Campaign:Changeling-The DERPing/Treasures

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Treasures

Treasures are the result of Chimerical and physical objects being bound to one another, the result being a magic item which has a very specific affect. In general, most Treasures mimic a very specific application of a spell, the way in D20 Magic Items had corresponding spell prerequisites to make. While some only affect Chimera, most affect both Chimera and physical substances. For example, a Lighting Gun could be used against an unenchanted mortal.

Treasure-Crafting Rules

Fill in Later


List of Treasures

These are some sample items from the game, splats, and general examples of how they would work.

  • Haven's Compass (Level 1 Treasure): A very specific application of the Soothsay 1 Cantrip: Omen, this compass always points towards the nearest Freehold.
  • Loaded Die (Level 2 Treasure): A specific application of the Soothsay 2 Cantrip: Fair is Foul and Foul is Fair. By spending a Glamour point, you can roll this die and get the number you want on it. A perennial favorite among roleplayers and gamblers.
  • Crystal Ball (Level 3 Treasure): A specific application of the Soothsay 3 Cantrip: Tattletale. This ball lets you scry towards distant lands. Alternatively, a magic mirror or discarded LCD monitor can do the trick.
  • Apeture Science Gun (Level 5 Treasure): A very specific application of the Wayfare 5 Cantrip: Flicker Flash. By spending a Glamour Point, you may fire energy from this gun, creating an orange and blue portal, respectively. Aiming properly requires a Dexterity+Firearms roll, of course.

External Links

Changeling: The Derping