Codex - Space Marines Angry Smurf Edition

From 2d4chan
Jump to navigation Jump to search

Introduction

This is an initiative to improve internal and external balancing of codices.

Every Angry Codex should be able to make the game more fun on its own. While ideally two angry codices will face each other, an angry codex should be able to play against both a normal codex and an angry codex.

The two most important rules are that angry codices should be fun to play with, which is obvious, but just as important, it must be fun to play against.

This dex is going to undergo heavy revisions over the next couple of many weeks, please continue to bear with me.

Disclaimer

Games Workshop in no way endorses any of the Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.

Editing

Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)

Space Marine Special Rules

They Shall Know No Fear

A unit containing at least one model with this special rule automatically passes Morale checks, Pinning Tests and Regroup tests. Models with this special rule are immune to the effects of a failed Fear test.

Chapter Tactics

Angry Marines Chapter Tactics

RIP AND TEAR: Units with chapter tactics (Angry Marines) gain the Move Through Cover, Rage and Furious Charge special rules, However, they can never fire overwatch.

COVER IS FOR PUSSIES: Subtract 1 from all cover saves made by models with Chapter Tactics (Angry Marines).

Astral Claws Chapter Tactics

  • Reckless Courage: Models with the Chapter Tactics (Astral Claws) may not use the Hit and Run special rule. Models with the Chapter Tactics (Astral Claws) must re-roll failed leadership tests.
  • Lethal Blow: Models with this special rule with unit type Bike gain the Furious Charge special rule. Vehicles with this special rule gain the Rampage special rule.
  • Rapid Attack and Encirclement: Models with this special rule gain the Outflank and Acute Senses special rules.
  • Heroes of the Astral Claws: Detachments using Astral Claws Chapter Tactics gain access to the following HQ choices:

The Bloody Scourge of Shaprias

WS BS S T W I A Ld Sv Unit Type Composition
Carnac Commodus 90 6 5 4 4 3 6 3 10 3+ Infantry (Character) 1 (Unique)


Wargear:

  • Frag grenades
  • Krak grenades
  • Bolt pistol
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Blood Biter
Range S AP Type
- +1 5 Melee, Rending

Warlord Trait:

  • Cut Them Down!: Whilst your Warlord is alive all friendly units with the Space Marines faction may re-roll failed Sweeping Advance attempts.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Astral Claws)
  • Independent Character
  • Legion Overseer: Friendly units within 12" of a model with this special rule have leadership 10.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Captain of the Astral Claws 2nd Company

Pts WS BS S T W I A Ld Sv Unit Type Composition
Corien Sumatris 175 pts 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 Captain


Wargear:

  • Frag grenades
  • Krak grenades
  • Storm shield
  • Digital weapons
  • Spectre pattern bolter
Range S AP Type
12" 4 5 Assault 2

  • Master-crafted power sword

Warlord Trait:

  • Legendary Fighter: Your army gains 1 Victory Point for each enemy character slain by your Warlord in a challenge.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Astral Claws)
  • Command Orders
  • Independent Character
  • Rage
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • The Tyrant´s Champion: When issuing the Counter-attack or Furious Charge command orders the order affects all friendly units within 12" of Corien Sumatris
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.

The Alchemancer

WS BS S T W I A Ld Sv Unit Type Composition
Armenneus Valthex 145 pts 4 5 4 4 2 4 2 10 2+ Infantry (Character) 1 (Unique)
Servitor 3 3 3 3 1 3 1 8 4+ Infantry


Wargear:

  • Armenneus Valthex
  • Bolt pistol
  • Conversion beamer
  • Frag grenades
  • Krak grenades
  • Indynabula array

This grants Armenneus Valthex a 5+ invulnerable save.

  • Power sword
  • Servitor
  • Servo-arm

Warlord Trait:

  • Master of Machines: Friendly Dreadnought Squadrons and within 12" of your Warlord have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

Special Rules:

  • Armenneus Valthex
  • Chapter Tactics
  • Stubborn
  • Independent Character
  • Blessings of the Omnissiah: In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.
  • Bolster Defences: After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.
  • Battle Alchemistry:

While part of Armenneus Valthex´ unit models armed with boltguns may use the following profile:

Range S AP Type
24" 4 5 Rapid Fire, Poisoned (2+)

  • Servitors
  • Mindlock: Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.

Options:

  • May replace Independent Character with up to five Servitors - 10 pts/model
  • Up to two Servitors may replace their servo-arm with one of the following:
- Heavy bolter - 5 pts/model
- Multi-melta - 0 pts/model 
- Plasma cannon - 15 pts/model

  • Legends of the Astral Claws: Detachments using Astral Claws Chapter Tactics gain access to the following Lords of War choices:

Chapter Master of the Astral Claws

Pts WS BS S T W I A Ld Sv Unit Type Composition
Lugft Huron 290 9 10 4 5 4 7 4 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Heavy flamer
  • Terminator armour
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • 'The Ghost Razors
Range S AP Type
- User 2 Melee, Shred, Shieldbreaker

Shieldbreaker: All succesful invulnerable saves made against wounds/hullpoints suffered by weapons with this rule, must be rerolled.

Warlord Trait:

  • Master of Counter-assault: While your Warlord is alive all Astral Claws units which have arrived from reserves have the Counter-attack special rule.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Undying Will: While Lugft Huron has 1 wound left he has the Feel No Pain (3+) special rule.

Black Dragons Chapter Tactics

  • Dragon Claws: Vanguard Veterans using Black Dragons Chapter Tactics gain the following close combat weapon:
Range S AP Type
- User - Melee, Rending

  • Retractable Bone-Sabres: Non-vehicle Black Dragons can re-roll a single failed roll To Wound in each Assault phase.

Black Templars Chapter Tactics

  • Eternal Crusade: Only Combined Arms Detachments and Allied Detachments may use Chapter Tactics (Black Templars). All other formations and detachments are prohibited form using Chapter Tactics (Black Templars). Detachments using Chapter Tactics (Black Templars) may not include Psykers.
  • Holy Crusaders: Black Templars models have the Crusader and Adamntium Will special rules, in addition models with Chapter Tactics (Black Templars) gain the Zealot special rule during any turn in which they declare an assault.
  • Heroes of the Black Templars: Detachments using Black Templar Chapter Tactics gain access to the following HQ choices:

The Emperor´s Champion

Pts WS BS S T W I A Ld Sv Unit Type Composition
The Emperor´s Champion 140 pts 10 5 4 4 2 5 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Black Sword
Range S AP Type
- +2 2 Melee, Master-crafted, Two-handed

  • Armour of Faith

The Armour of Faith confers a 4+ invulnerable save.

Special Rules

  • Fearless
  • Chapter Tactics (Black Templars)
  • Eternal Warrior
  • Honour or Death A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.

Chaplain Grimaldus

WS BS S T W I A Ld Sv Unit Type Composition
Chaplain Grimaldus 150 pts 6 5 4 4 3 4 3 10 3+ Infantry (Character) 1 Unique
Cenobyte Servitor 3 3 3 3 1 3 1 8 4+ Infantry


Wargear:

  • Master-crafted plasma pistol
  • Frag grenades
  • Krak grenades
  • Crozius arcanum
  • Rosarius

Warlord Trait:

  • Rites of War

Special Rules:

  • Chaplain Grimaldus
  • Chapter Tactics (Black Templars)
  • Independent Character
  • It Will Not Die
  • Zealot
  • Unmatched Zeal:

Friendly units with the Chapter Tactics (Dark Templars) special rule within 6" of Chaplain Grimaldus gain the Zealot special rule.

  • Chaplain: Models with this special rule always count their name as being "Chaplain" in addition to their true name.
  • Cenobyte Servitors
  • Relics of Helsreach: Friendly units with the Chapter Tactics (Dark Templars) special rule within 6" of one or more Cenobyte Servitors have the Feel No Pain special rule.

Options

  • May replace the Independent Character special rule with up to five Cenobyte Servitors - 7 pts/model
  • Troops of the Black Templars: Detachments using Black Templar Chapter Tactics gain access to the following Troops choices:

Crusader Squad

WS BS S T W I A Ld Sv Unit Type Composition
Initiate 55 pts 4 4 4 4 1 4 1 8 3+ Infantry 5 Initiates
Neophyte 3 3 4 4 1 4 1 7 4+ Infantry
Sword Brother 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics (Black Templars)
  • Stubborn
  • Zealot (Sword Brother only)

Options

  • May include up to five additional Initates - 11 pts/model
  • May include up to one Nephyte for each Initate in the Squad - 7 pts/model
  • May upgrade one Initate to a Sword Brother - 20 pts
  • One Initiate may take one of the following:
- One weapon from the Heavy Weapons list.
- Power weapon - 15 pts
- Power fist - 25 pts
  • A different Initiate may take a weapon from the Special Weapons list.
  • Any Nephyte may replace its boltgun with Space Marine shotgun and close combat weapon - 0 pts/model
  • Sword Brother may take items from the Melee Weapons and/or Ranged Weapons lists.
  • Sword Brother may take melta bombs - 5 pts
  • The unit may select a Drop Pod, Rhino, Razorback or Land Raider Crusader as a Dedicated Transport.
  • Legends of the Black Templars: Detachments using Black Templar Chapter Tactics gain access to the following Lords of War choices:

High Marshal Helbrecht

Pts WS BS S T W I A Ld Sv Unit Type Composition
High Marshal Helbrecht 220 9 10 4 4 4 7 4 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Combi-melta
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Master-crafted power sword
  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.

Warlord Trait:

  • The Imperium´s Sword

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Black Templars)
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Legacy of Dorn: High Marshal Helbrech has a Charge Bonus of D3 Attacks instead of one.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Crusade of Wrath: Once per game, at the beginning of your Assault phase, High Marshal Helbrech can grant all friendly models with Chapter Tactics (Black Templars) the Fleet and Zealot special rules. Any fleeing unit with Chapter Tactics (Black Templars) immediately regroup.

