Campaign:Betrayal of the Light/Dragon Blooded Henchmen

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Basics

Concept:Generic Combative Dragon Blooded.
Aspect:Any
Motivation:Varies
Intimacies:Varies

Background

Appearance

Attributes

Starting              100 years             250 years             400 years             550 years
Strength     ●●       ●●●                   ●●●                   ●●●●                  ●●●●●
Dexterity    ●●●●     ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Stamina      ●●●●     ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Charisma     ●●       ●●●                   ●●●●●                 ●●●●●                 ●●●●●
Manipulation ●●       ●●●                   ●●●●                  ●●●●●                 ●●●●●
Appearance   ●●       ●●●                   ●●●●●                 ●●●●●●                ●●●●●●●
Perception   ●●●      ●●●                   ●●●●●                 ●●●●●                 ●●●●●
Intelligence ●●       ●●●                   ●●●●●                 ●●●●●                 ●●●●●●
Wits         ●●●●     ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●

Essence      ●●       ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●

Valor        ●●●      ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Temperance   ●●       ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Conviction   ●●       ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Compassion   ●●       ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●

Abilities

Awareness    ●●●     ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●●●
Craft                                      ●●●●●●                ●●●●●●                ●●●●●●●
Integrity    ●●●●●   ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Resistance           ●●●●●                 ●●●●●●                ●●●●●●                ●●●●●●●
War          ●●●●●   ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Athletics    ●●●     ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●●
Dodge        ●●      ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Melee        ●●●●●   ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Presence     ●       ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Socialize    ●       ●●●●●                 ●●●●●●                ●●●●●●                ●●●●●●
Bureaucracy                                                                            ●●●●●●
Investigation                                                    ●●●●●●                ●●●●●
Larceny                                    ●●●●●                 ●●●●●                 ●●●●●
Martial Arts ●●●●    ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Sail                                                             
Archery      ●●●●●   ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Medicine     ●●●     ●●●●●                 ●●●●●                 ●●●●●                 ●●●●● 
Performance  ●       ●                     ●                     ●                     ●●●●●
Ride         ●       ●                     ●                     ●                     ●●●●●●
Survival             
Linguistics          ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●
Lore         ●●●     ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●●
Occult       ●●●     ●●●●●                 ●●●●●                 ●●●●●                 ●●●●●●
Stealth              ●●●●●                 ●●●●●●                ●●●●●●●               ●●●●●●●
Thrown

Specialties

Integrity + ●●● Loyalty
Archery + ●●● Bows
Melee + ●●● In Formation
War + ●●● Large Formations
(100 years)
Martial Arts + ●●● Armored
Dodge + ●●●
Socialize + ●●● When With Friends
Integrity + ●●● When With Friends
(250 years)
Awareness + ●●●

Backgrounds

Breeding ●●●●●●

Charms

New Terrestrial Charms

  • Mass Combat Unit Boosts Summary: May spend 11m, reflexive, to activate Leading From Below, Roaring Dragon Officer, and Glorious Five Dragon Army.

● The leader may use the terrestrial's War skill. ● Each DB officer gives +1 Drill and +1 morale (to a maximum of War+Essence, for a celestial or pure-bred terrestrial leader). ● Each DB counts as (War rating)x2 relays. ● Air DBs grant +6 to Dexterity to move and dash speed. ● Earth grant +6 to unit Armor and Health (per dot of Magnitude) and grant Hardness equal to half the boosted Armor. ● Fire grants +6 to Close Combat Damage, or +12 vs units of Creatures of Darkness as a Holy effect. ● Water grants +12 successes to Disengage or to the difficulty for an enemy to Disengage. ● Wood adds 6 to Ranged Combat as well as allowing formation change in Step Two as a reflexive -1 DV action prior to resolution of an attack. ● The unit gains a Might rating (overlapping, not stacking) equal to the number of distinct element types present (ie., up to 5.)

  • Elemental Internalization Technique: No longer suffer the 1m elemental surcharge fee.
  • First Melee Excellency: Spend up to 4m for 8 dice.
  • Portentious Comet Deflection: 3m1wp, may perfect block one blockable attack that is not enhanced by charms; thanks to Conflagration of Warding, may block magical or charm attacks of a lower Essence source.
  • Conflagration of Warding: Permanent, Leader. Any number of dragon-blooded who witness the Portentious Comet Deflection may assist by saluting with their weapon and activating the charm for only 3m, each ally doing so raises the Essence of the block by 1, and allows blocking unblockable attacks.


100-year old Terrestrial Charms

  • Glorious Birthright Font: Commit 3m, get +7 dice of damage to elemental effects.
  • Refining the Inner Blade: Commit 3+m, 1wp, gain a Perfect elemental weapon, which attacks with all elements. May spend 1m per ally to also add the following elements to their weapon for the scene.

● Air subtracts two dice from the victim's next action. ● Earth forces a roll of Dex+Ath (diff 4) to keep from falling. ● Fire adds +11L to the damage. ● Water adds three ticks before the target's next action. ● Holy adds a -1 penalty on all actions for the scene if they fail a Stamina+Resistance roll.

  • The Wind Turns: Gain a bonus to Personal Essence equal to total Magnitude of all dragon-blooded descendants, and Peripheral Essence equal to twice that.
  • Oath of the Ten-Thousand Dragons: Increase MDV permanently (ignoring charm caps) equal to Integrity, with regards to one Intimacy (such as: Love and Serve the Dragon-Blooded Race).
  • Dragon Parable Defense: 5m, 1wp. (aka Defense-From-Anathema Method) Increase DVs and MDVs by (Essence) when within 100 yards * Essence of a Celestial Exalt.
  • LORE:' Elemental Concentration Trance, Elemental Empowerment Meditation

INTEGRITY: First Integrity Excellency, Untiring Earth Meditation, Ten-Thousand Dragons Fight As One, Unflagging Vengeance Meditation, Inviolate Dragon Spirit, Chaos-Warding Prana, Granite Curtain of Serenity, Wound-Denying Dragon Faith

MELEE: Dragon-Graced Weapon x5, Refining the Inner Blade, Dragon Blade Beneficience, Surging Melee Mastery. RESISTANCE: Ox-Bodyx5 (5 -1, 5 -2) WAR: Terrestrial War Enhancement, Enfolded in the Dragon's Wings, Blazing Courageous Swordsman Method, Phantom Warrior Horde, Ramparts of Obedient Earth, Dragon-Seared Battlefield, Dragon Vortex Attack, Excellence of the Dutiful Hero, Wrath-Directing Gesture (Shield, 6m) MARTIAL ARTS: Currents Sweep to Sea, Pounding Surf Style, Flow from the Rocks, Terrestrial Hero Form iate roll-off occurs, adding (Essence) successes for the user of Loom-Snarling Deception. Does not disguise Essence (which is a separate charm). Costs (10 - Essence) motes.

Combos

N/A

Essence

Willpower

Willpower: ●●●●●
Temporary: □□□□□

Inventory

Manses and Heartstones

N/A

Combat

Dodge DV:5
Dodge MDV:6
Soak: 2B/1L/0A
Pierced: 2B/1L/0A
Hardness: 0B/0L/0A

Attacks

Health

□ -0
□□ -1
□□□□□ -2
□□ -4
□ Incapacitated


See Also

Exalted


(blank dragon blooded ability template

Awareness
Craft
Integrity
Resistance
War           ●
Athletics
Dodge
Melee         ●
Presence      ●
Socialize     ●
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery       ●
Medicine
Performance   ●
Ride          ●
Survival
Linguistics
Lore          ●●
Occult        ●
Stealth
Thrown