Campaign:End-World
The Dark Tower by way of Dogs in the Vineyard. For now the game channel is #DarkTower on suptg.
Character Generation
First Step: Background
Pick one of the following:
- Well-Rounded
17d6 Stat Dice; 1d4 4d6 2d8 Trait Dice; 4d6 2d8 Relationship Dice
- Strong History
13d6 Stat Dice; 3d6 4d8 3d10 Trait Dice; 1d4 3d6 2d8 Relationship Dice
- Complicated History
15d6 Stat Dice; 4d4 2d6 2d10 Trait Dice; 5d6 2d8 Relationship Dice
- Strong Community
13d6 Stat Dice; 1d4 3d6 2d8 Trait Dice; 4d6 4d8 3d10 Relationship Dice
- Complicated Community
15d6 Stat Dice; 6d6 2d8 Trait Dice; 4d4 2d6 2d8 2d10 Relationship Dice
Second Step: Stats
Divide your Stat Dice among the four stats: Acuity, Body, Heart, and Will.
Third Step: Traits
Divide your Trait Dice among whatever traits you care to define. i.e. "Horsemanship 2d4", "I can't see well without my glasses 2d10", etc. "I'm a Dog" is a recommended trait. If you can't think of any Traits to start with, start with "I'm a good shot"; add one based on where and how your character learned how to shoot; then add one unrelated but opposed like "I'm a good cook" or "I'm well-read".
Fourth Step: Relationships
Divide some of your Relationship Dice among other PCs or whatever NPCs you care to define. Don't create very many, and leave most of the dice unassigned.
Fifth Step: Belongings
Freely define whatever belongings you care to define for your character. A Dog generally owns at least a horse, a coat, a copy of the Book of Life, a small jar of consecrated earth, and a gun. Other possessions may be defined as needed, with dice according to the following:
Normal: 1d6 Big: 1d8 High Quality: 2d6 Big & High Quality: 2d8 Crap: 1d4 Guns: +1d4
Sixth and Final Step: Accomplishment
Define something that you hoped your character accomplished during initiation as a Dog. This will be played out as the stakes of a conflict.