Campaign:TheMeansToTheEnd/Devourer of Nightmares

From 2d4chan
Revision as of 11:29, 26 June 2023 by 1d4chan>Blowthemandown (marked for deletion)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore


Basics

Name: Devourer of Nightmares
Concept: Undead Pilot
Caste/Aspect: Daybreak
Motivation: Destroy the Deathlords
Intimacies: Atonement[Positive], Dire Criminals[Negative], Necropolis[Positive], Rebuilding Rathess[Positive], Children rescued from Dowager[Positive]
Anima Banner/Totem: Decaying hand crushing a skull
Anima Effect/Tell: Can reduce the damage of attacks
Experience: 41/151

Background

Devourer of Nightmares began his mortal life as an engineer for a company in Lookshy. Lauded as a genius and holding the rights to several military inventions, his true aspiration was to gain the chance to pilot one of the many warstriders he'd worked on and helped to construct. Unfortunately, his prolific career invited jealousy from competitors, and he was murdered by a rival who wanted his position. Mask of Winters chose that very moment to give him the chance of an eternity and offer him the very thing he wanted: to pilot a Warstrider and get to further his designs and projects unhindered... only, for a new employer this time. Devourer himself has since betrayed Mask of Winters, realizing that redemption is more precious than immortality, and desiring to prevent the Oblivion that the Neverborn have tasked him with bringing. His first step along this path was to steal the soulsteel warstrider Mask entrusted him with, renaming it to "Penance of the Murderous Legion", a way of symbolizing his desire to atone for the many he killed while in the deathlord's service. Understanding the constant threat of resonance, he has nonetheless established a friendship with his own sentient manse, "Necropolis".

Though distant and calculating, Devourer tries to be polite and peaceful; something ironic for a Death Knight to be. He nonetheless has a dark obsession with wanting to utterly butcher those who would prey on others, particularly murderers. Slightly psychopathic in this regard, he is a sort of "Serial Killer X" in his hunting down of murderers, rapists, and any other he would deem a "dire criminal".


Appearance

Devourer wears a pair of goggles (a trapping from his previous life, but handy with necrotech work, if only he didn't frustrate onlookers by never wearing them on his eyes and instead keeping them on his head all the time.), an orange and black "pilot's uniform" (the only clothes left in his possession after fleeing), some solid black boots, and has short black hair, a rather bloodless skintone, and an otherwise unremarkable countenance. (Scratch that, Devourer looks like a zombie boy now, thus making him extra sexy... to necrophiliacs I suppose.) He is scrawny and devoid of much physical strength, but paradoxically tough and extremely agile. He also is a devoted smoker, and enjoys the Realm's finest cigars from time to time, since he figures he should have at least one vice to cope with being a damned ex-soulless-monster. He himself prefers Deadboy 48's, Lookshy's premiere brand for the distinctive roaming gentleman.

Attributes

Strength  ●●       Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●      Intelligence ●●●●
Stamina   ●●●      Appearance   X        Wits         ●●●

Abilities

Archery            Integrity         Craft         ●●●     Athletics       Bureaucracy 
Martial Arts ●●●   Performance       InvestigationAwareness ●●●   Linguistics 
Melee        ●●●●● Presence          Lore          ●●●     Dodge     ●●●   Ride        
Thrown             Resistance  ●●●   Medicine              Larceny         Sail        
War          ●●●   Survival          Occult        ●●●     Stealth   ●●●   Socialize
  • Note: Devourer gains a +4 to his Stealth (total 7), +2 to Awareness (total 5), and +2 to Resistance (total 5) when wearing Gunzosha Commando Armor.

Specialties

Backgrounds

Artifact: Warstrider Goremaul ●●●
Artifact: Royal Soulsteel Warstrider ●●●●●
Manse: "Necropolis" ●●●●●
Artifact: Warstrider Essence Cloak ●●●

Charms

(Craft) Second Craft Excellency: 2m/suc, Reflexive, Instant. Adds 1 success to a craft roll for every 2 motes spent.

(Craft) Fault-Finding Scrutiny: 2m, Supplemental, Instant. Enhances 1 attack and is explicitly permitted to supplement actions using other abilities. The attack ignores the soak of nonmagical objects or makes the attack piercing against a magical target (does nothing against artifacts). If the attack already inflicts piercing damage, halve the already-reduced soak instead. When the Death Knight uses this charm to supplement an attack that already inflicts piercing damage, the foe's armor provides only one quarter of its listed soak bonus.

