Codex: Transformers

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The following is a fan effort to incorporate the Transformers as an army in the Warhammer 40,000 tabletop game. With /tg/'s closet love for Transformers, I feel this is at least somewhat appropriate. And in reality, it's not really that difficult to shoehorn these guys into the fluff. Even better, you could use all the old toys as models!

The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Animated, Prime, the Unicron trilogy, or even the Michael Bayverse*BLAM* Heresy!

Any suggestions for rules, units, etc.? Please feel free to use the Discussion section to suggest it! Please do, these rules are very barebones, so community input and playtesting is mandatory.

If you want to look over/talk about/suggest the racial fluff, the tie-in article is here: Setting:Transformers

Special Rules, Warlord Traits, Etc.

  • Biomechanical Organism
    • Transforming is a fundamental part of cybertronian biology. Even in their earliest days, cybertronians could transform from a bipedal humanoid form to an alternate vehicle mode. The vehicles come in all shapes in sizes, but they all give a distinct advantage in combat. Any model or unit with this special rule can choose to transform from a Primary or Alternative form at the beginning of the Movement Phase. You must declare what unit or model is transforming one at a time. Each unit or model with this special rule has an alternate stateline in their profile. You may choose during deployment or if they're in Reserves what form a unit or model starts in. If you choose to transform, it must follow these guidelines:
      • They must stay in that transformed mode until the beginning of the next friendly Movement Phase.
      • If a unit with this special rule chooses to transform, the whole unit must do so. In addition, if they choose to transform into a vehicular mode, then they count as a vehicle squadron for that turn.
      • A unit cannot perform a Look Out, Sir roll while in an Alternative move unless specifically stated otherwise.
      • If the model is locked into combat as a vehicle, then it cannot attack back unless stated. It must instead wait until the next fight sub phase in order to transform to its Primary form to attack back. Otherwise, it can ram and/or tank-shock as normal.
      • A character cannot issue or accept challenges in Assault while they're in a Alternative vehicle mode unless otherwise stated.
      • If a vehicle squadron takes 25% casualties in the Shooting Phase or looses an Assault Phase, they must test Leadership using the leadership value later in their Primary profile. If they fail their test, they must move their full speed back.
      • If a transformer Vehicle form has the flyer special rule they have the following rules.
        • If they start the game in Primary mode they can start on the table top.
        • A Flyer can't transform on the turn it enters the game from reserve.
        • A Transformer that transformers from flyer to Primary mode can't charge the turn it transforms.
        • A Transformer that transforms from Primary to Vehicle mode can be shot at by weapons with the intercept rule as if it had just entered from reserve.
      • All for every wound lost remove one hull point from a Transformer Vehicle form and for each hull point lost remove one wound from a transformer's primary mode.
      • In addition to the above, all models with this rule have the Hammer of Wrath special rule.
  • Alignment:
    • Autobot: If your Warlord has this special rule, then it cannot have any units with the Decepticon alignment in the same detachment.
    • Decepticon: If your Warlord has this special rule, then it cannot have any units with the Autobot alignment in the same detachment.

Warlord Traits

The following three Warlord traits are accessible to both factions, but the other traits apply to whatever faction the Warlord aligns with. If you choose, you can choose to roll simply a d3 on the appropriate subsections.

  • 1. Armored Flesh: The Warlord receives a 4+ invulnerable save. If your Warlord already has an invulnerable save, then they receive +1 to that save.
  • 2. Indomitable Will: The Warlord and any units within "18 of the Warlord receive the Stubborn and Adamantium Will special rules.
  • 3. Unstoppable Construct: Warlord receives the Rage and Zealot special rules.

Autobot

  • 4. Gunnery Officer: Warlord and his unit's shooting attacks have the Twin-Linked special rule, and any blast weapons the Warlord has gain the Missle Lock USR.
  • 5. Arch-Defender: Warlord has the It Will Not Die and Counter-Attack special rules
  • 6. Warrior of the Ages: Warlord gets Fearless and can also re-roll to-hit rolls in a challenge.

Decepticon

  • 4. Crafted by Unicron: Warlord's melee weapon receives one of the following special rules on a d3 roll. However, your Warlord must issue and accept challenges. If for whatever reason the Warlord has multiple melee weapons or it has the same special rule you rolled on the table, you make pick which weapon (as long as it's not an Artifact Weapon) receives the effect and reroll on the table until you get a different rule.
    • 1. Master-Crafted
    • 2. Shred
    • 3. Concussive
  • 5. Master of Logic: Warlord and d3+1 may receive the Outflank and Acute Senses special rules.
  • 6. Ambitious: When the Warlord targets the enemy Warlord and/or his unit with a shooting attack or engages them in assault, he receives +3 to his BS and WS respectively.