Blood Angels Chapter Tactics

  • The Death Company and the Sanguine Apothecarion: A Company Command formation using Blood Angels Chapter Tactics may include 0-1 Death Company Squads and 0-1 Sanguinary Priests.
  • Descent of Angels: Models with Chapter Tactics (Blood Angels) armed with Jetpacks do not scatter when arriving from Deep Strike Reserve and may both Run and Shoot the turn they arrive from Deep Strike Reserve.
  • Red Thirst: Models with Chapter Tactics (Blood Angels) have the Furious Charge special rule.
  • Mental Instability: When a unit which contains one or more models with the They Shall Know No Fear and/or Fearless special rules, fails a round of combat all models with the Mental Instability special rule in the unit fall to the Black Rage. When a unit with the Mental Instability special rule fails a Morale test you must take a leadership test, if this leadership test is failed the unit counts as having passed the Morale test and all models in the unit with the Black Rage special rule fall to the Black Rage. When a model falls to the Black Rage it gains the Fearless, Feel No Pain, Rage and Black Rage special rules. Black Rage: Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of Squad Orders and Command Orders. A model with this special rule cannot issue Squad Orders or Command Orders.
  • Overcharged Engines: Rhinos and Razorbacks taken as Dedicated Transports for a unit with Chapter Tactics (Blood Angels) may Flat Out an additional 2D6". If they do they count as moving through Dangerous Terrain while performing the additional move.
  • Heroes of the Blood Angels: Detachments and Formations using Blood Angels Chapter Tactics gain access to the following HQ choices:

Librarian Dreadnought

WS BS S FA SA RA I A HP Unit Type Composition
Librarian Dreadnought 110 pts 5 5 6 13 12 10 4 4 3 Vehicle (Walker, Character) 1 Librarian Dreadnought


Wargear:

  • Furioso force halberd
Range S AP Type
- x2 2 Melee, Force

  • Storm bolter
  • Psychic hood
  • Searchlight
  • Smoke launchers

Special Rules:

  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.
  • Psychic Pilot (Mastery Level 1)
  • Chapter Tactics (Blood Angels)
  • Move Through Cover

Psyker: Librarian Dreadnoughts generate their powers from the Biomancy, Daemonology, Divination and Pyromancy disciplines.

Options:

  • May be upgraded to Psychic Pilot (Master Level 2) - 25 pts
  • May replace storm bolter with one of the following:
- Heavy flamer - 10 pts
- Meltagun - 10 pts
  • May select a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport.

The Golden Angel

Pts WS BS S T W I A Ld Sv Unit Type Composition
The Sanguinor 200 10 5 5 4 3 6 4 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Encarmine sword
Range S AP Type
- User 3 Melee, Master-crafted, Two-handed

  • Frag grenades
  • Krak grenades
  • Jump Pack
  • Death mask

A model armed with a death mask has the Fear special rule.

  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

Warlord Trait:

  • Heroic Bearing: Friendly units within 12" of a model with this Warlord Trait have the They Shall Know No Fear special rule.

Special Rules:

  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Chapter Tactics (Blood Angels)
  • They Shall Know No Fear
  • Eternal Warrior
  • Aura of Fervour: All models in the Sanguinor´s unit add 1 to their Attacks.
  • Avenging Angel: The Sanguinor re-rolls failed To Hit and To Wound rolls during challenges.

Master of Sacrifice

Pts WS BS S T W I A Ld Sv Unit Type Composition
Captain Tycho 160 7 5 4 4 3 6 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Digital weapons
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Blood Song
Range S AP Type
24" 4 4 Rapid Fire, Boltstorm, Master-crafted
18" 8 1 Rapid Fire, Master-crafted, One Use Only

Boltstorm: Tycho may fire two additional shots whenever he shoots using this profile.

Warlord Trait:

  • Red Rampage

Special Rules

  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • They Shall Know No Fear
  • Chapter Tactics (Blood Angels)
  • Command Orders
  • Independent Character
  • Hatred (Orks)
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

The Fallen Star

Pts WS BS S T W I A Ld Sv Unit Type Composition
Tycho the Lost 160 7 5 4 4 3 6 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Digital weapons
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Blood Song
Range S AP Type
24" 4 4 Rapid Fire, Boltstorm, Master-crafted
18" 8 1 Rapid Fire, Master-crafted, One Use Only

Boltstorm: Tycho may fire two additional shots whenever he shoots using this profile.

Warlord Trait:

  • Red Rampage

Special Rules

  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Fearless
  • Chapter Tactics (Blood Angels)
  • Independent Character
  • Hatred (Orks)
  • Rage
  • Relentless
  • Feel No Pain
  • Black Rage: Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of Squad Orders and Command Orders. In addition a model with this special rule cannot issue Squad Orders or Command Orders.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Fallen to the Black Rage: You cannot include Tycho the Lost in an army that includes Captain Tycho. Tycho the Lost can only join a Death Company Squad.

Redeemer of the Lost

WS BS S T W I A Ld Sv Unit Type Composition
Astorath 180 pts 6 5 4 4 3 5 3 10 2+ Jump Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • The Executioner´s Axe
Range S AP Type
- +1 2 Melee, Decapitation, Rending, Two-handed, Unwieldy

Decapitation: Any Rending wounds caused by a weapon with this special rule also have the Instant Death special rule.

Warlord Trait:

  • Soulwarden: Friendly models ignore the Black Rage special rule as long they are in the same unit as a model with this Warlord Trait.

Special Rules:

  • Chaplain: Models with this special rule always count their name as being "Chaplain" in addition to their true name.
  • Chapter Tactics (Blood Angels)
  • Zealot
  • Independent Character
  • Liturgies of Blood: Astorath and any models with the Black Rage special rule in his unit gain the Shred special rule in a turn in which Astorath makes a non-disordered charge.

Sanguinary Priest

WS BS S T W I A Ld Sv Unit Type Composition
Sanguinary Priest 60 pts 6 5 4 4 2 4 2 10 3+ Infantry (Character) 1 Sanguinary Priest


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Blood Chalice

Models with Chapter Tactics (Blood Angels) in a unit that includes one or more models armed with a blood chalice add 1 to their Weapon Skill.

  • Narthecium

Models with a 4+ Sv in a unit including a model armed with a Narthecium gain Feel No Pain (4+), models with a 3+ Sv gain Feel No Pain (5+), models with a 2+ Sv gain Feel No Pain (6+).

Special Rules:

  • Stubborn
  • Chapter Tactics (Blood Angels)
  • Independent Character

Options:

  • May take a bolt pistol - 1 pt
  • May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.

Keeper of the Grail

WS BS S T W I A Ld Sv Unit Type Composition
Brother Corbulo 120 pts 5 5 4 4 3 4 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Heaven´s Teeth
Range S AP Type
- +1 - Melee, Rending

  • The Red Grail

Models with Chapter Tactics (Blood Angels) in a unit within 12" of the model carrying The Red Grail add 1 Weapon Skill. The Red Grail is not cumulative with a blood chalice.

  • Narthecium

Models with a 4+ Sv in a unit including a model armed with a Narthecium gain Feel No Pain (4+), models with a 3+ Sv gain Feel No Pain (5+), models with a 2+ Sv gain Feel No Pain (6+).

Special Rules:

  • Stubborn
  • Chapter Tactics (Blood Angels)
  • Independent Character
  • Sanguinary Priest: Models with this special rule always count their name as being "Sanguinary Priest" in addition to their true name.
  • Far-Seeing Eye: Once per game, as long as Corbulo has not been removed as a casualty, this ability may be used to do one of the following:
- Re-roll the dice to Seize the Initiative. 
- Re-roll the dice to Seize the Initiative. 
- Re-roll a single dice used in a To Hit or To Wound roll, or a single dice used in a saving throw. 
- Re-roll a single scatter dice. 
  • Nobles of the Blood Angels: Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Elites choices:

Furioso Dreadnought Squadron

WS BS S FA SA RA I A HP Unit Type Composition
Furioso Dreadnought 120 pts 5 4 6 13 12 10 4 4 3 Vehicle (Walker, Character)


Wargear:

  • Two Power fist
  • Storm bolter
  • Meltagun
  • Searchlight
  • Smoke launchers

Special Rules:

  • Chapter Tactics (Blood Angels)
  • Move Through Cover
  • Dreadnought Squadron: Units with this special rule always count their name as being "Dreadnought Squadron" in addition to its true name.

Options:

  • May add up to two additional Furioso Dreadnoughts - 120 pts/model
  • Any model may replace one power fist and either storm bolter or meltagun with a frag cannon - 5 pts
Range S AP Type
Template 6 - Heavy 2, Rending

  • Any model may replace two power fists with two blood talons - 5 pts
Range S AP Type
- Blood Talon +1 2 Melee, Shred, Rampage

  • Any model may replace storm bolter with heavy flamer - 10 pts
  • Any model may replace meltagun with heavy flamer - 0 pts
  • Any model may take extra armour - 5 pts
  • Any model may replace smoke launchers with a magna-grapple - 0 pts

A unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle.

Death Company Dreadnought Squadron

WS BS S FA SA RA I A HP Unit Type Composition
Death Company Dreadnought 125 pts 5 4 6 12 12 10 4 5 3 Vehicle (Walker, Character)


Wargear:

  • Two Power fist
  • Storm bolter
  • Meltagun
  • Searchlight

Special Rules:

  • Chapter Tactics (Blood Angels)
  • Move Through Cover
  • Rage
  • Dreadnought Squadron: Units with this special rule always count their name as being "Dreadnought Squadron" in addition to its true name.
  • None Can Stay My Wrath: Models with this special rule ignore the effects of Crew Shaken or Crew Stunned damage results (but still lose a Hull Point).
  • Black Rage: Models with this special rule automatically fail cover saves. Units which consist entirely of models with this special rule are immune to the effects of Squad Orders and Command Orders. In addition a model with this special rule cannot issue Squad Orders or Command Orders.