(Lore) Second Lore Excellency: 2m/1suc, Reflexive, Instant. Adds 1 success to a lore roll for every 2 motes spent.

(Melee) Second Melee Excellency: 2m/1suc, Reflexive, Instant. Adds 1 success to a melee roll for every 2 motes spent.

(Melee) Savage Shade Style: 1m, Supplemental, Instant. Mirror: Hungry Tiger Technique (Extra successes on a melee attack roll count twice for the purpose of determining raw damage.)

(Melee) Artful Maiming Onslaught: 3m (+1 WP), Supplemental, Instant. Enhancing a Melee attack with this charm imposes an additional external penalty on the attack equal to the target's Essence rating. If the attack inflicts two or more levels of damage, the Exalt may reflexively pay 1 WP to pull and focus the blow. Doing so inflicts one amputation disability on the victim. Unless the Death Knight has higher essence than the victim, the worst done is breaking bones or crushing joints, and an exalt victim with higher essence can recover from the Crippling effect by resting for a full day. If the victim has lower essence than the Death Knight, however, the Death Knight may carve with impunity, fully amputating the affected limb and requiring more drastic magical healing for the victim. Mirror: Fire and Stones Strike

(Melee) Five Shadow Feint: 2m/DV, Supplemental, Instant. For every 2 motes spent on an attack supplemented by this charm, the target's DV is reduced by 1.

(Melee) Ravening Mouth of Melee: 3m, Reflexive, One Scene. Whenever the Death Knight takes an action or activates a charm using melee, he regains one mote for every level of damage the action or charm inflicts to sentient beings as if he had bitten the victim directly. If multiple Ravening Mouth charms would apply, only use one.

(Melee) Unfurling Iron Lotus: 2m/attack, Extra Action, Instant. The Death Knight can use this charm to perform a magical flurry that gains no penalties for multiple attacks and can perform a number of strikes, regardless of his weapon's actual rate, equal to his essence + 1. (Mirror: Peony Blossom Attack)

(Melee) Infinite Melee Mastery: 2m+, Simple, One Scene. For every 2 motes spent on this charm, reduce the costs of the first three melee excellencies by one.

(Melee) Time-Scything Technique: 5m, 1wp, Extra Action, Instant. The Death Knight makes a number of attacks equal to Dexterity + 1. (Mirror: Iron Whirlwind Attack)

(Melee) Thousand Wounds Feinting: -, Permanent, N/A. This charm enhances Unfurling Iron Lotus and Time Scything Technique, causing them to grant two additional attacks more than they normally would. (Mirror: Invincible Fury of the Dawn)

(Melee) Vengeful Riposte: 3m, Reflexive, Instant. This charm enables the Death Knight to counterattack any incoming attack until the beginning of his next turn. (Mirror: Solar Counterattack)

(Melee) Death-Deflecting Technique: 3m, Reflexive, Instant. Activated in response to an attack, this charm causes the death knight to perfectly parry the blow. (Mirror: Heavenly Guardian Defense)

(Melee) Soul-Cleaving Wound: 5m, 1wp, Crippling, Stackable, Instant. If an attack enhanced by Soul-Cleaving Wound hits and would have done at least 1 HL of damage, the Death Knight instead chooses an effect to inflict upon his victim: the victim loses a dot of Essence (recalculating the size-derived traits and bleeding off any motes that are in excess of their new calculated essence pools as well as rendering charms that their new Essence doesn't qualify for unuseable. If a victim is reduced to 0 Essence, they simply die.), the victim loses one dot from each Virtue (minimum rating of 1, wasting any channels remaining in excess of their new ratings and altering behavior appropriately. However, the Virtue used for an Exalt's current Limit Break cannot be drained this way.), or the victim loses two dots of Willpower (as well as all Willpower points in excess of their new rating. If reduced to 0 Willpower, the victim is just like those left empty by the Fair Folk, shuffling about without identity or volition.). For mortals and creatures of the Wyld, the spiritual damage of this charm is permanent, and can only be healed by magical means or by buying back their lost dots with XP. Exalts need only rest for a day for each stack of the charm on them to shrug off the effects.

Combos

Recurring Nightmare: Devourer's first combo, it combines Second Melee Excellency, Savage Shade Style, Unfurling Iron Lotus, and Five Shadow Feint.

Eight Nails for the Coffin: Devourer's second combo, it combines Second Melee Excellency and Time Scything Technique.

