Warhammer Army Project/Amazons
Amazons: Warhammer Army Project, 9th Edition Tactica
Why Play WAP Amazons
You love the idea of leading hot, badass jungle women to battle.
Pros
Cons
Army Special Rules
Garland Warfare: Amazons have a culture that relies heavily on capturing defeated enemies for sacrifice. All models with this rule may re-roll the distance they pursue a broken enemy from combat. For every unit successfully pursued down, the unit get +1 to its Combat Resolution in subsequent Close Combats.
In addition to the above, almost every unit in the Amazons army has the Forest Strider rule.
The Lore of the Serpent
Lore Attribute: Spirit Walk: Whenever a spell from the Lore of the Serpent is successfully cast on a friendly unit, the gains +D6 to their Movement value and do not need to take any tests for Dangerous Terrain until the start of the caster's next magic phase.
Serpent's Strength (Signature Spell): Augment. Casts on a 5+. The Priestess and the unit she is with gains +1 Strength until the start of the next turn. Can be cast with a 10+ casting value to affect all friendly units within 12".
Singing Wind: Direct Damage. Casts on a 5+. The Priestess unleashes a Strength 3 Breath Weapon. She can cast it with an 8+ casting value to make it S4 instead.
Wendala's Maelstrom: Augment. Casts on a 7+. Affects all friendly units within 12"; until the start of the caster's next magic phase, all missile attacks against affected units suffer a -1 To Hit penalty. By using casting value 11+ instead, the spell affects all friendlies within 18".
Shield of Thorns: Augment. Casts on a 8+. Until the start of the caster’s next Magic phase, any model in base contact with the Priestess and any unit she is with will be struck by a single Strength 4 Hit at the start of the Amazon close combat phase. By casting with a 16+ casting value, the spell also affects all friendly units within 12".
The Living Jungle: Magic Missile. Casts on an 8+. Range of 18", causes 4d6 Strength 2 hits. By casting on an 11+ casting value, range is increased to 36".
Embrace of the Serpent: Direct Damage. Remains in Play. Casts on a 10+. All models in a targeted unit within 18" take a Strength 3 hit. For every turn (friend and foe) the spell is active, all models in the unit suffer another Hit each at the end of the Magic phase, with the Strength of the Attack increasing by 1 every turn. By casting it with a 13+ casting value, range is increased to 36".
Siren's Dream: Hex. Casts on a 13+. Until the start of the casters next turn, all enemy units within 12" suffer a -1 penalty to Movement, Strength and Attacks, down to a minimum value of 1. By casting on a 15+ casting value, the spell affects all enemy units within 18" instead. This spell has no effect on enemies that are Immune to Psychology.
Treasures of Amazonia
Star Sword: It's a light saber. Seriously, it's an energy-bladed sword that darts around with preternatural speed to strike a foe and block incoming enemy attacks. Mechanically, this is an 80 point Magic Weapon, which gives the bearer the Always Strikes First, Ignores Armor and Parry (6+) special rules.
Bright Staff: This is a more powerful kind of energy blaster weapon. Magic projectile weapon (50 points) that has a Range of 30", a Strength of 4, and the special rules Quick to Fire, Multiple Shots (D6) and Armor Piercing (2).
Skypiercer: An enchanted bow that launches burning arrows that can punch through multiple foes at a time. Magic projectile weapon (45 points) that has Range 30", Strength 5 and the Flaming Attacks rule. Additionally, if it hits, it strikes all models in its range in a straight line.
Crystaline Armor: Fashioned from mystical crystals that fell in a meteorite, this armor is light and flexible when the bearer needs to move, but durable against blows, and can even safely dissipate enemy magic. Costing 35 points, this is Magic Medium Armor. For every spell successfully cast upon the bearer or the unit she is with, the Amazon player gains an additional Power Dice or Dispel dice to their current pool. Characters may wear this armour despite not being able to take normal medium armour.
Shield Amulet: A powerful, if unreliable, force-field generating device. 40 points Talisman. For every Wound the wearer suffers, roll a D6. If this number is equal to or higher than the Strength of the Attack, the Wound is nullified.