Options:

  • May add up to two additional Death Company Dreadnoughts - 130 pts/model
  • Any model may replace one power fist and either storm bolter or meltagun with a frag cannon - 5 pts
Range S AP Type
Template 6 - Heavy 2, Rending

  • Any model may replace two power fists with two blood talons - 5 pts
Range S AP Type
- Blood Talon +1 2 Melee, Shred, Rampage

  • Any model may replace storm bolter with heavy flamer - 10 pts
  • Any model may replace meltagun with heavy flamer - 0 pts
  • Any model may take a magna-grapple - 5 pts

A unit containing a model with a magna-grapple can re-roll failed charges when attempting to charge a vehicle.

Death Company Squad

WS BS S T W I A Ld Sv Unit Type Composition
Death Company Marine 70 pts 4 4 4 4 1 4 2 10 3+ Infantry 5 Death Company Marines
Lemartes 5 4 4 4 2 4 2 10 3+ Infantry (Character


Wargear

  • Chainsword
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • The Blood Crozius (Lemartes only):
Range S AP Type
- +2 4 Melee, Concussive, Master-crafted

  • Rosarius (Lemartes only)

A model armed with a Rosarius receives a 4+ invulnerable save.

Special Rules

  • Chapter Tactics (Blood Angels)
  • Fearless
  • Feel No Pain
  • Furious Charge
  • Rage
  • Relentless
  • Black Rage (Death Company Marine only)
  • Zealot (Lemartes only)
  • Fury Unbound (Lemartes only): If Lemartes would ever gain the Black Rage special rule he instead changes his Strength to 5 and his Attacks to 3 for the remainder of the game.

Options

  • May include up to ten Death Company Marines - 14 pts/model
  • May add Lemartes - 90 pts
  • The entire unit may be equipped with jump packs - 5 pts/model
  • If the unit does not take jump packs the unit must take one of the following transports as a dedicated transport:
- Rhino 
- Razorback 
- Drop Pod
  • Fire Support of the Blood Angels: Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Heavy Support choices:

Baal Predator Squadron

BS FA SA RA HP Unit Type Composition
Baal Predator 115 pts 4 13 11 10 3 Vehicle (Tank, Fast) 1 Baal Predator


Wargear:

  • Twin-linked assault cannon
  • Overcharged Engines

A model armed with Overcharged Engines may Flat Out an additional 2D6". If they do they count as moving through Dangerous Terrain while performing the additional move.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Killshot: Whilst this unit includes three Baal Predators, all Predators in the unit have the Scout special rule.

Options:

  • May include up to two additional Baal Predators - 115 pts/model
  • Any Predator may replace its twin-linked assault cannon with a flamestorm cannon - 25 pts/model
Range S AP Type
Template 5 4 Heavy 1, Torrent

  • Any Predator may take two side sponsons which are both armed with one of the following:
- Heavy bolters - 15 pts/model
- Heavy flamers - 15 pts/model
  • Any model may take items from the Space Marines Vehicle Equipment list.
  • Wings of the Blood Angels: Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Fast Attack choices:

Blood Raptor Gunship

BS FA SA RA HP Unit Type Composition
Fire Raptor 195 pts 4 12 12 12 4 Vehicle (Flyer, Hover, Transport) 1 Fire Raptor


Wargear:

  • Ceramite plating
  • Extra armour
  • Revelation class warhead battery
Range S AP Type
36" - - Heavy 4, Barrage, Large Blast, Blind, One Use, Descent Beacon

Descent Beacon: After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the centre point of any one of the Large Blast (5") markers placed as part of the weapon’s attack. This marker remains in place until the end of the

Blood Angels player’s next turn, and any friendly unit with the Descent of Angels special rule that deploys using the Deep Strike rules within 6" of the marker will not scatter.

  • Twin-linked autocannon turret
  • Twin-linked avenger bolt cannon
Range S AP Type
36" 6 3 Heavy 7

Special Rules:

  • Power of the Machine Spirit
  • Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
  • Stormraven Gunship: Models with this special rule always count their name as being "Stormraven Gunship" in addition to their true name.

Options:

  • May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets - 60 pts
Range S AP Type
36" 5 4 Heavy 6, Independent Turret Fire

Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target.
  • May take a locator beacon - 10 pts
  • Legends of the Blood Angels: Detachments and Formations using Blood Angels Chapter Tactics gain access to the following Lords of War choices:

Chapter Master of the Blood Angels

WS BS S T W I A Ld Sv Unit Type Composition
Commander Dante 300 9 10 4 4 4 7 4 10 2+ Jump Infantry (Character) 1 Unique


Wargear:

  • Inferno pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • The Death Mask of Sanguinius

Dante has the Fear special rule. Enemy units within 12" of Dante must use their lowest Leadership value, not the highest.

  • The Axe Mortalis:
Range S AP Type
- +2 2 Melee, Master-crafted

Warlord Trait:

  • Strategic Genius

You add +1 to any Seize the Initiative roll. In addition, whilst your Warlord is alive, you can re-roll any Reserve Rolls (failed or successful).

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Supreme Commander
  • Independent Character
  • A Hundred Campaigns: Whilst Dante is alive, you can discard up to 2 Active Tactical Objectives at the end of your turn instead of only 1.
  • Sacred Duty: Dante has the Feel No Pain and It Will Not Die special rules.
  • Vanquisher of Skarbrand: Your army gains 1 Victory Point for each enemy character slain by Dante in a challenge.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Chapter Master of the Flesh Tearers

Pts WS BS S T W I A Ld Sv Unit Type Composition
Gabriel Seth 250 9 10 4 4 4 7 4 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • Blood Reaver
Range S AP Type
- 8 4 Melee, Rending, Two-handed

Warlord Trait:

  • Blood Fuelled Rampage: Your Warlord has the Rampage special rule.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Rage
  • Flesh Tearers Chapter Tactics: You may not include any Unique named characters with the Chapter Tactics (Blood Angels) special rule without this special rule in the same army as this model.
  • Whirlwind of Gore: Gabriel Seth gains a single additional attack at Initiative 1 for each casualty he caused at Intiative step 6. This special rule has no effect if Gabriel Seth is affected by the Concussive special rule.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Lord of Death

Pts WS BS S T W I A Ld Sv Unit Type Composition
Mephiston 210 pts 6 5 5 5 3 5 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Plasma pistol
  • Force sword
  • Frag grenades
  • Krak grenades
  • Psychic Hood

Special Rules:

  • They Shall Know No Fear
  • Chapter Tactics
  • Independent Character
  • Psyker (Mastery Level 3)
  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.
  • Transfixing Gaze: Mephiston has the Fear special rule while fighting in a challenge. A failed fear test caused by Mephiston only affects the model fighting Mephiston in a challenge.

Psyker: Mephiston always knows the Sanguine Sword psychic power. Mephiston generates three additional powers from the Biomancy, Daemonology, Divination and Pyromancy disciplines.

Sanguine Sword.... Warp Charge 1 Sanguine Sword is a Blessing that targets Mephiston. Whilst the power is in effect, his force sword has Strength 10.

Sanguinary Guard Squad

WS BS S T W I A Ld Sv Unit Type Composition
Sanguinary Guard 165 pts 7 5 4 4 2 5 3 10 2+ Jump Infantry 3 Sanguinary Guards


Wargear

  • Master-crafted twin-linked boltgun
  • Encarmine sword
Range S AP Type
- User 3 Melee, Master-crafted, Two-handed

  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics (Blood Angels)
  • They Shall Know No Fear
  • Eternal Warrior
  • Honour Guard Squad: Units with this special rule always count their name as being "Honour Guard Squad" in addition to its true name.

Options

  • May include up to seven additional Sanguinary Guards - 55 pts/model
  • The entire squad may take death masks - 1 pt/model
  • One Sanguinary Guard may take the Chapter Banner - 25 pts

Unique, you may not include multiple Chapter Banners in a single army. Friendly units within 12" of a model equipped with a Chapter Banner gain the They Shall Know No Fear special rule.

  • Any model may replace master-crafted twin-linked boltgun with one of the following:
- Inferno pistol - 5 pts
- Plasma pistol - 5 pts
  • Any model may replace encarmine sword with one of the following:
- Encarmine axe - 0 pts
Range S AP Type
- +1 2 Melee, Master-crafted, Two-handed, Unwieldy

- Power fist - 15 pts/model

Watcher of the Deeps

Pts WS BS S T W I A Ld Sv Unit Type Composition
Malakim Phoros 250 9 10 4 4 4 7 4 10 + Infantry (Character) 1 Unique


Wargear:

  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • Catechist
Range S AP Type
12" 8 1 Assault 1
6" 8 1 Assault 2

  • The Glaive Encarmine
Range S AP Type
- +1/User 2/3 Melee, Master-crafted, Two-handed, Lance

Lance: The improved strength and AP characteristics are used on any turn Malakim Phoros charges, the other values are used at all other times.

Warlord Trait:

  • Lord of Ruin: Your Warlord has the Preferred Enemy special rule.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Lamenters Chapter Tactics: You may not include any Unique named characters with the Chapter Tactics (Blood Angels) special rule without this special rule in the same army as this model.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Explosion of Violence: Malakim Phoros adds 1 to his Strength characteristic each time he suffers an unsaved wound. Note that even if the wound is ignored by a Feel No Pain roll it still counts toward the number of unsaved wounds Malakim Phoros has suffered.

Blood Ravens Chapter Tactics

  • Recovered Relics: Blood Ravens models gain access to the Recovered Relics list. Only one of each relics of Recovered Relics may be taken in each army. A model can replace one weapon with one of the following:
- The Armour of Shadows - 40 pts

Does not replace a weapon.

