Codex: Grey Knight rework

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Revision as of 22:06, 6 November 2015 by 1d4chan>TheRavenousEye (Grey Knight Protector Squad)
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Codex Grey Knight Rework

Armory of Titan

Bolt Weapons

Range S AP Type
Bolt Pistol 12 4 5 Pistol, Bolt
Bolter 24 4 5 Rapid-fire, Bolt
Heavy Bolter 36 5 4 Assault 3, Bolt
Incaladion Storm Bolter 24 4 5 Assault 1, Twin-Linked, Synchronized Fire Rate, Bolt
Storm Bolter 24 4 5 Assault 4, Bolt

Bolt: A weapon with this rule has its Strength increased by 1 if the model is upgraded to Psybolt Ammunition

Synchronized Fire Rate: Infantry models may fire up to two weapons with this special rule each Shooting Phase. They may fire no other weapons if they do.

Melta Weaponry

Range S AP Type
Melta-Gun 12 8 1 Rapid Fire
Multi-Melta 24 8 1 Heavy 1, Melta
Melta Bombs - 8 1 Melee, Armourbane

Psy-Weaponry

Range S AP Type
Psycannon 36 7 4 Salvo 2/4, Rending
Psilencer 24 5 - Heavy 6
Incinerator Template 6 4 Assault 1

Lascannon

Lascannon 48 7 1 Ordnance 1, Fleshbane, Lance

Nemesis Power Weapons

S AP Type
Nemesis Power Sword User 3 Melee, Legacy of Titan
Nemesis Power Halberd +1 3 Melee
Nemesis Power Falchion User 3 Melee
Nemesis Force Hammer x2 1 Concussive, Force of Purity, Melee
Nemesis Warding Staff +2 4 Melee, Light's Protection

Legacy of Titan: A weapon with this rule bestows +1 WS to its wielder.

Force of Purity: A model using this weapon counts as initiative 2.

Light's Protection: A model using a weapon with this rule is granted +1 Invulnerable save against attacks made during the Shooting Phase, as do any models in his squad.

Special Equipment

Mark of the Crusader: A model equipped with a Mark of the Crusader is granted a 5+ Invulnerable Save.

Psybolt Ammunition: Any model equipped with Psybolt Ammunition increases the strength of all weapons with the Bolt special rule by 1.

Psyflame Ammunition: Any model equipped with Psyflame Ammunition increases the strength of all weapons with the Flamer Special rule by 1.

Digital Weapons: Any model with this rule may re-roll a single roll to wound in the Close Combat Phase each turn.

Teleport Homer: Any unit deep-striking within 6" of a model with this rule does not scatter. The model with the Teleport Homer must have been on the table at the start of the turn for this rule to take effect.

The Emperor's Finest

Special Rules

  • The Aegis: Any model with this rule may re-roll Deny the Witch rolls of 1.
  • Purity of Spirit: Any model with this special rule only suffers Perils of the Warp on a double 6 when casting from Daemonology (Sanctic).
  • True Grit: Any unit with this special rule may count a weapon with the Bolt special rule as Melee type provided it did not assault this Close Combat Phase.
  • Justicars: Upgrading a model to a Justicar increases its WS, BS, A, W and LD characteristic by 1. In addition, while a squad includes a Justicar, it counts as being one higher Mastery Level than usual, and knows the Sanctuary Psychic Power from the Daemonology (Sanctic) Discipline in addition to its normal psychic powers.

Grey Knight Protector Squad

75pts

WS BS S T W I A Ld Sv Unit Type Composition
Grey Knight Protector 4 4 4 4 1 4 1 8 3+ Infantry 5 Grey Knight Protectors


Wargear

  • Incaladion Storm Bolter
  • Close Combat Weapon
  • Power Armor
  • Krak Grenades
  • Frag Grenades
  • Psyk-out Grenades

Special Rules

  • True Grit
  • Purity of Spirit
  • The Aegis
  • Brotherhood of Psykers (Mastery Level 1)
  • Stubborn

Psyker: The unit knows the Banishment and Hammerhand Psychic Powers from the Daemonology (Sanctic) Discipline.

Options

  • The entire unit may replace their Close Combat Weapon with an additional Incaladion Storm Bolter - 4 points per model.
  • The entire unit may take Psybolt ammunition - 3 points per Incaladion Storm Bolter the model has.
  • The unit may upgrade one model to a Justicar - 25pts
  • Up to two models in the unit may take weapons from the Ranged Weapon List.
  • The Justicar may take items from the Special Issue Wargear List.
  • The entire unit may take Marks of the Crusader - 2 points per model.

Grey Knight Redemption Squad

110pts

WS BS S T W I A Ld Sv Unit Type Composition
Grey Knight Redemptor 4 4 4 4 1 4 2 8 3+ Infantry 5 Grey Knight Redemptors


Wargear

  • Nemesis Power Sword
  • Bolt Pistol
  • Power Armour
  • Krak Grenades
  • Frag Grenades
  • Psyk-out Grenades

Special Rules

  • True Grit
  • The Aegis
  • Purity of Spirit
  • Stubborn
  • Brotherhood of Psykers (Mastery Level 1)

Psyker: Grey Knight Redemptors know the Banishment and Hammerhand Psychic Powers from the Daemonology (Sanctic) Discipline.

Options

  • The entire squad may take weapons from the Melee Weapons list
  • The Squad may include a Justicar - 25pts
  • The Justicar may take items from the Special Issue Wargear list.
  • The entire squad may take Marks of the Crusader - 2pts per model