Campaign:Forged In Fire/Ruhk Al-Kamazi

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Basics

  • Campaign: Forged In Fire
  • Player: SuperKroot
  • Name: Ruhk Al-Kamazi
  • Concept: Freedom fighter
  • Caste/Aspect: Dawn caste
  • Motivation: Free all enslaved and oppressed people in Creation.
  • Positive intimacies: Freedom, the oppressed.
  • Negative intimacies:
  • Anima: Brilliant glowing wings of light
  • Experience: 0/0


Background

A former slave. Fought bravely to free himself before his exaltation. Now journeies the world, coming to the aid of all people who are suffering against the wills of tyrants.

Appearance

Loose fitting clothing covers all of his body, including a turban on his head and a veil over his face, leaving only his brown eyes revealed. His dark skin is marked by several scars caused by whips.

Attributes

Strength  ●●●         Charisma     ●●●         Perception   ●●●
Dexterity ●●●●        Manipulation ●●●         Intelligence ●●
Stamina   ●●●●        Appearance   ●           Wits         ●●●●

Abilities

Archery            Integrity   ●●●    Craft(Earth)  ●●     Athletics ●●●●●      Bureaucracy
Martial Arts       Performance        Investigation        Awareness ●●●      Linguistics ● 
Melee        ●●●●● Presence    ●●●      Lore                 Dodge     ●●●     Ride        
Thrown       ●●    Resistance  ●●     Medicine             Larceny   ●       Sail        
War          ●     Survival    ●      Occult               Stealth            Socialize   

Languages: Flametongue, Old Realm


Specialties

Melee (Swords +3)
Athletics (Jumping +3)

Backgrounds

Familar(Falcon): ●●
Cult(Worshipped as a God of Freedom): ●●
Manse: ●●●
Artifact(2x Orichalcuum Short Diaklave): ●●
Artifcat(Orichalcuum Chain shirt): ●


Charms

  • (Melee) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
  • (Melee) One weapon, Two blows (Abil 2 Ess 1 p191): 1m, Reflexive (Step 1), Combo-OK, Instant. Add 1 to rate of weapon until next action
  • (Melee) Dipping Swallow Defense (Abil 2, Ess 1 p192 : 2m, Reflexive (Step 2) Combo-OK) Remove all DV pentalties to Parry for one attack
  • (Melee) Bulwark Stance (Abil 3, Ess 2, p193: 5m, Reflexive (Step 2), Combo-Basic) Remove all DV penalties to Parry till next action.
  • (Melee) Heavenly Guardian Defense (Abil 4, Ess 2, p193-94, Reflexive (Step 2), Combo-OK, Obvious) Perfect Parry, attack cannot be unexpected. Flaw(Conviction)
  • (Thrown) 1st Excellency (Abil 1 Ess 1): 1m, Reflexive (Step 1), Combo-OK, Instant.
  • (Thrown) Triple Distance Attack Technique (Abil 2, Ess 1): 3m, Combo-OK
  • (Resistance) Ox-Body technique (Abil 1 Ess 1 p206) 1 -1 levels, 2 -2 levels
  • (Athletics) Monkey Leap Technique (Abil 1 Ess 1 p223): 3m, Reflexive , Combo-OK, Instant.
  • (Athletics) Soaring Crane Leap (Abil 4 Ess 2 p 223): 2m, Reflexive, Combo-Ok.
  • (Athletics) 3rd Excellency (Abil 1 Ess 1): 4m, Reflexive (Step 1), Combo-OK, Instant.


Combos

Essence

Essence: ●●
Regeneration: 5/hour, 9/hour when relaxed, 13/hour when sleeping)
Personal Essence Pool: 12/12
Peripheral Essence Pool: 22/30
Committed Essence: 8

Willpower

Willpower: ●●●●●●
Temporary: 6/6
+1 Temp Willpower every morning from Cult 2

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●● 

Virtue flaw: Foolhardy Contempt
Limit: □□□□□ □□□□□
Limit Break Condition: Fighting against losing odds, is challenged to single combat by a foe, or otherwise has an opportunity to prove his bravery

Inventory

12 Throwing Knives, kept hidden throughout his clothes
"Hourriya" and "Hashim" ( 2 x Orichalcuum Short Diaklave)

Manses and Hearthstones

A large earthen Manse, built atop of a lone mesa.

Hearthstone: The Freedom Stone. pg383

Combat

Dodge DV: 4
Dodge MDV: 6
Soak: 6A/8L/8B
Pierced: 3A/5L/6B
Hardness: 0A/3L/3B

Attacks

Short Daiklave (Speed 5, Accuracy 17, Damage 4L, Parry DV 8, Rate 3, Tags 2, L, R)
Throwing Knife Thrown (Speed 5, Accuracy 6, 2L, Rate 3, Range 15)

           Melee (Speed 5, Accuracy 10, 2L, Rate 3)


Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying


Advancement

2BP -> Pair of Short Daiklaves (Artifact 2)
1BP -> Chain shirt (Artifact 1)
3BP -> Specialty Melee Spears +3, Athletics Jumping +3
2BP -> +2 Melee
2BP -> +2 Athletics
4BP -> Soaring Crane Leap
1BP -> +1 Presence



Shopping list

it's also helpful (but optional) if you write out charms you intend to buy