- Ex Tenebris - 0 pts

Veteran Scout Sergeant only.

- The Raven Skull of Korvaad - 15 pts 

Does not replace a weapon.

- Raven´s Fury - 10 pts 
- Swiftstrike and Murder - 50 pts
- The Glaive of Vengeance - 30 pts
- The Hunter´s Eye - 50 pts
- Mantle of the Stormseer - 20 pts
- Scimitar of the Great Khan - 25 pts 
- Wrath of the Heavens - 25 pts
- Mysterious Axe - 5 pts
Range S AP Type
36" - - Melee, Unwieldy, Unbound Fury, Mysterious Artefact

Unbound Fury: A model armed with the Axe of Unbound Fury gain the Counter-attack, Rage and Furious Charge special rules.
Mysterious Artefact: For each failed To-Hit roll the wielder makes in close combat inflict a single strength 5 AP 2 hit on any friendly non-vehicle model within 3".
- Curious Helmet - 20 pts

Does not replace a weapon. A model armed with the Curious Helmet may roll 2d6 at the start of your turn, during the Assault Phase you may use the roll you made at the start of the turn instead of rolling for your charge distance. A model armed with the Curious Helmet changes its number of attacks to 1.

- Strange Gauntlets - 30 pts

Does not replace a weapon. At the start of each round of close combat the wielder of the Strange Gauntlets may take an initiative test, if succesful the wielder may attack at normal initiative even if the wielder is attacking with a weapon with the Unwieldy special rule, if the test is failed the wielder may not attack at all.

- Peculiar Cape - 30 pts

Does not replace a weapon. A model armed with the Peculiar Cape gains the Feel No Pain and Slow and Purposeful special rules.

  • Legacy of Azariah: Blood Angels Chapter Masters may be upgraded to have the Psyker (Mastery Level 3) special rule.
  • Visions of Triumph: Add one to your rolls to see who chooses table sides and for seizing the initiative for each Blood Ravens psyker which generates one or more powers from the Divination discipline. Lexicanum Conclaves count as a single psyker for the purpose of this special rule.

Cardinal Knights Chapter Tactics

  • I Need Your <3: You may not include Devastator Squads and Decimator Squads in a Detachment or Formation using Cardinal Knights Chapter Tactics.
  • Terror Tactics: Fear.
  • Chapter Structure: You may not include Librarians and Chaplains in a Detachment or Formation using Cardinal Knights Chapter Tactics. In addition All Captains with Chapter Tactics (Cardinal Knights) must take one of the following upgrades:
- Psyker (Mastery Level 1) - 25 pts
- Psyker (Mastery Level 2) - 50 pts
- Zealot - 25 pts
A single Captain may instead take Psyker (Mastery Level 3) - 75 pts, if he does he becomes a Lord of War choice.
  • Note: If Psyker (Mastery Level 1) is taken the Captain generates his powers from the Biomancy, Daemonology (Santic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.
  • Close Combat Specialists: All models in Tactical Squads, Scout Squads and Sternguard Veteran Squads must take a close combat weapon in addition to their Boltgun - 0 pts/model.
  • Legends of the Cardinal Knights:

Heart Taker

Dreadnought with 12" Zealot AOE Warlord Trait and is armed with an Orbital Bombardment. - 170 pts

Dark Angels Chapter Tactics

Chapter Secrets: Models with Chapter Tactics (Dark Angels) treat all models from Armies of the Imperium except any Space Marines units in your army as allies of convenience.

Knights of Caliban: Models with Chapter Tactics (Dark Angels) have the Monster Hunter and Stealth (Forests) special rules.

Inner Circle: Captains with Chapter Tactics (Dark Angels) have the Hatred (Chaos Space Marines) special rule.

Grim Resolve: Models with Chapter Tactics (Dark Angels) may re-roll failed Fear tests.

Dark Angels Formations:

Battle Demi-Company Formation:

  • 3 Tactical Squads
  • 1 Assault Squad
  • 1 Devastator Squad or Decimator Squad
  • 0-1 Company Veteran Squad
  • 0-1 Dreadnought Squadron

Restriction:

All models in this Formation must use Dark Angels Chapter Tactics.

Speial Rules

  • Tactical Control: All non-vehicle units within this formation have the Objective Secured special rule.
  • Tactical Flexibility: For each Battle Demi-company your army includes, you can choose to enact any one of the three Combat Doctrines once per game. When the Doctrine is enacted, all models in your army with the Chapter Tactics special rule that are part of a formation with Demi-company in its name are affected.

Deathwing Redemption Force

Formation:

  • 1-3 of the following:
- 1 Belial or Captain
- 1 Interrogator-Chaplain 
- 1 Librarian
  • 1-5 Deathwing Terminator Squads
  • 0-1 Deathwing Command Squad
  • 0-3 of the following:
- 1 Deathwing Knight Squad
- 1-3 Dreadnought Squadrons

Restrictions:

Any Dreadnoughts in this Formation must be upgraded to Venerable Dreadnoughts. All units in this Formation must arrive via Deep Strike Reserve. This Formation may only include one of the following: 1 Captain or Belial. You may not include a Deathwing Redemption Force with Belial or a Captain and another Deathwing Redemption Force with a Captain. Any Captain that is part of a Deathwing Redemption Force may not take the Master of the Fleet, Master of the Arsenal, Lord Executioner, Master of the Relics or Master of the Recruits upgrade.

Special Rules:

  • First Knight of Caliban: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • Hatred (Chaos Space Marines)
  • Wings of Death: Models with this special rule have the Split Fire special rule and they may Run and Shoot in the same turn in the turn they arrive from Deep Strike Reserve.
  • Deathwing Assault: Models with this special rule do not need to roll Reserve rolls, instead note down, during deployment, whether all units wish to arrive turn 1 or turn 2, all models in this Formation automatically arrive the noted turn. When they do arrive all of their weaponry gain the Twin-linked special rule until the end of the turn. Drop Pods in this formation lose the Drop Pod Assault special rule.
  • Interromancy: Librarians from this Formation which generate their powers from the Telepathy discipline gain the Fear special rule. Enemy units must roll 3d6 when taking fear tests caused by a Librarian from this Formation.

Ravenwing Strike Force

Formation:

  • 1 Captain or 1 Sammael or 1 Sableclaw
  • 0-1 Chaplain
  • 2-12 of the following:
- 1 Bike Squad
- 1 Attack Bike Squad
- 1 Land Speeder Squadron
- 1 Ravenwing Darkshroud
  • 0-1 Black Knights Squad
  • 0-3 Land Speeder Vengeances

Restrictions: All models in this Formation must either have the Bike or Skimmer unit sub-type. This Formation may only include one of the following: 1 Captain or Belial. You may not include a Deathwing Redemption Force with Belial or a Captain and another Deathwing Redemption Force with a Captain. Any Captain that is part of a Deathwing Redemption Force may not take the Master of the Fleet, Master of the Arsenal, Lord Executioner, Master of the Relics or Master of the Recruits upgrade.

Special Rules:

  • First Huntsman: If this Formation is your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table.
  • The Hunt: Independent Characters with this special rule gain the Skilled Rider special rule.
  • Raven´s Flight: Models with this special rule may re-roll failed cover saves when it Jinks.

Ravenwing Attack Squadron

Formation:

  • 1 Bike Squad or 1 Attack Bike Squad
  • 1 Land Speeder Squadron or 1 Land Speeder Vengeance

Restrictions:

Any Land Speeder Squadrons in this Formation may only include one model.

Special Rules:

  • Scout
  • Summon the Deathwing: All models in this Formation are armed with teleport homers. Friendly units consisting entirely of models armed with Terminator armour do not scatter when they Deep Strike, as long as the first model is placed within 6" of a model armed with a teleport homer. For this to work, the bearer of the teleport homer must have been on the battlefield at the start of the turn.

Silence Squadron

Formation:

  • 2 Nephilim Jetfighters
  • 1 Ravenwing Dark Talon

Restrictions:

None.

Special Rules:

  • Capture Run: When making a Bombing Run with the stasis bomb of this Formation´s Ravenwing Dark Talon, do not roll for scatter; the stasis bomb hits automatically. Furthermore, enemy models that suffer an unsaved Wound from the stasis bomb must roll two dice and pick the highest result when taking their Initiative test to see if they are removed as casualties.

In missions that use Victory Points to determine the winner, the Slay the Warlord Secondary Objective is worth D3 additional Victory Points to the controlling player at the end of the game if the enemy Warlord was removed as a casualty as a result of a Capture Run.

  • Fighter Escort: When making Reserve Rolls, make a single roll for this entire Formation, which you can choose to re-roll. On a succesful Reserve Roll, all of the units in this Formation arrive from Reserve.
  • Heroes of the Dark Angels: Detachments and Formations using Dark Angels Chapter Tactics gain access to the following HQ choices:

Master Interrogator Chaplain

WS BS S T W I A Ld Sv Unit Type Composition
Asmodai 120 pts 6 5 4 4 3 5 3 10 3+ Infantry (Character) 1 (Unique)


Wargear:

  • Blades of Reason
Range S AP Type
- User - Melee, Instant Death, Specialist Weapon

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Crozius arcanum
  • Rosarius

Warlord Trait:

  • Master of Repentance: If your Ezekiel slays the enemy Warlord in a challenge, you immediately score D3 extra Victory Points.

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Fear
  • Preferred Enemy (Chaos Space Marines)
  • Zealot
  • Interrogator Chaplain: Models with this special rule always count their name as being "Interrogator Chaplain" in addition to their true name.

