Campaign:The Meaning of Vengeance/Mr Preacher Man

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Basics

  • Campaign: Meaning of Vengeance
  • Name: Righteous Storm
  • Concept: BRIAN BLESSED preaches the gospel of the Sun
  • Caste: Zenith
  • Motivation: Bring the Light of Sol to the hearts of the hundred kingdoms.
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: Unspent: 10/Total: 10


Background

Appearance

Attributes

Strength  ●●●●     Charisma     ●●●●●    Perception   ●●●
Dexterity ●●       Manipulation ●●●      Intelligence ●●
Stamina   ●●●●●    Appearance   ●●●      Wits         ●●

Abilities

Archery      o     Integrity   ●●●   Craft         o     Athletics ●     Bureaucracy o
Martial ArtsPerformance ●●●   Investigation o     Awareness o     Linguistics ●●●
Melee        o     Presence    ●●●11 Lore          ●     Dodge     o     Ride        o
ThrownResistance  ●●●   Medicine      ●     Larceny   o     Sail        o
War          o     Survival    ●●    Occult        ●11   Stealth   o     Socialize   o


Languages: Foresttongue (Native), Riverspeech, Old Realm, High Holy Speech

Specialties

Backgrounds

Background 1: ●
Background 2: ●
Background 3: ●

Positive Mutations:
Large (1pt) - +1 Str, +1 Sta, +1 -0 HL, the mutant is at the limit of natural size for a specimen of it's species.

Merits:
Carouser (2pt) - A bonus of 2 dice to any social action taken in a party setting less sophisticated than a formal coalition, as well as a +2 bonus to the (Stam + Resist) roll to resist the effects of any drugs or alcohol consumed in the context of the party.
Priest (7 pt version) - Storm is a favored priest of the Unconquered Sun, and has the rare audience of his Patron. Through prayer, he can request miracles, although a sacrifice is often required.
Brutal Attack (4pt version) - Storm uses Strength instead of Dexterity to determine accuracy for MA and Melee attacks, as well as any MA charm that is from a "brute force" MA such as the Hero styles.

Flaws:
Greater Curse (3pt) - Storm has little patience for the injustices of this world, and his readiness to act rashly is more apparent than with other Solars.
Oathbound (5pt) - After his Exaltation, when his eyes were opened to the glory of the Sun, Storm swore an oath that from now till his last breath, Sol Invictus would not set on a day that Storm had not spread his word. Sol has held him to this, and Storm has not let his patron down. Mechanically, every day, Storm must spend at least one hour spreading the Solar Gospel, attending to worshipers, or doing works in Sol's name. If he breaks this oath, he will lose the benefits of the 7pt Priest merit until he can find some way to atone.

Charms

Martial Arts

Solar Hero Style

Thrown

Integrity

Performance

2nd Performance Excellency:
Respect commanding Attitude:
Phantom-Conjuring Performance:

Presence

2nd Presence Excellency:
Hypnotic Tongue Technique:
You Can Be More:
Mind Yields to Glory:

Resistance

Survival

Lore

Medicine

Occult

Emerald Circle Sorcery:

Sorcery

Death of Obsidian Butterflies Summon Elemental Emerald Countermagic Stormwind Rider

Athletics

Linguistics

Sagacious Reading of Intent:

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you weren't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●
Temporary: □□□□□ □

Virtues

Compassion ●●●
Conviction ●●●
Temperance ●
Valor      ●●

Flawed Virtue:Compassion
Limit Break: □□□□□ □□

Furious Tirade: Overcome with the injustices and cruelties of the world, Storm launches into a fiery crusade, verbally tearing apart everyone he sees as having caused or allowed some sort of cruelty to occur. He drowns out all opposing voices or any attempt by his victims to defend their actions, tearing apart their every flaw before moving onto the next offender. He makes no distinction between ally or enemy, or between epic depravity and minor infractions. Attempting to stop his verbal rampage is seen as an affront, and he will not hold back in denouncing any obstructor. Friends and confidants are even more in danger, as he will readily reveal secrets and private information if he finds any part of them objectionable. If there is no-one specific to tear apart, he will rage at his audience in general, or seek an audience out.

  • Partial control: Reigning in his anger, Storm is able to prioritize his targets. While he must still rant about a person or group that is present either physically or via a representative, he begins with the most heinous offender. He can control the volume of his voice, and can withhold any secret or private information from the content of his rant.
  • Duration: One scene in combat or one day otherwise

Limit Break Condition: Whenever he sees an injustice occur and is somehow prevented from commenting on it.

Inventory

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying

Advancement

6bp net on Mutations and Merits, subtracting Flaws
2bp on Occult 3
2bp on Presence 5


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