The 9th Age/Tactics/Hobgoblin

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For when you wanted to play Hobgoblin Mongonlians.

Why Play Hobgoblin

Tactics

The tactics are current as of second edition (Beta version) Hobgoblin are one of the few armies not in Gold yet, so some more changes can be expected.

Army Rules

Warrior Vassals: both sides know there is no glory fighting serfs. -1 Combat Score bonus for both sides from inflicting hp or overkill in a dual.

Attack Attributes

Iron Rain: – Shooting. Flanking with arrows. shooting into the target’s Flank or Rear Arc gain +1 to hit and +1 Armour Penetration.

Armoury

Infernal Armour: armour. Plate Armour. The wearer gains Aegis (5+, against Flaming Attacks).

Blunderbuss: Shooting Weapon. Range 12″, Shots 1, Str 5, AP 3, Accurate, March and Shoot, Quick to Fire. Does not suffer the negative to-hit modifier from a Stand and Shoot Charge Reaction.

Flintlock Axe: Shooting Weapon. Range 18″, Shots 1, Str 4, AP 2. or be used a a +1 strength two-handed combat weapon.

Hobgoblin Scimitar: Close Combat Weapon. Ment for killing great bests. ap +1 Two-Handed and gains2 Str against Large Beasts Calvery, and Gigantic.

Hereditary Spell

Chains of Pride

Unit Analysis

Characters

Satrap: 105pts.

Hobgoblin Conjurer: 130pts.


Character Mounts

Mountain Wolf:

Bear–Dog:

Plains Tusker:

Drum Gogyag:

Core & Blotting the Sun

Hob Levies: Base 120pts for 20 + 5ppm. Core by default but count towards Blotting the Sun if taking bows.

Hob Auxiliaries: 125pts for 10 + 6ppm.

Special

Mountain Wolf Cavalry: Base 170pts. for 5 + 12ppm.

Hob Cataphracts: Base 280pts. for 10 + 22ppm.

Tusker Mahouts: Base 400pts. for 3 + 110ppm.

Drum Gogyag: 200pts.

Blotting the Sun

Blasted Plains Emissaries

Sky Mountain Emissaries

Hob Ballista

Special Equipment

Weapon Enchantments

Armor Enchantments

Artefacts

The 9th Age Tactics
General
Armies