Grand Master of the Deathwing

Pts WS BS S T W I A Ld Sv Unit Type Composition
Belial 190 pts 7 5 4 5 3 6 3 10 2+ Infantry (Character) 1 (Unique)


Wargear:

  • Terminator armour
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Teleport homer
  • Storm bolter
  • Heavenfall Blade
Range S AP Type
- +1 2 Melee, Specialist Weapon, Lethal Stroke

Lethal Stroke: When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.
  • Warlord Trait:
  • The Imperium´s Sword

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Dark Angels)
  • Command Orders
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Marked for Retribution:Belial re-rolls failed To Hit rolls when fighting in a challenge.
  • Perfection Will Do: A unit including at least one model with this special rule do not scatter when arriving from Deep Strike Reserve. This does not affect any Transport the unit is embarked upon.

Grand Master of the Ravenwing

Pts WS BS S T W I A Ld Sv Unit Type Composition
Sammael 185 pts 7 5 4 4 3 6 3 10 3+ Jetbike (Character) 1 (Unique)
BS FA SA RA HP
Sableclaw 4 14 14 10 Vehicle (Chariot, Skimmer, Fast, Character)


Wargear:

  • Plasma cannon
  • Twin-linked storm bolter
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Teleport homer
  • Heavenfall Blade
Range S AP Type
- +1 2 Melee, Specialist Weapon, Lethal Stroke

Lethal Stroke: When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.
  • Warlord Trait:
  • Rapid Manoeuvre: Friendly Dark Angels with the Bike unit type gain the Scout special rule.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Dark Angels)
  • Command Orders
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Swift Vengeance: A model with this special rule can fire up to two ranged weapons in the shooting phase.

Options:

  • May ride Sableclaw changing his unit type to Vehicle (Chariot, Skimmer, Fast, Character) and replacing the Independent Character special rule, his plasma cannon and his twin-linked storm bolter with a twin-linked assault cannon and a twin-linked heavy bolter - 40 pts

Interrogator Chaplain

WS BS S T W I A Ld Sv Unit Type Composition
Interrogator Chaplain 70 pts 6 5 4 4 2 4 2 10 3+ Infantry (Character) 1 Interrogator Chaplain


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Crozius arcanum
  • Rosarius

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Fear
  • Preferred Enemy (Chaos Space Marines)
  • Zealot

Options:

  • May replace bolt pistol with a power fist - 25 pts
  • May take items from the Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter - 30 pts
  • May replace storm bolter with one of the following:
- Combi-flamer - 0 pts
- Combi-melta or -plasma - 5 pts
  • An Interrogator Chaplain in Terminator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.
  • Nobles of the Dark Angels: Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Elites choices:

Deathwing Command Squad

WS BS S T W I A Ld Sv Unit Type Composition
Terminator 185 pts 5 5 4 5 1 4 2 10 2+ Infantry 5 Terminators
Apothecary 5 5 4 5 1 4 2 10 2+ Infantry (Character) 5 Terminators
Deathwing Champion 7 5 4 5 1 4 2 10 2+ Infantry (Character)


Wargear

  • Terminator armour
  • Two lightning claws

Special Rules

  • Chapter Tactics
  • Combat Squads
  • Squad Orders (Deathwing Champion only)
  • Fearless
  • Unique: You may not have multiple Deathwing Command Squads in your army.
  • Honour or Death (Deathwing Champion only): A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.

Options

  • May include up to five additional Terminators - 37 pts/model
  • Any model may replace two lightning claws with one of the following:
- thunder hammer and storm shield - 8 pts/model 
- Power fist and storm bolter - 3 pts/model
- Chain fist and storm bolter - 8 pts/model 
  • For every five Terminators in the squad, one Terminator may replace two lightning claws with one of the following:
- Power fist and heavy flamer - 13 pts/model 
- Power fist and assault cannon - 23 pts/model
- Two lightning claws and a cyclone missile launcher - 25 pts/model 
  • The unit may take a perfidious relic of the Unforgiven - 15 pts

A unit armed with a perfidious relic of the Unforgiven have the Fear and Adamantium Will special rules.

  • One Terminator may take a company standard - 15 pts

Friendly models with the same Chapter Tactic as the model carrying the company standard may re-roll failed Morale checks, pinning tests and Fear tests while within 12" of a the model armed with a company standard.

  • One Terminator may be upgraded to the Deathwing Champion replacing two lightning claws with The Halberd of Caliban - 15 pts
  • One Terminator may be upgraded to a Deathwing Apothecary taking a narthecium - 20 pts

Models with a 4+ Sv in a unit including a model armed with a Narthecium gain Feel No Pain (4+), models with a 3+ Sv gain Feel No Pain (5+), models with a 2+ Sv gain Feel No Pain (6+).

  • The unit may select one of the following vehicles as a Dedicated Transport:
- Drop Pod
- Land Raider 
- Land Raider Crusader
- Land Raider Redeemer

Deathwing Knight Squad

WS BS S T W I A Ld Sv Unit Type Composition
Deathwing Knight 255 pts 5 5 4 5 1 4 2 10 2+ Infantry 4 Deathwing Knight, 1 Knight Master
Knight Master 5 5 4 5 1 4 2 10 2+ Infantry (Character)


Wargear

  • Terminator armour
  • Storm shield
  • Mace of Absolution (Deathwing Knight only)
Range S AP Type
- User 2 Melee, Smash

Smash: A model armed with a weapon with this special rule has the Smash special rule.
  • Flail of the Unforgiven (Knight Master only)
Range S AP Type
- 5 2 Melee, Smash

Smash: A model armed with a weapon with this special rule has the Smash special rule.

Special Rules

  • Chapter Tactics
  • Combat Squads
  • Squad Orders (Knight Master only)
  • Fearless
  • Terminator Squad: Units with this special rule always count their name as being "Terminator Squad" in addition to their true name.
  • Fortress of Shields: Any model in a unit with one or more models with this special rule that is equipped with a storm shield has +1 Toughness while in base contact with at least two other models from the same unit.

Options

  • May include up to five additional Deathwing Knights - 45 pts/model
  • May select one of the following vehicles as a Dedicated Transport:
- Drop Pod
- Land Raider 
- Land Raider Crusader 
- Land Raider Redeemer

Mortis Dreadnought Squadron

WS BS S FA SA RA I A HP Unit Type Composition
Mortis Dreadnought 110 pts 4 4 6 12 12 10 4 4 3 Vehicle (Walker, Character) 1 Mortis Dreadnought


Wargear:

  • Searchlight
  • Smoke launchers
  • Two twin-linked heavy bolters

Special Rules:

  • Chapter Tactics (Dark Angels)
  • Move Through Cover

Options:

  • May add up to two additional Mortis Dreadnoughts - 110 pts/model
  • Any model may replace two missile launchers with one of the following:
- Two missile launchers with 1/2/3 ammunition types - 3/7/10 pts
- Two twin-linked autocannons - 10 pts
- Two twin-linked lascannons - 20 pts
  • Any model may take extra armour - 5 pts
  • Wings of the Dark Angels: Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Fast Attack choices:

Black Knights Squad

WS BS S T W I A Ld Sv Unit Type Composition
Black Knight 120 pts 5 5 4 5 1 4 2 9 3+ Bike 3 Black Knights
Huntsmaster 5 5 4 5 1 4 3 9 3+ Bike (Character)
Ravenwing Champion 7 5 4 5 1 4 3 9 3+ Bike (Character)
Apothecary 5 5 4 5 1 4 3 9 3+ Bike (Character)


Wargear

  • Bolt pistol
  • Corvus hammer
Range S AP Type
- +1 - Melee, Rending

  • Twin-linked plasma talon
Range S AP Type
18" 7 2 Rapid Fire, Gets Hot

  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics (Dark Angels)
  • Squad Orders (Ravenwing Champion and Huntsmaster only)
  • They Shall Know No Fear
  • Scout
  • Hit & Run

Options

  • May include up to five additional Black Knights - 40 pts/model
  • One model may be upgraded to one of the following:
- Huntsmaster - 20 pts
- Ravenwing Champion, replacing corvus hammer with power sword - 25
  • Unless the squad includes a Huntsmaster or another squad in your army includes a Ravenwing Champion, one Black Knight in your army to an Apothecary, taking a narthecium - 30 pts

Models with a 4+ Sv in a unit including a model armed with a Narthecium gain Feel No Pain (4+), models with a 3+ Sv gain Feel No Pain (5+), models with a 2+ Sv gain Feel No Pain (6+).

  • For every three models in the unit, one Black Knight may replace his plasma talon with a Ravenwing grenade launcher - 0 pts
Range S AP Type
24" 3 6 Rapid Fire, Blast
24" 6 4 Rapid Fire
24" 3 6 Rapid Fire, Blast, Poisoned (4+)
12" 3 - Assault 1, Blast, Stasis Anomaly

Stasis Anamoly: Any unit which is hit by one or more weapons with this special rule reduce their Weapon Skill and Initiative by 1 (to a minimum of 1) until the end of your turn.
  • Ravenwing Huntsmaster may replace corvus hammer with power weapon - 10 pts
  • Ravenwing Huntsmaster may take melta bombs - 5 pts

Ravenwing Darkshroud

BS FA SA RA HP Unit Type Composition
Ravenwing Darkshroud 80 pts 4 10 10 10 3 Vehicle (Fast, Skimmer) 1 Ravenwing Darkshroud


Wargear:

  • Heavy bolter

Special Rules:

  • Deep Strike
  • Scout
  • Skilled Rider
  • Shrouded
  • Icon of Old Caliban: riendly units with the Chapter Tactics (Dark Angels) special rule within 6" of one or more models with this special rule have the Fear and Shrouded special rules. Enemy units cannot fire Overwatch at friendly units with the Chapter Tactics (Dark Angels) special rule within 6" of a model with this special rule at the start of the Assault phase.

