Campaign:Autobot Game/Undecided
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Autobot Game
- Name: Ever-Shifting Gears / Implicit Functionality of Rest
- Concept: Bighearted spy.
- Caste/Aspect: Totally Not Adamant. (It's Adamant.)
- Motivation: To make sure that the Locust Crusade doesn't destroy creation, or itself.
- Positive intimacies: Domadamod. His Vat(And it's attendants). His false image.
- Negative intimacies:
- Anima:
- Experience: 0/0
Background
Ever-Shifting Gears is very, very young for an Alchemical Exalted. He was commissioned by Domadamod the instant the news was received that the premiere meetings to decide whether the Locust Crusade should occur had begun. Luckily he took to training very quickly. He had finished his initial training as an Adamant Caste, and learned of course that he needed to work in absolute secrecy to obtain a position of power without revealing that the Adamant Caste did, indeed, exist.
It was arranged so that he was subtly placed into a Moonsilver Caste vat that was part of a still-in-production assembly. He emerged, using his Husk-Sculpting Apparatus to appear as one of the Mirrorblades - quite effectively at that. He took the name Implicit Functionality of Rest, from his own reverence of the importance that the Moonsilvers played in society. He did his best to integrate well into proper Autochtonian society, and properly obtained a class rating befitting an exalt. When, not long after, the Locust Crusade was announced, he asked - politely of course, to be allowed to go. He was accepted.
It was then that he returned home, to Domadamod to receive his instructions for the war. He was told that he needed to be SURE that the Crusade was not too destructive to Creation as a whole. After all - they needed Creation to survive if they were to return again for more supplies. He accepted this mission, along with two presents from Domadamod. He returned to service, and to the waiting Crusade.. with an additional goal in mind.
He had to be CERTAIN that each soulgem of his brethern Exalted made it back.
Appearance
Attributes
Strength ●●●●● Charisma ●● Perception ●●● Dexterity ●●●●(●) Manipulation ●●● Intelligence ●●● Stamina ●● Appearance ●●●● Wits ●●
Abilities
Archery ●● Integrity Craft Athletics ●● Bureaucracy ●● Martial Arts Performance ●●● Investigation Awareness Linguistics ● Melee ●●●●● Presence Lore ●● Dodge ● Ride Thrown Resistance Medicine Larceny ●●● Sail War Survival Occult ● Stealth ●●● Socialize
Languages: Autochthonic (Native), Old Realm.
Specialties
Backgrounds
Class: ●●●
Vats: ●●●●●
Artifact: ●●●●●
Backing : ●● (Domadamod.)
Charms
Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.
Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + larceny To change things about appearance.
Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.
Optical Shroud 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.
Aura dampening component (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.
Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.
Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.
Sustained Augmentation of Dexterity (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.
Auxiliary Essence Storage Unit (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence.
Panoply
Aim Calibrating Sensors ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
Essence Pulse Cannon ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
Voice Distortion Field ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)
Sustained Augmentation of Manipulation ●● (Install 1m) Type : Permanent. Increases the base attribute of Manipulation by ●.
Arrays
Sniper's Cannon Array : Aim Calibrating Sensors and Essence Pulse Cannon.
Essence
Essence: ●●
Regeneration:
Personal Essence Pool: 3/12
Peripheral Essence Pool: 48/54
Committed Essence: 9 personal, 6 peripheral
Willpower
Willpower: ●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●●● Conviction ● Temperance ●● Valor ●●●
Clarity: 0
Inventory
Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily.
Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185)
Soulgem, of course.
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Parry DV:
Parry MDV:
Soak: 0A/9L/5B
Pierced: 0A/6L/3B The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10.
Hardness: 0A/2L/2B (armor only)
Attacks
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ □ Dying
one Dying level per dot of Stamina
Advancement
5bp on Dedicated Charm Slot (Husk Sculpting Apparatus)
4 bp on Melee 5.
4 bp on Vats 5
2 bp on artifact 5.