Age of Sigmar/Tactics/Edition 1.0/Sylvaneth

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From 8th edition to Age of Sigmar, your favourite woodblocks got separated even more from their ear-pointed companions. Lead by the goddess Alarielle, the new treefolk were made from "Soulpods" she created. After Sigmar retreated to his realm, she considered herself a free agent. They even found new enemies (instead of dwarf rangers and random Bretonnians errand knights) opposing Nurgle's army who seeks to claim their new playground, the Realm of Life, as his own.

Sylvaneth Summary

The sylvaneth army is pretty resilient and at the same time has some of the nicest combo to offer. Although composing a sylvaneth army is deadly simple and with the right scenery use you can became one of the most hated guys in your club. Make them fear those woods!

Sylvaneth Warscrolls

Forenote: The following section will be arranged with similar units and formations being grouped together for easier reading.

The sylvaneth race is the first of the "old models" to have warscrolls in an actual book. The new army has erased (probably due to end times/old resin models) Durthu and the treekin.

This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar most of this is based on theory. Take everything with a pinch of salt.

Named characters

Durthu: The only named character now that Drycha is gone for good. Play it only if you want to see your enemy crying.

Heroes

Branchwraith: Your hero. Summon storms of dryads with this lady and remember to hide it in a wood. Never get engaged in melee combat, there is better use for it.

Troops

Dryads: Your all-purpose troop, you know them. They do an average of 0,5 damage per wound that can be easily boosted to 0,66 with their Enrapturing Song ability. Better to buy a big unit as centerpiece of your army since if you have more than 12 their save goes down to 4+.

Treekin: Slighty slower than their smaller cousins, the treekin compensate with stronger attacks and better saves (4+). They do an average of 0,5 damage per wound, with a slight boost if you sheperd them with an hero. Could be a good idea to use them as shield/bodyguard for your branchwraith.

Monsters

Ancient Treeman: The older you get, the slower you are. With 5" this is the slowest unit of the army. but it compensate for it with his bravery (9, the highest). Above all understanding, this model is not an hero. Their 3+ save and Groundshaking Stomp ability is enough to make them resistant as any other monster/hero. They can travel between two different woods (note that it's within 3" of a big scenery made with 2 woods, it can basically be everywhere on the battlefield). They are wizards that can damage unit around a wood D3 mortal wounds. Their sweeping blows are a little less powerful than the younger's version, and also the missile weapon is less predictable (1 attack 1d6 damage instead of 5 attacks 1 damage).

Treeman: Younger, harder and faster version of the above. In change you are no wizard...

Scenery

Sylvaneth wyldwood: This is were the game begin to be really nice: you have a scenery in your army list and you should DEFINITELY use at least 1 (or 2 if you deploy treeman) of those. Basically they damage enemy units near or in them and boost by a tremendous amount your units. It is pretty big since is made by 2 citadel woods in contact (yes, even on the short side). Do not deploy more then one every 2"x4" sections of the table if you don't want to be kicked out from your club at the end of the game.

Formations

Guardians of the deepwood: A formation giving you 3 Treemen (ancient or plain), 2 dryad units and 2 sylvaneth wyldwood. Stating at 46 wounds, dis formation is basically an army on drop pods. Place the two woods, hide in them and wait. No branchwraith because there is a limit to OP...

Army Building

The basic idea is to boost everything at their max. For 60 wounds you can deploy:

2 branchwraith 3 treekin 1 ancient treeman 26 dryads 2 sylvaneth wyldwoods


Place the two woods at the left center and right center of the table. Put one of the branchwraith with the treekin in one wood and start evoking the shit out of it. Put the other and the dryad in the other wood for a nice 3+ save on the girls. Use the treeman as a beatin' stick teleporting it between the two block as needed.

(Optional) Laugh at everyone trying to come anywhere near your beloved sacred grooves.

External links

List [1]