Options:

  • May replace its heavy bolter with one of the following:
- Assault cannon - 5 pts

Nephilim Jetfighter

BS FA SA RA HP Unit Type Composition
Nephilim Jetfighter 170 pts 4 11 11 11 3 Vehicle (Flyer) 1 Nephilim Jetfighter


Wargear:

  • Avenger mega bolter
Range S AP Type
48" 6 4 Heavy 5, Shred

  • Six blacksword missile
Range S AP Type
36" 7 3 Heavy 1, One Use Only

  • Twin-linked heavy bolter

Special Rules:

  • Missile lock
  • Strafing Run
  • Skilled Rider
  • Unrelenting Hunter: Each time a model with this special rule causes a Weapon Destroyed result on the vehicle damage table you may replace it with an Immobilised result.

Options:

  • May replace avenger mega bolter with twin-linked lascannon - 5 pts

Ravenwing Land Speeder Vengeance

BS FA SA RA HP Unit Type Composition
Land Speeder Vengeance 60 pts 4 10 10 10 3 Vehicle (Fast, Skimmer) 1 Land Speeder Vengeance


Wargear:

  • Plasma storm battery
Range S AP Type
36" 7 3 Heavy 3, Gets Hot
36" 7 3 Heavy 1, Large Blast, Gets Hot

  • Heavy bolter

Special Rules:

  • Deep Strike
  • Scout
  • Skilled Rider

Options:

  • May replace its heavy bolter with one of the following:
- Assault cannon - 10 pts

Nephilim Jetfighter

BS FA SA RA HP Unit Type Composition
Nephilim Jetfighter 170 pts 4 11 11 11 3 Vehicle (Flyer) 1 Nephilim Jetfighter


Wargear:

  • Avenger mega bolter
Range S AP Type
48" 6 4 Heavy 5, Shred

  • Six blacksword missile
Range S AP Type
36" 7 3 Heavy 1, One Use Only

  • Twin-linked heavy bolter

Special Rules:

  • Missile lock
  • Strafing Run
  • Skilled Rider
  • Unrelenting Hunter: Each time a model with this special rule causes a Weapon Destroyed result on the vehicle damage table you may replace it with an Immobilised result.

Options:

  • May replace avenger mega bolter with twin-linked lascannon - 5 pts

Ravenwing Dark Talon

BS FA SA RA HP Unit Type Composition
Ravenwing Dark Talon 160 pts 4 11 11 11 3 Vehicle (Flyer) 1 Ravenwing Dark Talon


Wargear:

  • Two hurricane bolters
  • Rift cannon
Range S AP Type
18" 10 2 Heavy 1, Blast, Blind, Rift Vortex

Rift Vortex: If a double is rolled when rolling for the scatter of this weapon this weapon gains the Vortex special rule and is resolved at strength D.
  • Stasis Bomb:
Range S AP Type
- 4 5 Bomb 1, Large Blast, Vast Stasis Anamoly

Vast Stasis Anamoly: Any unit which is hit by one or more weapons with this special rule reduce their Weapon Skill and Initiative by 3 (to a minimum of 1) until the end of your turn. Any model which suffers one or more wounds from this special rule must pass an Initiative test or be removed from play as a casualty.

Special Rules:

  • Strafing Run
  • Skilled Rider
  • Legends of the Dark Angels: Detachments and Formations using Dark Angels Chapter Tactics gain access to the following Lords of War choices:

Grand Master of the Librarians

Pts WS BS S T W I A Ld Sv Unit Type Composition
Ezekiel 185 pts 6 5 4 4 3 4 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Master-crafted bolt pistol
  • Master-crafted force sword
  • Force weapon
  • Frag grenades
  • Krak grenades
  • Psychic Hood
  • The Book of Salvation: Models in Ezekiel´s unit with Chapter Tactics (Dark Angels) (including Ezekiel) add +1 to their Attack characteristic.

Warlord Trait:

  • Courage of the First Legion: Your Warlord, and all friendly models with Chapter Tactics (Dark Angels) within 12" of your Warlord automatically pass automatically pass Pinning, Fear and Regroup tests and Morale checks.

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Fearless
  • Psyker (Mastery Level 3)
  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.

Psyker: Ezekiel generate his powers from the Daemonology, Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Supreme Grand Master of the Dark Angels

Pts WS BS S T W I A Ld Sv Unit Type Composition
Azrael 290 9 5 4 4 4 5 4 10 2+ Infantry (C) 1 Unique


Wargear:

  • Orbital Strike
  • Heavenfall Blade
Range S AP Type
- +1 2 Melee, Specialist Weapon, Lethal Stroke

Lethal Stroke: When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.
  • Lion Helm

The Lion Helm grants a 4+ invulnerable save. All models in the bearers unit gain the Adamantium Will and Fear special rules.

Warlord Trait:

  • Rites of War

Special rules:

  • Independent Character
  • They Shall Know No Fear
  • Command Orders
  • Supreme Commander
  • Chapter Tactics (Dark Angels)
  • Master Tactician: Once per turn when you generate a tactical objective you may choose to discard it and draw a new one.
  • Chapter Master: Models with this special rule always count their name as being "Chapter Master" in addition to their true name.

Deathwatch Chapter Tactics

  • Strength of Diversity: Before either side deploys roll a D6 and consult the first table, then roll another D6 and consult the second table.
D6 Effect
1 All Deathwatch Marines gain the Counter-attack special rule.
2 All Deathwatch Marines gain the Outflank and Acute Senses special rules.
3 All Deathwatch Marines gain the Precision Shots special rule.
4 All Deathwatch Marines gain the Precision Strikes special rule.
5 All Deathwatch Marines gain the Skilled Rider special rule.
6 All Deathwatch Marines gain the Stealth special rule.


D6 Effect
1 All Deathwatch Marines gain the Feel No Pain (6+) special rule.
2 You gain 1 Assault Doctrine and 1 Devastator Doctrine, when activated they affect all Deathwatch marines.
3 All Deathwatch Marines gain the Furious Charge special rule.
4 All Deathwatch Marines gain the Feel No Pain (4+) special rule but it may only be used against flame weapons.
5 All Deathwatch Marines may re-roll failed To Wound rolls and armour penetration rolls with flame weapons.
6 All Deathwatch Marines re-roll To Hit rolls of 1 when firing bolt weapons.

Executioners Chapter Tactics

  • Bitter Mettle: Models with this special rule have the Preferred Enemy (Characters), Preferred Enemy (Models that have gone to ground) and Preferred Enemy (Models that are falling back).
  • Honour or Death: A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.
  • Headhunters: Characters with this special rule inflict Instant Death on any To Wound roll of 6 in a challenge.
  • Heroes of the Executioners: Detachments and Formations using Executioners Chapter Tactics gain access to the following HQ choices:

Reclusiarch of the Executioners

WS BS S T W I A Ld Sv Unit Type Composition
Thulsa Kane 180 pts 6 5 4 4 3 4 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Plasma pistol
  • Frag grenades
  • Krak grenades
  • Rosarius
  • Lifetaker
Range S AP Type
- 8 2 Melee, Shred, Rending, Unwieldy, Two-handed

Warlord Trait:

  • The Wrath of the Old Night: Friendly Executioners gain the Zealot special rule while your Warlord is fighting in a challenge.

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Zealot
  • Preferred Enemy
  • Eternal Warrior

Exorcists Chapter Tactics

  • Inquisitorial Allies: Models with the Ordo Malleus faction treat Exorcists models as Battle Brothers.
  • Empyrial Resistance: Models with this special rule have the Preferred Enemy (models with the Daemon special rule), Adamantium Will and Eternal Warrior special rules.
  • Ruthless Training: Models with this special rule roll 1 additional when taking leadership tests and discard the highest dice roll.
  • Heroes of the Exorcists: Detachments and Formations using Exorcists Chapter Tactics gain access to the following HQ choices:

Captain of the Exorcists 3rd Company

Pts WS BS S T W I A Ld Sv Unit Type Composition
Silas Alberec 170 pts 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 (Unique)


Wargear:

  • Bolt pistol
  • Chainsword
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Teleport homer
  • The Hell Slayer
Range S AP Type
- 8 2 Melee, Two-handed, Master-crafted, Concussive, Daemonslayer, Witchslayer

Daemonslayer: When rolling To-Wound against a unit which includes one or more models with the Daemon special rule this weapon gains the Fleshbane and Instant Death special rules.
Witchslayer: When rolling To-Wound against a unit which includes one or more models with the Psyker and/or Brotherhood of Psykers special rules this weapon gains the Fleshbane and Instant Death special rules.
  • Warlord Trait:
  • Rites of War

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Exorcists)
  • Command Orders
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Hexagrammatic Wards: A unit which includes a model with this special rule has the Feel No Pain special rule against close combat attacks and Witchfire powers made by models with the Daemon or Psyker special rules and models with the Daemons of Chaos or Chaos Space Marines faction.
  • Soul Seared Champion: If Silas Alberec or his unit is the target of a psychic power you may re-roll any dice that do not result in a 6+.

Fire Hawks Chapter Tactics

  • Meteoric Impact: Any unit within 6" of a unit with Chapter Tactics (Fire Hawks) after the unit Deep Strikes suffers D6 Strength 4 AP - hits. Vehicles are hit on their side armour. In the case of Drop Pods distance is measured from the hull of the Drop Pod rather than the unit disembarking from the Drop Pod.
  • On Wings of Fire: Models with the Chapter Tactics (Fire Hawks) use the following profiles for the listed weapons on the turn the unit arrives from Deep Strike reserve.
Range S AP Type
Flamer Template 5 5 Assault 1
Hand Flamer Template 4 6 Assault 1, Pistol
Heavy Flamer Template 6 4 Assault 1

In addition models with Chapter Tactics (Fire Hawks) add the following option to the Ranged Weapon list:

- Hand Flamer - 5 pts
  • Objective Secured: Assault Squads and Vanguard Veteran Squads, with Chapter Tactics (Fire Hawks) have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
  • Heroes of the Fire Hawks: Detachments and Formations using Fire Hawks Chapter Tactics gain access to the following HQ choices:

The Young Master

Pts WS BS S T W I A Ld Sv Unit Type Composition
Knight-Captain Elam Courbray 140 7 5 4 4 3 6 3 10 3+ Jump Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • The Sword of Exellus
Range S AP Type
- User 2 Melee, Rending, Soul Blaze, Specialist Weapon

Warlord Trait:

  • Firefall: The Meteoric Impact made by your warlord and his unit is resolved at strength 8 AP -.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Fire Hawks)
  • Command Orders
  • Independent Character
  • Smash
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Honour or Death A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.

