Character:Mythsaron

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Basics

  • Campaign: Jer's Betrayal of the Light
  • Name: Mythsaron Dreaming Mantle
  • Concept: Dream Ninja
  • Caste/Aspect: Chosen of Endings
  • Motivation: To replace the Solar Deliberative with a Celestial Deliberative, ending the Solar's sole governance of Creation
  • Positive intimacies:
  • Negative intimacies:
  • Anima: The environment around Mythsaron Dreaming Mantle appears to ripple and contort, moreso when he moves or takes actions. Streaks of violet permeate the rippling environment, whirling and 'mixing into' it before seeping away and reappearing erratically.
  • Experience: 897/1032 XP (97/300 to abil/spec, 20 of the XP is freely spent.)

Background

Appearance

Attributes

Strength  ●●●●●●   Charisma     ●●●●●●   Perception   ●●●●
Dexterity ●●●●●●   Manipulation ●●       Intelligence ●●●●
Stamina   ●●●●     Appearance   ●●●●●●   Wits         ●●●●

Abilities

Resistance x      Craft (Glamour) ●●●●●● Archery   x      Investigation ●●●    Awareness    ●●●●●●
Ride       x      Dodge           ●●●●●● Athletics x      Larceny       x      Bureaucracy  ●●●●●●
Sail       x      Linguistics     ●●●●●● Melee     x      Lore          ●●●    Integrity    ●●●●●●
Survival   x      Performance     ●●●●●● Presence  x      Occult        x      Martial Arts ●●●●●●● (Shadow Finger of Audrey)
Thrown     x      Socialize       ●●●    War       ●●●●●● Stealth       x      Medicine     ●●●●●●

Languages: Realm, High Holy Speech, Seatongue, Skytongue

Specialties

Martial Arts (Unarmored): ●●●
War (Tactical Formations): ●●●
Performance (Astrology): ●●●
Dodge (Considered in poor or less visibility): ●●●

Backgrounds

Cult: ● (confers +1 temporary Willpower when awakening)
Backing (Bureau of Destiny): ●●●
Salary: ●●●●
Sifu: ●●●
Celestial Manse: ●●●
Artifact (Starmetal Kata Bracers): ●●●●
Artifact (Dreamcatcher): ●

Charms

  • (Excellency) THIRD ABILITY EXCELLENCY - ESSENCE RESURGENT (Ability 1, Essence 1, Core p185): 3m, Reflexive (Step 4 for attacker, Step 6 for defender), Combo-OK, Instant

After making a roll based on the relevant Ability, this charm allows Mythsaron to roll again and use the new result if preferred. It can also be used to enhance static values derived from the relevant Ability, increasing Mythsaron's effective (Attribute + Ability) rating for one task by the Ability rating. Usable with Martial Arts, and War.

  • (Excellency) FATEFUL ABILITY EXCELLENCY - ESSENCE AUSPICIOUS (Ability 4, Essence 3, Sids p127): 1m+, Reflexive (Step 1 for attacker, step 2 for defender), Instant

The target number of a dice roll using the chosen Ability is reduced by one for every mote spent, down to no lower than 4. Mythsaron can spend one Willpower and enough to reduce the target number to 3 to grant an "auspicious success" instead, forgoing the actual roll and transforming every die in the dice pool into an automatic success. To purchase the auspicious success in Step 2 as a defense can double Mythsaron's Defense Value against an attack. Usable with Martial Arts and War.

  • (Dodge) ABSENCE (Dodge 2, Essence 2, Sids p143): 2m, Reflexive (Step 2), Combo-OK, Instant

Mythsaron's Dodge DV ignores all penalties when resolving the attack this charm responds to.

  • (Dodge) DUCK FATE (Dodge 3, Essence 2, Sids p143): 10m, Reflexive (Step 2), Combo-Basic, Instant

Mythsaron rolls (Dexterity + Dodge) against a difficulty equal to the Essence of the foe causing imminent danger (with environmental dangers of difficulty 1.) Success causes Mythsaron to avoid that harmful effect, even if it's unexpected, an area-of-effect, a nonphysical attack, or even a continuous effect with a duration longer than instant (which needs only be avoided once.) Very large area of effect spells that Mythsaron couldn't be capable of avoiding due to physical limitations foil this charm. This charm is used before his opponent's attack roll or as soon as he is aware of the effect.

