Age of Sigmar/Tactics/Order/Idoneth Deepkin
The new boys on the block! The Idoneth Deepkin are a new faction which sees GW re-envision elves to fit in the Age of Sigmar setting. Tragically lacking souls so they've come to steal yours the Idoneth are an army that rewards careful placement of models, a variety of units that provide rapid mobility and negative modifier shenanigans and some of the best allegiance abilities in the game.
Why play Idoneth Deepkin?
1. Because you want to play with Dark Eldar in a fantasy setting.
2. Because you want to copy 40K's system of character protection.
3. Because you love sea life!
4. Because you love an army built around speed, speed and MOAR SPEED!
Allegiance Abilities
Battle Traits
An army with the IDONETH DEEPKIN allegiance can use the following rules:
FORGOTTEN NIGHTMARES: The big ability and the first of it's kind. Any missile weapons can only target an Idoneth Deepkin model if it is the closest model to the firer. This provides an unprecedented way of being able to march even the squishiest characters along without fear of retaliation. Be aware that this doesn't just affect the enemy shooting phase. Just any missile weapon. Plus this doesn't affect allies (although they can form suitable meatshields)
TIDES OF DEATH: As befitting a sea based army they have a tide mechanic that gives a small bonus depending on the turn number, similar to Nurgle's cycle of corruption. A little on each ability is below:
1. LOW TIDE: Every unit gets the benefit of being in cover. Useful and a nice bonus for protection against alpha strike tactics.
2. FLOOD TIDE: Every unit can either run and charge or run and shoot. Also nice. The idea being here is this is when your units get into position. Either being the first wave tanky defenders to tie units up or getting in shooting range.
3. HIGH TIDE: