

Strength grows in the light of courage. The bright sword of Azor'alq, once drawn, may be sheathed again only in victory. A true leader is the first to join in battle, and the last to seek rest. The flame of truth must be tended with good thoughts, good words, and good deeds, so that the purity of its light may dispel the tyranny of darkness.