Age of Sigmar/Tactics/Edition 1.0/Khorne Bloodbound

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Revision as of 19:19, 5 September 2015 by 110.33.215.195 (talk) (Exalted Deathbringer, short Warriors addition)
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The new Khorne-exclusive army in the Age of Sigmar rules

Keep your Bloodsecrator and Bloodstoker near your Blood Warriors and Blood Reavers and when blood flows the Blood God doesn't care from whence the blood flows so you get more blood attacks with your Blood Warrior's Goreaxes and your Blood Reavers' Reaver Blades/Meatripper Axes.

Khorne Bloodbound Warscrolls

Named Characters

Heroes

  • Mighty Lord of Khorne: The Mightiest of Khorne Lords (we assume), your standard Lord of Khorne has a dog friend to accompany him on the battlefield. The Flesh Hound he takes along with him is all well and good with 4 3+/4+ attacks (Even more if the blood is flowing). The real feature here is the Lord's Axe, which has a possibility to rip a hole in the fabric of reality to suck in a victim after they take an unsaved wound. That means all you need to do is Inflict one wound on your opponent's Lord-Celestant and roll a 5+ to send one of Sigmar's finest to the Realm of Khorne himself. You might not be able to pull this off in every skirmish, but the look on your opponents face when you do is well worth the price of admission. Stormcast Eternals will be giving your Mighty Lord of Khorne a wider berth after witnessing that once or twice.
  • Bloodsecrator: This guy is the meat and potatoes of your forces: A Bloodsecrator can stand in the back of your forces and wave his giant honking banner around to boost your Bloodreavers to unimaginable amounts of damage. Just by being within 12" of the Bloodreavers they gain an extra attack, but activating Rage of Khorne brings them up to three attacks each. And if the blood is already flowing? A group of twenty of these crazed cultists are going from 21 attacks to a grand total of 81 attacks!!! in just one combat phase. Forget about envoking Loathsome Sorcery entirely, just send the Rage of Khorne coursing through your forces and watch your lowly knife-wielders turn into full-on berserkers that will gladly throw down their lives in the service of the Blood God. Does a Bloodsecrator even have attacks? Who cares. He can't move for a turn? Good thing you have more than enough Bloodletters for a blood-soaked daisy-chain all the way to your back line. Now shut up and open another portal.
  • Bloodstoker: Need a little more rage in your blood? Have the bloodstoker whip your Bloodreavers or Blood Warriors into shape during your hero phase. If you're following the recommended procedure for Bloodletters, you'll be rerolling 1s both on to hit and to wound on more attacks than an Ork could shake a bosspole at. If anyone gets a bit too close while you're trying to stoke blood, a Bloodstoker can use his Blood Whips within three inches. Keep him by your Bloodsecrator, they both work within the same range to the point where the models might as well have been holding hands. When you think you've had enough fun whipping shirtless guys around you can always throw the Bloodstoker to the wolves in order to keep the blood flowing.
  • Exalted Deathbringer: If you need a massive unit of weak enemies locked up and/or dead, or you want to take an enemy character down a few pegs, then this guy is what you want. Unless you're fighting a magic-heavy army (and I mean, very heavy) then you should always take the Skullgouger version, as it's basically the best thing about him. Each time you make a save roll of 6 in combat you're dealing D3 mortal wounds to the attacking unit, so he's also an effective suicide bomber. Keep him near a Khorne general for an extra two attacks (totaling 5) which takes him over the Mighty Lord of Khorne's average damage output. What a beast. Another important feature is that you can cut off his topknot for hipster-defying satisfaction.

Troops

  • Blood Warriors: A whole unit of weaker Deathbringers who get to attack when they die. What's not to like?
  • Bloodreavers: These guys are essentially Khornate Marauders who are too manly to wear armor. Their leader gets a spare attack, and you can add an Icon Bearer (Adding +1 to their Bravery) and/or a Musician (+1" To Run and Charge). As for weapons, you could either run with the Reaver Blades (which re-roll hit rolls of 1) or take the Meatripper Axe and gain -1 Rending.

Monsters

  • Khorgorath: