Age of Sigmar/Tactics/Order/Daughters of Khaine

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Warscrolls

The common keywords of these warscrolls are: ORDER, AELF and DAUGHTERS OF KHAINE.

Heroes

  • Cauldron of Blood: A centerpiece in every sense of the word. It draws the eye and is absolutely essential for turning an assortment of powerful units into a coherent army. It prays to make your units stronger, it has a Command that makes a unit killier, it unbinds spells to keep you safe from shenanigans and its aura projects a Save-after-the-save for the faction that gets stronger for Witch Aelves, because these ladies don't have Saves of their own. All in all, it's an essential part of your army, but not particularly smashy and not too fast. Also counts as Priest and Totem. Nice.
  • Death Hag: The weirdest Priest in the game. The Death Hag has a meh melee weapon and a choice of either a strong additional weapon or a buff item that only targets either Witch Aelves or herself. Since Witch Aelves are pretty meh, the knife it is. Then, like other Priests she prays, though her prayers are... meh. One is an incredibly unreliable way of tossing Mortal Wounds at your enemy and the other is a buff. That can only target her. Though to be fair, the buff is pretty good, increasing her meh knife's damage to D3, which will put the lady at 6 damage D3 attacks, enough to kill units on her own. In short, the lady is a glass cannon, but an entertaining glass cannon that helps you out in every Battleplan that grants Priests additional abilities.

Troops

  • Bloodwrack Medusae: Pretty damn good. Doesn't count as a Hero unfortunately, but that does mean you can use these ladies in units if you happen to have more than one. They are pretty scary in melee, being basically Trolls, but their real danger is at range, as they roll a D6 for every model in the target unit and every 5+ deals a Mortal Wound. Yikes. Use two of these ladies to more than halve those Saurus Guard, Greatswords, Bestigors etc.
  • Witch Aelves: Meh at its finest. These ladies want to be fast, fragile and seriously devastating and just about every buff in this faction targets them. However, what you get is a unit with excessively fast 7" Move, good attacks that become damn good if you heap on the buffs and no saves whatsoever. Oh, and they also have a size bonus that pretty much tells you to play them in units of 20+, which sucks since their models are some of the most overpriced infantry GW ever produced. Oh, and Sisters of Slaughter are infinitely better.
  • Sisters of Slaughter: What Witch Aelves wish they could be. The Sisters have one amazing trick to them, but to appreciate it, you need to understand how their rules interact. At first glace, they are awful thanks to their 6+ Save, but then you notice the rule saying that every 6+ on Saves has a 50% chance of dealing a Mortal Wound to the guy who punched them, so basically you deal damage every time you pass a save in melee. Then, their other ability grants them +2 to Saves in melee. So they effectively have a 4+ Save in melee and still every passed Save can inflict damage. Get a Mystic Shield on these ladies and they become pointless to attack as your opponent will deal about as much damage to himself as he deals to them. Other than that, the ladies each have the same attacks as a Chaos Warrior, but only have 1 Wound each. In short, they're fragile at range, but incredible in melee.
  • Bloodwrack Shrine: Nope. Nothing to see here, move along. No, seriously, all the Bloodwrack Shrine does is grant your Medusa a more durable platform to sit on. The Aura of Agony is infinitely worse than the Cauldron's Aura of Protection too and it dishes out no buffs at all. Just play it as a Cauldron of Blood and play the Medusa on her own.
  • Doomfire Warlocks: The only males in the faction. These guys are actually incredible. They are excessively fast at 14" and though their attacks are meh, they are still great, as they're pretty tough, at least by the low standard of this faction and units of them are collectively Wizards. This makes them incredibly versatile already, letting you play small units to either shoot Mortal Wounds or buff your squishy ladies, but the really great part is their unique spell. First, it's casting value 5, so very easy to get off, then you get +1 to cast if the unit has 10+ models and then its a damage spell that scales to your unit size, topping at a flat 6 Mortal Wounds at 10+ models. Six. Mortal. Wounds. If your opponent sees that even once, he will focus your Warlocks down, but that's alright, since it means ignoring your Sisters of Slaughter and as soon as those ladies are in melee, your Warlocks are safe again.

Battalions

Bloodwrack Sisterhood

A Cauldron of Blood, a unit of Bloodwrack Medusae, a Death Hag, and 3-6 units choose between the following: Witch Aelves Doomfire Warlocks or Sisters of Slaughter. Roll a dice for each unit near the cauldron in combat with the enemy, on a 6 they get, you guessed it, a free pile in/attack in the hero phase.

Army Building

Allied Armies

External links

Rules are here