Even Death May Be Killed: The third combo Devourer has developed, fueled by his growing hatred for the Neverborn and especially their Deathlord slaves. It combines Second Melee Excellency, Five Shadow Feint, and Soul-Cleaving Wound.

Essence

Essence: ●●●●●
Regeneration: 6/hour + feeding
Personal Essence Pool: 21/21
Peripheral Essence Pool: 36/60 in Warstrider, 55/60 in Gunzosha Commando Armor
Committed Essence: 24 in Warstrider, 5 in Gunzosha Command Armor

Willpower

Willpower: ●●●●●●
Temporary: □□□□□□

Virtues

Virtues:

  • Compassion ●●●
  • Conviction ●
  • Temperance ●
  • Valor ●●●●

Flawed Virtue: Temperance
Resonance: XX□□□□□□□□

Inventory

Penance of the Murderous Legion(Artifact 5): Devourer's royal soulsteel warstrider. Although constructed by his deathlord, Devourer has both renamed and repurposed the warstrider to helping him achieve both revenge and atonement. Standing at a good 25 feet and resembling a shambling zombie made of metal (exposed sinew and all). Soak 24, Strength 16, Mobility -2, Fatigue 2, Attune 15. Shit I broke it while being religious with the Unconquered Sun.

Warstrider Goremaul(Artifact 3): Penance's primary armament, a massive hammer whose head resembles a clenched skeletal fist. Speed 5, Accuracy +1, Damage +32B/8, Defense +1, Rate 2, Minimum Str 12, Tags O P. Also broken via religion-related accident.

Warstrider Essence Cloak(Artifact 3): Penance's only auxillary system. Duplicates the effects of "Mental Invisibility Technique", except for the entire warstrider. Enables Devourer to make a Dexterity + Stealth roll, with a number of autosuccesses equal to Penance's artifact rating (5). Religion is serious business.

Gunzosha Commando Armor(Stolen): A scavenged suit of Gunzosha armor, Devourer wears this armor when not in his warstrider. Soak +9B/+9L, Hardness 5B/5L, Mobility -3, Fatigue 2. Features: Sensory Augmentation Visor (+2 to Awareness; negates all penalties from darkness less than pitch black), Integrated Targeting Subsystem (+2 bonus to all attacks, +1 to Parry DV), Adaptive Camouflage Subsystem (+4 bonus to Stealth), Exomuscular Fibers (Doubles wearer's ground speed; +2 bonus to Strength for feats of strength and inflicting damage with attacks), Vitality-Boosting Subsystem (Wearer regenerates either 1 level of bashing with every action taken during combat or all levels of bashing per minute outside combat), Resiliency Augmentation (+2 bonus to Resistance)

Manses and Hearthstones

Death-Sense Stone(Manse 5, Level 3 Hearthstone): Enables Devourer to sense deaths that occur in a one mile radius, locate any deaths that have occurred within the last month, and tell that exact moment of each death.

Gemstone of the White Jade Tree(Level 3 Hearthstone): Halves post-soak damage done to Devourer, rounding up, but causes him to move at half-speed, rounding down.

Necropolis(Manse 5): Stolen from his deathlord as well, Necropolis houses Penance's hangar and is a sentient, self-aware structure.

Combat

Dodge DV: 7 (6 in Warstrider)
Dodge MDV: 5
Soak: B:12 L:10 A:10 (B:29 L:27 A:25 in Warstrider)
Hardness: B:5 L:5 A:0 (B:13 L:13 A:12 in Warstrider)

Attacks

Soulsteel Warstrider Goremaul (Speed 5, Accuracy +3, Damage 32B/8, Parry DV 6, Rate 2, Tags O, P, drains Essence in motes.) Fail

Fuel Bolt Launcher (Speed 6, Accuracy +1(+3 due to Gunzosha Armor), Damage 18L, Parry DV N/A, Rate 1, Tags F)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

Spent 8 XP to purchase Ravening Mouth of Melee.

Spent 8 XP to purchase Unfurling Iron Lotus.

Spent 8 XP to develop "Recurring Nightmare" combo.

Spent 24 XP to purchase Essence 4.

Spent 4 XP to purchase Strength 2.

Spent 8 XP to purchase "Thousand Wounds Feinting".

Spent 6 XP to develop "Eight Nails for the Coffin" combo.

Spent 8 XP to purchase "Vengeful Riposte".

Spent 8 XP to purchase "Death-Deflecting Technique".

Spent 32 XP to purchase Essence 5.

Spent 7 XP to develop "Even Death May Be Killed" combo.

41 XP remaining.