Galactic Partridges Chapter Tactics

Glory Hogs: Models with Chapter Tactics (Galactic Partridges) gain a permanent bonus if they arrive from Reserves depending on the turn they arrive.

Turn Bonus
1+ The unit gains the Shrouded special rule the turn it arrives from Deep Strike Reserves.
2+ Relentless.
3+ Any ranged weapons the unit has gains the Pinning special rule.
4+ Feel No Pain.
5+ Any ranged weapons the unit has gains the Blind special rule.
6+ The unit may assault the turn it arrives from Reserves.
7+ Rampage.


Imperial Fists Chapter Tactics

  • Bolter Drill: Imperial Fists models can re-roll all To Hit rolls of 1 made with weapons with bolt in their name and combi-weapons that are firing as boltguns.
  • Siege Masters: Imperial Fists models can re-roll armour penetration rolls against buildings that do not result in a glancing hit or penetrating hit, and add 1 to the result when rolling on the Building Damage table. In addition, Imperial Fists Devastator Squads and Decimator Squads have the Tank Hunters special rule.
  • Heroes of the Imperial Fists: Detachments and Formations using Imperial Fists Chapter Tactics gain access to the following HQ choices:

Imperial Fists 1st Company Captain

Pts WS BS S T W I A Ld Sv Unit Type Composition
Darnath Lysander 200 7 5 4 5 3 6 3 10 2+ Infantry (Character) 1 (Unique)


Wargear:

  • Terminator armour
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Storm shield
  • Fist of Dorn:
Range S AP Type
- 10 1 Melee, Concussive, Master-crafted, Unwieldy

Warlord Trait:

  • Icon of Obstinacy: All friendly Imperial Fists within 12" of your warlord may re-roll failed Morale checks, Pinning tests and Fear tests.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Imperial Fists)
  • Eternal Warrior
  • Command Orders
  • Independent Character
  • Feel No Pain
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Iron Hands Chapter Tactics

  • The Flesh is Weak: Non-vehicle Iron Hands models have the Feel No Pain (6+) special rule. If they have the Feel No Pain rule from another source (a narthecium, for example), they instead add 1 to the result of any Feel No Pain rolls.
  • Machine Empathy: Iron Hands characters have the It Will Not Die special rule. Furthermore, Iron Hands Techmarines add 1 to their Blessing of the Omnissiah rolls.
  • Clan Companies: Chapter Masters and Honour Guard Squadsmay not have Iron Hands chapter tactics.
  • Heroes of the Iron Hands: Detachments using Iron Hands Chapter Tactics gain access to the following HQ choices:

High Artificer of the Sons of Medusa

WS BS S T W I A Ld Sv Unit Type Composition
Vaylund Cal 200 pts 5 5 5 6 2 4 3 9 2+ Infantry (Character) 1 (Unique)
Servitor 3 3 3 3 1 3 1 8 4+ Infantry


Wargear:

  • Vaylund Cal
  • Thunder hammer
  • Frag grenades
  • Krak grenades
  • Servo-harness
  • Servitor
  • Servo-arm

Warlord Trait:

  • Angel of Death

Special Rules:

  • Vaylund Cal
  • Chapter Tactics (Iron Hands)
  • Stubborn
  • Independent Character
  • Techmarine: Models with this special rule always count their name as being "Techmarine" in addition to their true name.
  • Blessings of the Omnissiah: In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.
  • Bolster Defences: After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.
  • Servitors
  • Mindlock: Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.

Options:

  • Up to three Devastator Squads in the same detachment as this model may be upgraded to Cybernetic Warmachines - 3 pts/model

Cybernetic Warmachines have a Toughness value of 5 but may not make Run moves or Sweeping Advances.

  • May replace Independent Character with up to five Servitors - 10 pts/model
  • Up to two Servitors may replace their servo-arm with one of the following:
- Heavy bolter - 5 pts/model
- Multi-melta - 0 pts/model 
- Plasma cannon - 15 pts/model

Iron Snakes Chapter Tactics

  • Close Combat Specialists: All models with this special rule may be armed with a close combat weapon and/or combat shield at no additional cost.
  • A Single Marine Usually Does the Job: Units with this special rule do not need insane courage when below 25% of their original unit size.
  • The Fratery: Tactical Squads, Scout Squads and Assault Squads may not take Iron Snakes Chapter Tactics.
  • Troops of the Iron Snakes: Detachments using Iron Snakes Chapter Tactics gain access to the following Troops choices:

Phratry Squad

WS BS S T W I A Ld Sv Unit Type Composition
Petitioner 55 pts 3 3 4 4 1 4 1 7 3+ Infantry 4 Battle-brothers, 1 Sergeant
Battle-brother 4 4 4 4 1 4 1 8 3+ Infantry
Sergeant 4 4 4 4 1 4 2 8 3+ Infantry
Veteran 5 5 4 4 1 4 2 10 3+ Infantry
Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics (Iron Snakes)
  • Squad Orders (Veteran Sergeant only)

Options

  • May include up to two additional Battle-brothers - 11 pts/model
  • May include up to three Petitioners - 7 pts/model
  • Up to two Battle-brothers may be upgraded to Veterans - 9 pts/model
  • Sergeant may be upgraded to Veteran Sergeant - 20 pts
  • One Petitioner, Battle-brother or Veteran must select an item from the Heavy Weapons or Special Weapons list.
  • Any Veteran and the Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
  • Any Veteran and the Sergeant or Veteran Sergeant may take melta bombs - 5 pts/model
  • The unit may select a Drop Pod, Rhino or Razorback as a Dedicated Transport.
  • Troops of the Iron Snakes: Detachments using Iron Snakes Chapter Tactics gain access to the following Troops choices:

Notables Squad

WS BS S T W I A Ld Sv Unit Type Composition
Elite Petitioner 105 pts 4 4 4 4 1 4 1 8 3+ Infantry 4 Veterans, 1 Veteran Sergeant
Veteran 5 5 4 4 1 4 2 10 3+ Infantry
Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics (Iron Snakes)
  • Squad Orders (Veteran Sergeant only)

Options

  • May include up to five Elite Petitioners - 13 pts/model
  • Any Elite Petitioner may be upgraded to a Veteran - 4 pts/model
  • One Elite Petitioner or Veteran must select an item from the Heavy Weapons or Special Weapons list.
  • Any Veteran and the Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
  • Any Veteran and the Veteran Sergeant may take melta bombs - 5 pts/model
  • The unit may select a Drop Pod, Rhino or Razorback as a Dedicated Transport.

Knights Inductor Chapter Tactics

You may include Silencers (Refer to Codex Knights Inductor for points cost and rules) in Detachments and Formations with Chapter Tactics (Knights Inductor). A Silencer Primaris can never be your warlord. Replace the The Unseen and Tactical Fire Teams special rules with Chapter Tactics (Knights Inductor).

Legendary Marksmen: Any model with Chapter Tactics (Knights Inductor) that does not move in the Movement Phase of their turn may choose to gain the Rending Special Rule when firing in the Shooting Phase with Bolters, Bolt Pistols, and Combi-Weapons fired as Bolters.

Empyrean Anathema: All units with Chapter Tactics(Knights Inductor) that have not received any casualties generate a Null Charge in each psychic phase. Any unit that has suffered an unsaved wound in the same turn must roll a 4+ to generate a Null Charge in either psychic phase. Independent Characters and Dreadnoughts count as a separate unit, but ignore casualties unless they personally take either a wound or hull point. Null Charges are used to Manifest Silencer Powers, or can be used to deny psychic powers on an unmodifiable 5+.

Psychic Abomination: An army that includes any units with Chapter Tactics(Knights Inductor) may never include any unit with the Psyker, Daemon, or Brotherhood of Psykers Special Rule.

Mantis Warriors Chapter Tactics

Children of Prohecy: A force whose primary detachment has Chapter Tactics (Mantis Warriors) may re-roll failed attempt to Seize the Initiative. In addition, any Mantis Warriors Librarian may pick his powers rather than randomly rolling for them while generating powers from the Divination Discipline.

Shadow Killers: Mantis Warriors have the Move Through Cover and Hammer of Wrath special rules.

  • Legends of the Mantis Warriors: Detachments using Mantis Warriors Chapter Tactics gain access to the following Lords of War choices:

The Dust Prophet

Pts WS BS S T W I A Ld Sv Unit Type Composition
Ahazra Redth 165 pts 6 5 4 4 3 4 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Force sword
  • Frag grenades
  • Krak grenades
  • Psychic Hood
  • The Talisman of Sundered Souls

The Talisman of Sundered Souls grants Ahazra Redth a 5+ invulnerable and allows him to re-roll results on the Perils of the Warp table, the second result must be kept, even if it is worse.

Warlord Trait:

  • Whispers on the Wind: All models in your warlord´s unit have the Interceptor and Night Vision special rules.

Special Rules:

  • Stubborn
  • Chapter Tactics (Mantis Warriors)
  • Independent Character
  • Psyker (Mastery Level 3)
  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.