  • (Dodge) AVOIDANCE KATA (Dodge 3, Essence 3, Sids p143): 2m, Reflexive, Illusion, Instant

If used within two actions of a Join Battle or Join Debate roll, Mythsaron simply vanishes from this location and appears somewhere else where he could have been instead, out of his control but based on plausible alternatives if he'd taken an alternate course minutes before. An Illusion effect blurs the memories of witnesses so it seems as though he'd always been in the alternate location, though wounds still remain and other affected objects/people remain affected so. Two Willpower can be spent to overcome the Illusion, otherwise the confused parties fabricate some false scenario to explain the lapse.

  • (War) AUSPICIOUS RECRUITMENT DRIVE (War 1, Essence 2, Sids p158): 5m, Simple (dramatic action), War, Instant

This charm halves the time it takes for Mythsaron to increase a unit's Magnitude by one dot through recruitment or healing.

  • (War) PREDESTINED TRIUMPH PRACTICE (War 4, Essence 2, Sids p160): 8m 1wp, Simple, Virtue (Valor), War, One battle

This charm increases a unit's Morale by Mythsaron's Essence while opposing forces suffer a one-die penalty to their attacks and Defense Values, so long as Mythsaron commands the unit. If he advises an army's commander instead, he must succeeded at a (Charisma + War) roll at Difficulty 1, 3, or 5 depending if the leader cooperates, doubts him, or flatly refuses his advice respectively.

  • (War) ESSENCE-DRAINING BATTLE PATTERN (War 5, Essence 3, Sids p161): 8m, Simple, Virtue (Compassion), War, Until battle's end.

For this charm to work, the Sidereal must first have activated Predestined Triumph Practice, above. He then urges his forces into a combat pattern, rolls (Intelligence + War), and if successful penalize his foes' Charms and Sorcery mote cost by an amount equal to the successes (capping at his Essence) times the amount of special characters including himself enacting this battle pattern. All those special characters also receive an extra mote of Essence per action enacting this battle pattern. The penalty cannot more than double a Charm or spell cost, and only one of these charms can benefit an individual army in a given battle.

  • (Martial Arts) THE LOTUS BLOSSOMS (Martial Arts 5, Essence 5, SoE p141) Native, Permanent

The requirements to learn a Martial Arts charm as well as invoke its abilities require one less point in Essence and Ability to learn and use.


Martial Arts

Mythsaron Dreaming Mantle has developed the Quicksilver Hand of Dreams Style, a Sidereal Martial art inspired by his adventures into the Wyld. The style allows him to manipulate, control, and tangibly hold his dreams and the dreams of others with his very hands. The style as he practices and develops it requires that he learn to reimagine and alter the reality of Creation, and to perform the style requires him to be unarmed and unarmored unless he is using a weapon created of Gossamer and dreams.
He's also mastered Citrine Poxes of Contagion and Prismatic Arrangement of Creation, as well as learned Charcoal March of Spiders Form and mastered Throne Shadow Form.

Throne Shadow Style (Mastered)

For knowing this style, Mythsaron possesses 'Shadow Fingers' which benefit from an extra dot of martial arts and his martial arts skill to their Dodge MDV. Their attacks all count as his martial arts attacks for charm uses.

  • Lotus Eye Tactics
  • Lion Mouse Stratagem
  • Shadowed Hand Demonstration
  • Throne Shadow Form
  • Clear Eyes Defense
  • Shadow Lost in the Court
  • Pneuma-Stealing Strike
  • Deadliest of All Weapons
  • Welcoming the Univited Guest
  • Finger-Stealing Handshake
  • World as Weapon Mastery

Quicksilver Hand of Dreams Style (Mastered)

For knowing this style, Mythsaron can perform its Student and Elder Sutras, and can also perceive objects made of dreams and gossamer for what they are. He treats Wyld zones as three steps closer to Creation, meaning only the pure and formless chaos of the Wyld can actually mutate him (unless he allows it.)