Magic Feathers of Natalina: An enchanted headdress that simultaneously projects a field of flickering, unstable colors when the bearer is in motion and heightens their reflexes. 50 points Talisman. Enemies must re-roll successful rolls To Hit in close combat and with missile weapons against the wearer. In addition, she gains the Ward save (6+) special rule.
The Cobra Staff: Arcane Item, 30 points. Bound Spell, Power Level 3. The Cobra Staff contains a magic missile with a range of 18" that causes 2D6 hits. These hits always Wound on a 4+ with the Armour Piercing (-2) special rule.
Elixir of Life: A bottle of the precious immortality elixir that the Amazons so zealously guard; in battle, it is a powerful restorative. Mechanically a 50 point Enchanted Item, it grants the bearer the Regeneration (6+) rule, and automatically restores one wound suffered earlier in the battle at the start of each turn.
Blue Stump Brew: A special cocktail of physically enhancing drugs prepared by the Amazon priestesses. 20 point Enchanted Item. One use only. The brew may be drunk at any time. Roll a D6; this is the number of points the character may increase her characteristics. She may freely divide them between several different characteristics if she wishes. The effects of the brew last until the start of the character’s next turn.
Jaguar Standard: 50 Point magic standard. The unit carrying the Jaguar Standard gains the Frenzy special rule. In addition, they take their Break Tests on 3D6, discarding the highest result.
High Age Artifacts
Unlike the Treasures of Amazonia, these represent the various pieces of archeotech that the Amazons jealously guard. Comparatively common, these items can be taken by characters without dipping into their magic items points allowances.
Sun Staff: Implied to be some kind of laser weapon, the Sun Staff is a projectile weapon with a range of 24", Strength 4, and the special rules Quick to Fire, Magical Attacks and Armor Piercing (2).
Claw of the Old Ones: A mystical blade that glows white hot and which cuts through armor as if it were paper - probably a Power Weapon. It's a melee weapon with Strength +1 and the special rules Magical Attacks and Armor Piercing (2).
Sun Gauntlet: A bizarre weapon that can be used both in melee and at range. As a projectile weapon, it has a range of 12", Strength 4, and the special rules Quick to Fire, Magical Attacks and Armor Piercing (2). As a melee weapon, it uses the User's Strength and has the special rules Requires Two Hands, +1 Attack and Magical Attacks.
Amulet of the Moon: A forcefield generating device, the bear of a Moon Amulet has a 5+ Ward save against Missile Attacks, and inflicts a -1 penalty on To Hit rolls made with missile attacks.
Army Units
Special Lords and Heroes
- Thalestris, Queen of Amazonia:
- Lwaxana, Curse Witch of Blue Stumps:
- Princess Azura, the Ice Maiden:
- Melandra Hawkeye, Amazon Adventuress:
- Pentheselia, The Mark of the Serpent:
- Lysippe, The Mounted Avenger:
Generic Lords and Heroes
- Matriarch:
- Serpent Priestess:
- Mistress:
- Priestess:
Character Mounts
- Jaguar: Because if there's anything as iconic to pulp fantasy as a savage yet beautiful jungle amazon, it's one with a big-ass jungle cat that she can ride on to battle.
- Culchan: The Warhammer equivalent of the Terror Bird, these are giant, predatory, flightless birds mean enough to make even jaguars and cold ones keep their distance.
- Cold One: Unlike the Dark Elves or the Lizardmen, the Amazons have to spiritually break cold ones before they will accept a rider, making them comparatively sullen and listless.
Core Units
- Amazon Warriors:
- Piranha Warriors:
- Eagle Warriors:
- Huntresses:
- Jaguar Hunting Packs:
Special Units
- Koka-Kalim:
- Jaguar Warriors:
- Totem Guardians:
- Jungle Stalkers:
- Culchan Riders:
- Cold One Riders:
Rare Units
- Terradon Riders:
- Gorols:
- Avatar of Rigg: