Campaign:Across Creation/Soren Rune

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(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Across Creation
  • Name: Soren Rune
  • Concept: Mercantile Sky-Viking Duelist
  • Caste/Aspect: Eclipse
  • Motivation: Spread the League's ideals and influence by driving out the Guild across all of Creation.
  • Positive intimacies: Haslanti League, Strong Alcohol, Dreams
  • Negative intimacies: The Guild, Raksha, Bull of the North
  • Anima: Halo of spinning shields with a snow flake, an eagle's wing, a sword and a hand gesture for peace emblazoned on them.
  • Experience: Unspent: 0/Total: 0


Background

Soren Rune was not born to an auspicious family, but became part of one. His father, or what he knew of him anyway, was killed dueling while Soren was still in his mother's womb. By tradition and law his mother was taken in and provided for by the Rune household.

It was the best thing that could have ever happened for them.

Young Soren grew up surrounded by his adoptive brothers, living a comfortable if festive lifestyle ( for the North anyway ). His childhood was filled with private tutoring and personal training by the their father. As a man of honor, he imparted the ideals set by Gerd Marrow-Eater onto Soren and the lesson was taken to heart more then any other.

But it's true meaning was not fully grasped until he was much, much older. Into young adulthood Soren had taken a liking to the mead, beers, and other brews his family regularly traded from their distilleries, and became oafish and boisterous from it. Much to anyone';s chagrin even while completely intoxicated he remained relatively undefeated in single combat.. until he made the mistake of insulting a God-Blooded.

With the power of Charms at his opponent's disposal, and Soren naturally in his state of drunken stupor, the god-child easily defeated him with only a single thrust; if it were not for his superhuman levels of control the errant spear would have gone through Soren's head rather then just skewering his eye. The experienced humbled Soren and shamed his family, and although they were forgiving he chose self-imposed exile. That's what is publicly known.

Soren was contacted in private before his indefinite sabbatical could begin by the Ears; the organization was interested in adding him to the ranks of the Cunning Dancers. During his tenure in the market places and court halls he'd gain a reputation in Icehome as both a cunning linguist and shrewd businessman, if somewhat bawdy ( he was barely sober even then ). Most of all his peers and rivals admired ( or hated ) his blunt honesty and straight arrow ethics, and even an outspoken voice was one worth listening to as far as the Ears of the North were concerned. Tenuously he accepted their offer and his great odyssey began.

Only a few short and exciting years followed during his travels ever southwards, makingventure into the marketplaces of the River Province. In one city he confronted a half dozen Guild merchants that had the gall to invite a Raksha beyond it's walls in exchange for fashioning fake glamors that they could sell at exorbitant prices. The circle intended to kill him then and there but before the fey could strike him down he awakened as a Chosen of the Sun.

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●        Charisma     ●●●●●    Perception   ●●
Dexterity ●●●●●     Manipulation ●        Intelligence ●●
Stamina   ●●        Appearance   ●●●●●    Wits         ●●●

Abilities

Archery            Integrity   ●●●   Craft                Athletics ●●    Bureaucracy ●●●●●
Martial Arts ●●●●● Performance       Investigation        Awareness       Linguistics ●●●●●
Melee              Presence    ●     Lore          ●●●●   Dodge           Ride        ●●●
Thrown             Resistance  ●●●   Medicine             Larceny         Sail        
War                Survival    ●     Occult               Stealth         Socialize   ●●●●●


Languages: Skytongue, Riverspeak, Low Realm

Favored Abilities

Martial Arts, Presence, Lore, Survival, Resistance

Specialties

Martial Arts ( Swords +3 )

Bureaucracy ( While Intoxicated +3 )

Backgrounds

Artifact ( Ori Hooked Daiklaives, pair ): ●●
Ally ( Lunar Mate ): ●●●
Familiar ( Ice Ferret ): ●
Resources: ●

Charms

Bureaucracy

  • Frugal Merchant Method
  • Insightful Buyer Technique

Socialize

  • Mastery of Small Manners


Martial Arts

(Crane)

  • Fluttering Cry of Warning
  • Empowering Justice Redirection
  • Crane Form


(Snake)

  • Striking Cobra Technique


(The Art of Virtuous Concession)

  • Hearing the Unspoken Word
  • Spoken in Kindness


Combos

Essence

Essence: ●●
Personal Essence Pool: 14/14
Peripheral Essence Pool: 27/33
Committed Essence: 6/6

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●
Conviction ●●●●
Temperance ●
Valor      ●●

Virtue flaw: Red Rage of Compassion ( Compassion )
Limit: □□□□□ □□□□□
Limit Break Condition: The character sees innocents suffering and is unable to effectively intervene.

Merits and Flaws

Climate Sensitivity - 2pts.
Diminished Sense ( Right Eye ) - 3pts.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)



Combat

Dodge DV: 4
Dodge MDV: 6
Soak: 0A/1L/2B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/1L/2B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Hooked Daiklaive (Speed 5, Accuracy 16, Damage 6L, Parry DV 9, Rate 3, Tags D, M)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

Martial Arts - 2, Lore - 2,Bureaucracy - 3, Linguistics - 2, Socialize - 2, Compassion - 3, Conviction - 3, Specialties - 3

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