Catfolk

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Evolution of Cat to Catfolk

Catfolk are a race from Dungeons and Dragons Third Edition, designed especially for godless furry-lovers. Proofs are just below this point.

Racial Traits:

+2 dexterity , – 2 wisdom

+4 balance, + 4 tumble, - 2 swim

Favorite Class: rouge (Alley cat) or ranger (house cat)

Banded Class: druid, paladin, sorcerer, wizard

Size: medium

Starting feat must be: Unproved Unarmed Strike (as claws)

can gain Weapon Finesse feat with claws

Spell like ability: darkvision (same as Level: Rgr 3, Sor/Wiz 2) side effect: The Cat person's eyes shine like points of silver fire while darkvision remains in effect.

Catfolk do not have a fear or water but they do have a fear of getting wet, a catfolk can overcome their fear the same way a person can resist the Fear spell (Brd 3, Sor/Wiz 4), if they cannot make the will save then they are effected by the fear spell

Immune to the effects of Cat’s Grace (Brd 2, Drd 2, Rgr 2, Sor/Wiz 2) because they already have cat's grace that is permanent

Personality:

Catfolk are aloof and vain, both wanting to be in the fashion with an look at me attitude, but are easily distracted not having their mind on the same subject for too long. Catfolk are optimists in all respects. They take life as it comes, usually with much laughter and merriment, and never look to the future, past, or indeed the present. This outlook sometimes does more bad than good, but Catfolk are quick to make amends, and even quicker to forgive themselves. In battle they are quick and lively, leaving their enemies confused and bewildered as to what they will do next, but even after a battle they are a nuisance, sometimes trying to make friends with their captives.


Physical Description:

Catfolk have definite cat features: a short muzzle, whiskers, vertical pupils, a long, graceful tail, and legs shaped like those of big cats; however they walk upright, albeit with a slight stoop. Their skin is covered in a coat of soft fur of any soft color, and their eyes are usually green, yellow or brown. Catfolk have no hair, just fur on their head, and their ears are those of a cat. Their arms are human, but furred less and less going down until their slightly shorter-than-human hands, which are furless.


Relations:

Cat person:“You'd never get a cat to be a servant. You ever see a cat return a stick? Hey man! You threw the stick, you go get it yourself! I'm busy! If you wanted the stick so bad why'd you throw it away in the first place?”


Cat person:“Who’s that other cat in the mirror think he is trying to wear my outfit better then me, oh what that is me. Damn I look good!”

Cat person:“I’m going to go investigate that corner over there, hear mousey mousey I only want to be your friend,


Cat person: There's an old cat saying: "If you're gonna eat tuna, expect bones." Human : There's an old human saying: "If you're gonna talk garbage, expect pain."


Cat person: Hey! You're awake! Human : Yeah, I've just woke up.

Cat person: Yeah, well, I've brought you some presents!

Human : Aw, you shouldn't have bothered.

Cat person: Ha ha! Well, I'm that kind of guy! Hey, let's see what we've got in the magic bag here! I got you some grapes!

[the Cat holds up the bare stems of an ex-bunch of grapes]

Cat person: And I got you an orange!

[the Cat holds up an orange peel]

Human : Thanks a lot. Cat person: That's all right. Hey, well, all this enormous generosity has made me tired. I'm going to bed.

[the Cat takes Human 's pillow and blanket and lays down on the bottom bunk]

Cat person: Ah, yes, indeedy.

Alignment:

Never lawful, it is not so much as they do not believe in law. But by the time someone has explained them what the idea of law they have already forgotten and moved on to something more interesting.

Catfolk Lands:

Catfolk do not have there own land but they do commonly live alongside humans or at least in human cities if they consider themselves to be feral


Language:

Because Catfolk live in close proximity to humans do speak common but they cannot spell. They do speak their own language that is the same language as other feline animals but they to not consider themselves to be the same race as other feline animals.

Names:

typical male names: Mr. Buttes, Mr. Bigelworth, Mr tickles Mr meow

typical female names: Fluffy, Tartar souse, whiskers, spot , snuggles


Adventurers:

Catfolk do not have any long term goals but their will is 100% invested in getting their short term goals.

“I'm going to get you little fishyyyy, I'm going to get you little fishyyyyy”


The Only Con to Them

They're for furries. If you play as one, it better be a damn cat-person on Morrowind lopping heads with an axe or people are going to think you're a furry. Even then, you're probably still a furry. The furriness can be canceled out if the Catfolk you play as has a nice, luxurious dwarf beard. Ironic, since it means even more hair on it.

In Warhammer 40k

The back of the Warhammer 40k 6th Edition rulebook mentions (Homo sapiens hirsutus), or Felinids as one of the fifteen known races of abhumans.

Religion:

Catfolk worship the Egyptian deity Bast [1] the Egyptian deity Bast

Bast
Symbol: cat
Alignment: CG
Portfolio: cats, vengeance, protection, punishment,
worshipers: mothers, defenders, fighters, barbarians, rangers, catfolk
Domains: chaos , destruction, protection, strength, war, 
Favored weapon: tiger claws
Dogma: to speak of dogma in connection with Bast is almost contradictory. 
Bast is chaotic, often whimsical deity who demands no rigid adherence to principles of 
faith. In general, she promotes life and liberty, asserting the value of mortal life, 
things of beauty, freedom from oppressive regulation. 
Bast hates evil, particularly Apep and his followers, and people who worship Bast 
share that enmity.
Bast is one of the daughters of Re-Horkhty and is married to Ptah.