Campaign:Acts of Villainy/Justin Case

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Basics

  • Campaign: Acts_Of_Villainy Exalted
  • Name: Justin Case
  • Concept: Assassin-Diplomat
  • Caste/Aspect: Fiend
  • Motivation: See the fufillment of the Ebon Dragon's planse
  • Urge: Make societies crumble under their own weight
  • Positive intimacies:
  • Negative intimacies:
  • Anima: A black cloud in which words can be seen for brief moments
  • Experience: 0/242

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●        Charisma     ●●●        Perception   ●●●
Dexterity ●●●●●     Manipulation ●●●●●      Intelligence ●●
Stamina   ●●●       Appearance   ●●●●●      Wits         ●●

Abilities

Solar/Abyssal Block
Archery      X     Integrity   ●●●   Craft         ●●●   Athletics X     Bureaucracy ●●
Martial Arts X     Performance x     Investigation X     Awareness ●●●  Linguistics ●●●
Melee        X     Presence    ●●●●● Lore          ●●    Dodge     ●●●●● Ride        ●●●●●
Thrown       ●●●●● Resistance  X     Medicine      X     Larceny   ●●●   Sail        X
War          X     Survival    X     Occult        ●●    Stealth   X     Socialize   ●●●●●


Languages: Skytongue, Old Realm, Riverspeak, High Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

  • Craft (Water): Poisons +2

Backgrounds

Artifact: ●●●●
Unwoven Coadjutor: ●●●●●
Resources: ●●●●●
Backing (Ebon Dragon's Demons): ●●
Influence (Ebon Dragon's demons): ●
Cult: ●
Ally: ●●●
Manse: ●●

Charms

  • Witness to Darkness
  • Seeing is Blindness
  • Damning Petulence Technique
  • Kill Feint Cleverness
  • Life-Blighting Emptiness Attack
  • Life-Denying Hate
  • Nemesis Self Imagined Anew
  • Soul Crack Exposition
  • Cracked Cell Circumvention
  • Bloodless Murk Evasion
  • Hellscry Chakra
  • Ephemeral Abrasion Curse
  • Wayward Divinity Oversight x3
  • Demonic Primacy of Essence
  • Transcendent Desert Creature
  • Sand Through Fingers Defense

Essence

Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 23/23
Peripheral Essence Pool: 45/52
Committed Essence: 7
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●●
Valor      ●●

Torment: □□□□□ □□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: 10(dex+dodge+Ess)/2 round up
Dodge MDV: 8(will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

  • Space-Warping Needle

Speed 5, Accuracy 10, Damage 1L, Rate 3, Range 50, Attune 1, Piercing
Special: Unblockable, avoids soak from non-artifact armor, and ignores penalties from cover. Can be returned to hand for 1m.

Poisons

  • Yozi Venom

10A/minute, Toxicity 5L, Penalty -5

  • Virtue-Devouring Potion

The drinker must make a (Virtue) + Integrity check, Difficulty 3, and an additional check every hour for the next 3 hours. For every failed check, the imbiber loses a virtue channel in that virtue. When all virtue channels are gone, a point of the virtue is lost, regained after a night's rest. Should the target fail an Integrity check with no channels and only one remaining point of the virtue, they go into limit break for one hour:

  • Compassion: Deliberate Cruelty (Exalted, p. 105)
  • Conviction: Mercurial Temperament. She is unable to make or adhere to plans, and flits from one project to another at the slightest difficulty.
  • Temperance: Overindulgence (Exalted p. 105)
  • Valor: Craven Cowardice. She flees before any threat and capitulates before any force.

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

  • 8 BP: Abilities
  • 1 BP: Specialty
  • 4 BP: Willpower
  • 2 BP: Backrounds
  • 16 XP: Dex 5
  • 12 XP: Appearance 4
  • 16 XP: Essence 3
  • 24 XP: Essence 4
  • 8 XP: Bloodless Murk Evasion
  • 8 XP: Damning Petulance Technique
  • 8 XP: Kill Feint Cleverness
  • 24 XP: Wayward Divinity Oversight
  • 5 XP: Presence 4
  • 7 XP: Presence 5
  • 27 XP: Backrounds
  • 10 XP: Lore 2, Occult 2
  • 16 XP: Appearance 5
  • 32 XP: Essence 5
  • 6 XP: Integrity 1 --> 3
  • 3 XP: Larceny 3
  • 8 XP: Awareness 0 --> 3
  • 8 XP: Demonic Primacy of Essence

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy