Campaign:A Divided Center/Three Feathers

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Revision as of 10:03, 14 November 2009 by 1d4chan>Drawomancer (→‎Virtues)
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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: A Divided Center
  • Name: Saerwin Three Feathers
  • Concept: Demure Defender
  • Caste/Aspect: Changing Moons
  • Motivation: Protect the River Province, and the Realm, from the depredations of the Mask of Winters.
  • Positive intimacies: His Wife, House Nellens, Mentor
  • Negative intimacies: Mask of Winters, Undead, House Ragara
  • Anima:A massive, many-winged three headed crane, the central head being that of a snake. Each head is branded with the ascending order of Waxing, Half-moon, and Waning moons, and their eyes smolder with the white glow of moonlight on mist.
  • Experience: ??/??


Background

Appearance

Attributes

Strength  ●●       Charisma     ●●●       Perception   ●●
Dexterity ●●●●●    Manipulation ●●●       Intelligence ●●
Stamina   ●●●      Appearance   ●●●●●     Wits         ●●●

Abilities

Archery                  Craft              Bureaucracy   
Athletics    ●●●         Larceny            Investigation 
Awareness    ●●●         Linguistics ●      Lore          ●●
Dodge        ●●●         Performance ●●●    Occult        
Integrity    ●●●         Presence           Medicine      
Martial Arts ●●●●●       Ride        
Melee                    Sail        
Resistance               Socialize   
Thrown                   Stealth     ●●●
War                      Survival    ●


Favored Abilities: Survival, Martial Arts

Languages: Low Realm, Riverspeak, Clawspeak


Specialties

Martial Arts ( Hooked Swords ) +3

Backgrounds

Artifact ( Hooked Daikalives, pair ): ●●
Mentor ( Changing Moons Elder ): ●●
Heart's Blood ( ): ●
Allies ( Wife ): ●
Reputation: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower:
Temporary: 1/1

Virtues

Virtues:

Compassion ●●●
Conviction ●●
Temperance ●●
Valor      ●●

Virtue flaw: Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

it's helpful if you write down how you spent your BP and XP

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy