Age of Sigmar/Tactics/Destruction/Sons of Behemat
Grand Alliance Destruction
Sons of Behemat |
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A whole new Age of Sigmar EXCLUSIVE-GARGANTS (giants) army.
The only thing we know so far is that it deploys regular Azzlegulers and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.
They say they can stare at Archaon on Dorghar, so yeah, they will be massive.
One single of them can also join ANY faction as ally.
Why do you want to play them
Pros
- 'Cuz they are fucken GIANTS.
- Chicks dig giant drunken.
- Low number army, high wound army.
- Painting them should be no problem in short time, plus, you can customize them as you want.
- They can be Allies with ANY faction, no matter the Alliagnce.
- Possibly immune to bravery checks for being single model units.
Cons
- Good luck transporting them.
- Everyone is a MONSTER, so good luck surviving specialists monster hunters. Bonesplitterz will be your bane.
Battleline (this is a given considering the implications of the army)
- Aleguzzler Gargant: (160pts) Good ol' Giant is here. If you roll a double when he charges, he is too drunk to do it and forces the two players to confront dice rolls in order to choose where he will fall down and deal D3 mortal wounds. Same thing when he dies. And when he piles up, you pick the closest enemy model, roll a dice and instantly kill it if the result is the double of that model's wounds. Said that, the giant is a incredibly cheap monster who can deal a ton of damage, with many weapons and one of them have a -3 rend (yes, the headbutt of a giant hit as hard as Ghal Maraz) if you can, put 2 of them as the Grugg Brothers, for re-roll 1 to hit for all their attacks.