Transformers

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Why does this have no tabletop or role playing game? Only comics, cartoons, anime, and finally video games. So much potential.

A series of Robot Toys created by Hasbro and Takara Tomy that turn into cars and other vehicles. Robots are cool, cars are cool and so they became popular. In 1984 they made some comics and a cartoon show. The comics show created a lot of toy sales and the toys kept the shows and comics popular. Over the years they changed things up to sell more toys and new series were made, some worked quite well (Beast Wars, Prime) others did not (Armada, Energon, Cybertron). It's amazing a tabletop game about sentient, shapeshifting robots fighting a war that varies from political to racial to theological hasn't been made yet. There are also 4 movies about Transformers made by Michael Bay, which is quite amazing since it´s about Robots fighting each other, able to transform into cars and stuff...

On the "no tabletop game" front, there was an attempt to do a "mini-setting" by Fantasy Flight Games as part of their "Horizon" lineup. Called Mechamorphosis, it basically used the Dungeons and Dragons 3.5 ruleset to play what was essentially "Transformers with the serial numbers filed off". It's pretty damn obscure, but probably not so much as the others in the Horizon quintology. To whit; Redline: post-apocalyptic Earth, Spellslinger: low-magic D&D meets Wild Western with the most notable new race being anthro-wolves that ride carnivorous horses, Grimm: kids adventuring in a seriously messed-up fairy tale -- this one got reprinted with its own ruleset, and... some lame-ass fifth one that was basically about roleplaying Tron.

Still, despite the success of Hasbro's Star Wars roleplaying game and trading card game, they show no sign of doing up an official tabletop game for Transformers yet.

The dark force known as Michael Bay has bought Transformers back as a series of live-action movies. The Matt Ward of the transformers universe, the movies are rage-inducing fails and the only shallow redeeming quality is it has introduced Transformers to a whole new generation of fans who can be shown the good stuff.

It is widely agreed by the council of awesome that Beast Wars was the shit.


Main Guys

As the series come and go, a certain bevvy of characters seem to be archetypical to the Transformers. Not helped by the fact that, ever since the flop of Beast Machines, Hasbro seems to only ever stick with recycling Generation One. These are the Transformers who appear in some form or another in every iteration of the setting.

Optimus Prime: Leader of the Autobots, Lawful Good to the computer-core, the Big Red Hero-bot himself. There's always an Optimus leading the Autobots, and he usually turns into some kind of red truck or hauler.

Megatron: If there's an Optimus Prime, there's always a Megatron, the Chaotic Evil to his Lawful Good. Megsy remains pretty consistent throughout his appearances, usually varying only in what level of honor he has and/or how much of a cold-booted psychopath he is.

Bumblebee: The yellow kid-friendly one, he's usually the main one to interact with the resident token humans.

Starscream: Megatron's loud-mouthed, whiny, scheming, sneaky, backstabbing second-in-command who always wants to lead the Decepticons, but is neither strong enough to bump Megsy off and take his place, smart enough to trick him to his death, or charismatic enough to persuade others he wouldn't be as bad a boss.

Generation One

The original, the alpha iteration, the place where it all to began.

Beast Wars

The first Western-released sequel to G1 (there were two Japanese-only continuations to G1, but they never got released outside of Japan), a CGI show created by Mainframe (also responsible for Reboot and War Planets). Set up as a "loose sequel" to G1, it involves new transformer races called "Maximals" (Autobots) and "Predacons" (Decepticons).

A Predacon terrorist leader styling himself after the original Megatron, including taking his name, hijacks an artifact with a mysterious connection to Megatron the first and goes on the run into deep space with a band of terrorists, planning on restarting the Great War and this time causing a Predacon victory. A Maximal deep-space exploration vessel commanded by Optimus Primal attempts to intercept, and both vessels end up stranded on a mysterious alien world, where an overabundance of raw Energon crystals forces them to adopt the forms of local fauna to preserve themselves. The two forces promptly start trying to wipe each other out and then escape the planet.

Beast Machines

Sequel series to Beast Wars. On returning to Cybertron, our heroes are attacked by armies of transforming drones. It eventually turns out that Megatron broke free of their ship and flew back to Cybertron before them; he infected the entire planet with a cyber-virus that put them all into comas, ripped out their hearts/souls and stashed them in some hidden bunker, and melted down their bodies to rebuild them into mindless robot slaves.

Awesomely grimdark concept, but hampered by two huge flaws. Firstly, a super-annoying green aesop, very clumsily handled. More importantly, major character derailment -- it was made by a different team to Beast Wars, and they weren't even allowed to watch the first series to familiarize themselves with how the Maximals were supposed to behave, so it'd be "more accessible".

Probably why Hasbro only recycles G1 instead of trying to do its own thing with new shows, the way these two shows did.

Energon Trilogy

See the titles mentioned above - Armada, Energon, Cybertron? Yeah, that refers to this lot. Anime reinterpretation of G1, decaying from "poor but watchable" to "completely unwatchable drek".

Animated

G1 inspired series with notoriously unusual but smooth animation. Optimus Prime and his crew as space janitors who stumble across a superweapon from the Great War and have to defend it against Megatron, who seeks to use it to restart the war and this time ensure Decepticon victory.

Prime

G1 inspired CGI series that somehow salvages the fairly decent elements of Michael Bay's crapfest movies and crafts an awesome show out of it. Amazingly gritting and intense, very good.

Biggest major problem is Miko, who is tying with Kicker (from the abovementioned Energon Trilogy) for the title "worst human sidekick in a Transformers show, ever!" Obnoxiously gungho and always charging off into danger, even when told not to, invariably making things worse for the Autobots in the process.

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