Armory

Weapon Table Range S AP Type
Energon Blaster 24" 5 5 Assault 3
Energon Missile 18" 8 3 Assault 1
Energon Sword -" User 2 Melee, Master Crafted
Flame Breath Template 6 3 Flesbane, Armorbane
Sonic Blaster 24" 6 3 Salvo 2/4, Ignores Cover
Shoulder Cannon 36" 5 4 Heavy 3, Rending

Allies Matrix

Faction Transformers: Autobots Transformers: Decepticons
Space Marines Allies of Convenience Desperate Allies
Astra Militarum Allies of Convenience Desperate Allies
Grey Knights Desperate Allies Desperate Allies
Skittari/Adeptus Mechanicus Come the Apocalypse Come the Apocalypse
Chaos Daemons Come the Apocalypse Allies of Convenience
Chaos Space Marines Desperate Allies Allies of Convenience
Dark Eldar Desperate Allies Allies of Convenience
Eldar Battle Brothers Allies of Convinience
Harlequins Allies of Convenience Allies of Convenience
Necrons Desperate Allies Battle Brothers
Orks Desperate Allies Allies of Convenience
Tau Empire Allies of Convinience Desperate Allies
Tyranids Come the Apocalypse Come the Apocalypse
Autobots Battle Brothers Desperate Allies
Decepticons Desperate Allies Battle Brothers

Units

HQ

Soundwave

"Soundwave superior. Astartes inferior."-Soundwave, replying simply to the fanatic taunts of Logan Grimnar.

Biomechanical Organism, Eject!, Warlord Trait: Indomitable Will, Cassette Player, Fearless, Decepticon, Eternal Warrior, Piledriver (Rumble)

Primary WS BS S T W I A Ld Sv
Soundwave 5 5 5 5 4 4 4 9 3+
Alternative BS F S B HP
CassettPlayer 0 11 11 11 4
  • Unit Composition: Independent Character
  • Unit Type: (Primary) Monstrous Creature/ (Alternative) Vehicle
  • Wargear: Shoulder Cannon, Sonic Blaster, Energon Missile (Ravage), Energon Blaster (Laserbeak)

Cassette Player: Soundwave's Alternative form counts as an Immobalized vehicle with the provided profile. In addition, in his Alternative form, his cover save is increased by +1.

Eject!: Soundwave carries a small brigade of transforming cassette tapes in his chest, which he can deploy to achieve certain objective or attack his foes. In the beginning of the Movement Phase, Soundwave can choose to instead deploy a new unit within 6" of him rather than transforming. He can only deploy one unit per turn, and each one counts as having Objective Secured and Character rules. Each unit has the following profiles:

Piledriver (Rumble): During the shooting phase, Rumble can choose to do a Piledriver attack. When he does this, all models within 8" of him are treated as going through difficult and dangerous terrain until the next friendly shooting phase. This also counts as a Melee weapon with the following profile: Sx2 AP2 Melee, Unwieldy

Name WS BS S T W I A Ld Sv
Ravage (Beast) 4 3 4 4 2 4 3 9 4+
Laserbeak (Jump Infantry) 3 4 3 4 2 4 2 9 5+
Rumble (Infantry, Bulky) 4 4 5 4 2 3 3 8 3+

Grimlock (310 Points)

"Men... more little green men..."-Grimlock, facing an oncoming Ork horde.

Biomechanical Organism, Autobot, Warlord Trait: Unstoppable Construct, Rampage, Dinobot

Primary WS BS S T W I A Ld Sv
Grimlock (Humanoid) 7 4 10 6 6 5 6 9 3+/5++
Alternative WS BS S T W I A Ld Sv
Grimlock (Tyrannosaurus) 5 4 10 6 6 5 5 9 3+/5++
  • Unit Composition: Independant Character
  • Unit Type: (Primary) Gargantuan Monstrous Creature/(Alternative) Gargantuan Monstrous Creature
  • Wargear: Energon Sword (Humanoid), Flame Breath (Tyrannosaurus)

Dinobot: While in Primary mode, Grimlock can use his Energon Sword in melee, while in Alternative mode he can use his Flame Breath as a shooting attack. Also, when in different forms, Grimlock has different special rules as follows:

  • Humanoid: Monster Hunter, Prefered Enemy (Characters)
  • Tyrannosaurus: Prefered Enemy (Infantry), Instant Death on to-wound rolls of 6

In addition, Grimlock's Hammer of Wrath attack is resolved at AP2.

Elites

Troops

Droids (125 Points)

Biomechanical Organism

Primary WS BS S T W I A Ld Sv
Droids 4 3 5 5 3 3 3 7 3+
Droid Commander (Character) 5 3 5 5 3 3 3 8 3+
Alternative BS F S B HP
Car 3 11 10 10 3
  • Unit Composition: 3 Droids, 1 Droid commander
    • May add up to 3 more Droids for 30 pts/model
  • Unit Type: (Primary) Infantry, Very Bulky/ (Alternative) Vehicle Squadron, Open-topped
  • Wargear: Energon Blasters

Fast Attack

Heavy Support

Lords of War