  • The Quicksilver Staircase
  • Peaceful Repose Touch
  • Fervent Night Phantasm
  • Dream Ravager Hand
  • Ephemeral Presence Technique
  • Dreamwalker Kata
  • Inescapable Nightmare Pursuit
  • Quicksilver Hand of Dreams Form
  • Gossamer Understanding
  • Chimerical Ascension
  • Fantasy

Prismatic Arrangement of Creation Style (Mastered)

Having mastered this form, Mythsaron can invoke its Student and Elder Sutras and blend its perfect Form charm with other Forms from the style, or from other styles (though in the latter case, additional forms are limited to two. For example, he could activate Prismatic Arrangement of Creation Form, Soul Fire Shaper Form, and Quicksilver Hand of Dreams Form all at once if he can pay their costs.)

  • Deadly Starmetal Offensive
  • Orichalcum Sheathing Stance
  • Flickering Moonsilver Approach
  • Five Jade Fury
  • Four Magical Metals Form
  • Charm Redirection Technique
  • Sequential Charm Disruption
  • Spell-Shattering Palm
  • Astrology Interruption Method
  • Soul Fire Shaper Form
  • God Ways
  • Exalt Ways
  • Games of Divinity Form
  • Demesne Emulation Practice
  • Demesne and Manse Form
  • Prismatic Arrangement of Creation Form

Charcoal March of Spiders Style

  • Maw of Dripping Venom
  • Rain of Unseen Threads
  • Nest of Living Strands

Essence

Essence: ●●●●●●
Regeneration: ???
Personal Essence Pool: 18/18
Peripheral Essence Pool: 40/51
Committed Essence: 11 (Shadowed Hand Demonstration for Audrey, Jade Fish, and Five-Pronged Eye)

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●
Valor      ●●

Virtue Flaw: Flawed Fate of Endings (Compassion)
Limit: □□□□□□□□□□
Limit Break Condition: Affecting fate against his primary virtue, especially when in the presence of many other Sidereals.

Astrology

The Musician: ●●
The Corpse:   ●●
The Haywain:  ●●●

Inventory

  • Perfect Kata Bracers - 8 mote attunement, wrought of Starmetal. When a form-type charm is activated, Mythsaron's unarmed attacks and form-related weapons gain his Essence as a bonus to their Accuracy, Damage, and Defense, and he may inflict lethal or bashing damage at will as well as parry lethal attacks unarmed.
  • Dreamcatcher - Framed in Starmetal and woven of fine thread, dreams can be stored in this mystical device.

Manses and Hearthstones

Precision of Form Gemstone (More to come.)

Combat

QHoD Form Dodge DV: 11 or 12 (depending on imposition of dream)
Dodge DV: 9
Dodge MDV: 7 (+6 for being Audrey's Shadow Finger)
Soak: 0A/1L/2B
Pierced: 0A/1L/2B

Attacks

Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Kata Punch (Speed 5, Dice Pool of 19, Damage 7L/B, Parry DV 10 Rate 3)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

Advancement

2bp for kata bracer background
2bp more for Salary dot
1bp for a dreamcatcher
4bp for manipulation dot
6bp pts of ability (2 ma, 2 dodge, 2 perform, 2 war)
1bp for 2 dot specialty

400xp - 3 dodge charms, 37 martial arts charms including an excellency and The Lotus Blossoms
12xp - Combo: Ravaging Eternal Sleeper Strike 204xp - ●●● to Dexterity, ●● to Stamina, ●●●●● to Strength, ●● to Wits, ●● to Perception, ● to Appearance, ● to Charisma
164xp - various dots for for Craft (Glamour), Dodge, Awareness, Bureaucracy, Medicine, and Linguistics, Martial Arts, War, Integrity, etc.
48xp - ● to Specialty: Martial Arts, ●●● to Specialty: War, Performance, Dodge 108xp - Essence from ●● to ●●●●

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