White Wolf
White Wolf | ||
---|---|---|
Year Established | 1991 | |
Notable Games | World of Darkness, Exalted, Scion | |
Website | http://www.white-wolf.com |
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White Wolf is a game publishing company formed in 1991, known primarily for the World of Darkness and Exalted.
The Game System is non-percentile d10. It manages to make the simplicity of rolling a fist full of d10s and hoping for at least one numeral result sound complicated. A typical challenge may want you to roll 8-10, if you have say a five skill, roll 5d10 and hope for one to be 8-10. Because of the loosey-goosey rules, it could require more then one eight, something higher, something lower, maybe a specific number. This is why White Wolf is good.
White Wolf also has point buy with three categories of stats that you separate by tier in how many points you want for that stat. Primary, Secondary, and Tertiary. Something like eight points, five points, and three points. It may be more or less.
Typically White Wolf releases shit with A LOT OF FUCKING FLUFF. So much fluff that the manual itself is just these gigantic pillow with pages inside of it. These hulking grimoires of GRIMDARK will talk all about how the world of darkness is a shitty place to live. (>>Implying real life is such a great place to live...) And to stick to attracting fat goth kids, you play as vampires, werewolves, sorcerers, ghosts, etc.
Everyone copies off White Wolf and White Wolf never gets credit. The movie Underworld, for example, ripped off their werewolves vs. vampires thing. But Sony has a lot more money to say it made it up first. Later Twilight would do the same thing. White Wolf is the red headed stepchild of RPGs, but has a lot more plot to it. Unfortunately, this attracts even worse players than typical neckbeards (e.g., wannabe actors and bad poets).