Psyker: Ahazra Redth knows the Mirage psychic power and generates 3 more powers from the Daemonology, Divination, Pyromancy, Telekinesis and Telepathy discipline.

Mirage.... Warp Charge 1

Mirage is a blessing that targets the psykers unit and any vehicle he is embarked upon. The target counts as being armed with defensive grenades.

Minotaurs Chapter Tactics

  • Unrelenting Assault: Models with Chapter Tactics (Minotaurs) do not suffer Panic tests from shooting attacks and may re-roll failed Pinning tests.
  • Trample and Crush: Models with Chapter Tactics (Minotaurs) gain the Crusader and Hammer of Wrath special rules.
  • Heroes of the Minotaurs: Detachments using Minotaurs Chapter Tactics gain access to the following HQ choices:

Reclusiarch of the Minotaurs

WS BS S T W I A Ld Sv Unit Type Composition
Ivanus Enkomi 145 pts 6 5 4 4 3 4 3 10 3+ Infantry (Character) 1 (Unique)


Wargear:

  • Power fist
  • Frag grenades
  • Krak grenades
  • Crozius arcanum
  • Rosarius
  • Twin-linked assault launcher
Range S AP Type
12" 3 6 Assault 1, Blast

Warlord Trait:

  • Intimidating Presence: Enemy units within 12" of the Warlord must use their lowest Leadership value, not the highest.

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Zealot
  • Bane of Hatred: Models in a unit including a model with this special rule have the Rage special rule.

Options:

  • May take a jump pack - 15 pts
  • May replace crozius arcanum and auxiliary grenade launcher with the Crozius Arkanos - 15 pts
Range S AP Type
- User 3 Melee, Specialist Weapon, Master-crafted, Concussive

  • Fire Support of the Minotaurs: Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Heavy Support choices:

Gale Roc Assault Gunship

BS FA SA RA HP Unit Type Composition
Gale Roc 210 pts 4 12 12 12 3 Vehicle (Flyer, Hover, Transport) 1 Gale Roc


Wargear:

  • Twin-linked heavy bolter
  • Ceramite plating
  • Twin-linked retribution launcher
Range S AP Type
48" 8 2 Heavy 4

  • Four hellstrike missiles

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Strafing Run
  • Stormraven Gunship: Models with this special rule always count their name as being "Stormraven Gunship" in addition to their true name.
  • Skies of Fury: If the Stormraven has moved more than 6", passengers can still disembark, but they must do so as follows:

Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.

Transport:

  • Transport Capacity: 14 models. The Gale Roc can carry Jump Infantry but they count as having the Bulky special rule.
  • Fire Points: None.
  • Access Points: A Gale Roc has one Access Point at the front of its hull and one on either side and one at the rear.

Options:

  • May replace its twin-linked heavy bolter with one of the following:
- Twin-linked multi-melta - 20 pts
- Typhoon missile launcher - 35 pts
  • May replace its two side Access Points with side sponsons with hurricane bolters - 20 pts
  • May replace four hellstrike missiles with two twin-linked lascannons - 20 pts
  • May take any of the following:
- Searchlight - 1 pt
- Extra armour - 5 pts
- Locator beacon - 10 pts
  • Legends of the Minotaurs: Detachments and Formations using Minotaurs Chapter Tactics gain access to the following Lord of War choices:

Chapter Master of the Minotaurs

Pts WS BS S T W I A Ld Sv Unit Type Composition
Asterion Moloc 270 9 10 4 5 4 7 4 10 2+ Infantry (Character) 1 (Unique)


Wargear:

  • Terminator armour
  • The Black Spear
Range S AP Type
- 6 2 Melee
12" 8 2 Assault 1, One Use

  • Storm shield
  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • Blade of the Scorpion
Range S AP Type
- User 2 Melee, Master-crafted

Warlord

  • Sanctioned Fratricide: Friendly models with the Space Marines faction have the Preferred Enemy (Space Marines and Chaos Space Marines) special rule while your Warlord is alive.

Special Rules

  • Fearless
  • Chapter Tactics (Minotaurs)
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Smash
  • Dark Fury: Any unit including a model with this special rule ignores any initiative penalties for charing through terrain.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Raptors Chapter Tactics

  • Tactical Operations: All units with Chapter Tactics (Raptors) gain the Shrouded special rule for the first game turn.
  • Legendary Marksmen: Any unit with this special rule that does not move in the Movement Phase of their turn, gain the Rending special rule when firing in the shooting phase with bolters, bolt pistols, and combi-weapons fired as bolters.
  • Legends of the Raptors: Detachments using Raptors Chapter Tactics gain access to the following Lords of War choices:

The Grim

Pts WS BS S T W I A Ld Sv Unit Type Composition
Lias Issodon 250 9 10 4 4 4 7 4 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Power Sword
  • Locator Beacon
  • Malice
Range S AP Type
36" 4 4 Salvo 4/6
30" 4 5 Salvo 4/6, Poisoned (2+)
30" 4 5 Salvo 4/6, Ignores Cover
24" 4 3 Salvo 4/6, Gets Hot!

Warlord Trait:

  • Legendary Operator

Before Deployment, select 3 non-bulky infantry units with Chapter Tactics: Raptors. These units may infiltrate up to 12" away from enemy models regardless of Line of Sight

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Raptors)
  • Command Orders
  • Independent Character
  • Shrouded
  • Infiltrate, Isolate, Destroy
  • Cunning Strategist
  • Master Marksman: Any unit with this special rule that does not move in the Movement Phase of their turn, gain the Rending special rule on all of their ranged weapons in the shooting phase of that turn.

If Lias Issodon is included in your army, you may also take one squad of Sternguard Veterans. These do not occupy a force organization slot.

Raven Guard Chapter Tactics

Tactical Operations: All models with the Chapter Tactics (Raven Guard) special rule gain the Shrouded special rule for the first game turn.

Winged Deliverance All Jump Infantry with the Chapter Tactics (Raven Guard) special rule may use their jump packs in both the movement and assault phase.

  • Relics of the Ravenspire: Raven Guard models replace access to the Chapter Relics list with access to the Relics of the Ravenspire list. Only one of each relics of Ravenspire may be taken in each army. A model can replace one weapon with one of the following:
- The Armour of Shadows - 40 pts

Does not replace a weapon.

- Ex Tenebris - 0 pts

Veteran Scout Sergeant only.

- The Raven Skull of Korvaad - 15 pts 

Does not replace a weapon.

- Raven´s Fury - 10 pts 
- Swiftstrike and Murder - 50 pts
  • One Veteran Scout Sergeant may be armed with Nihilus - 10 pts
  • Heroes of the Raven Guard: Detachments using Raven Guard Chapter Tactics gain access to the following HQ choices:

Raven Guard 3rd Company Captain

Pts WS BS S T W I A Ld Sv Unit Type Composition
Shadow Captain Shrike 170 7 5 4 4 3 6 3 10 3+ Jump Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Two Raven´s Talons
Range S AP Type
- 4 3 Melee, Master-crafted, Rending, Shred

Warlord Trait:

  • Angel of Death

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Independent Character
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • See, But Remain Unseen:' Shrike has theStealth and Infiltrate special rules. Before deploying, he may only join Jump Infantry units.

Red Scorpions Chapter Tactics

  • Purity Above All: Red Scorpions Veteran Sergeants in Tactical Squads may be armed with a narthecium at no additional cost. Models with a 4+ Sv in a unit including a model armed with a Narthecium gain Feel No Pain (4+), models with a 3+ Sv gain Feel No Pain (5+), models with a 2+ Sv gain Feel No Pain (6+).
  • Fortitude and Contempt: Models with Chapter Tactics (Red Scorpions) may re-roll failed Pinning tests, but cannot voluntarily Go to Ground and cannot be equipped with camo cloaks.
  • Legends of the Red Scorpions: Detachments and Formations using Red Scorpions Chapter Tactics gain access to the following Lord of War choices:

Chapter Master of the Red Scorpions

Pts WS BS S T W I A Ld Sv Unit Type Composition
Carab Culln 240 9 10 4 4 4 7 4 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Terminator armour
  • Teleport homer
  • Master-crafted storm bolter
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • Blade of the Scorpion
Range S AP Type
- User 2 Melee, Master-crafted

Warlord

  • Lord High Commander: Friendly models with the Space Marines faction have leadership 10.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Red Scorpions)
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Smash
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Proud to Live, Proud to Die: Carab Culln may never benefit from the Look Out, Sir rule. Carab Culln has the It Will Not Die special rule.

Chief Librarian of the Red Scorpions

Pts WS BS S T W I A Ld Sv Unit Type Composition
Sevrin Loth 220 pts 6t 5 4 4 3 4 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Force axe
  • Frag grenades
  • Krak grenades
  • Psychic Hood
  • The Armour of Selket:

Magister Sevrin Loth knows the Armour psychic power in addition to his other psychic powers.

Armour.... Warp Charge 1

Armour is a Blessing which targets the psyker. The psyker gains a 2+ Invulnerable save.

Special Rules:

  • Stubborn
  • Chapter Tactics
  • Independent Character
  • Fearless
  • Counter-attack
  • Psyker (Mastery Level 3)
  • Master Psyker: Models with this special rule can choose the result of their dice rolls when rolling psychic powers.
  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.

Psyker: Sevrin Loth generates his powers from the Biomancy',Telekinesis and Telepathy discipline.

Red Hunters Chapter Tactics

  • Mnemonic Redaction Protocols: Models with this special rule have the Adamantium Will special rule. Once per game at the beginning your turn, you may declare that a number of your units with Chapter Tactics (Red Hunters) equal to the current turn number will have one of the following special rules, until the beginning of their next turn.
- Counter-attack
- Monster Hunter
- Tank Hunters
- Hatred
- Skyfire
- Interceptor 

Salamanders Chapter Tactics

  • Bathed in Flame: Models with the Chapter Tactics (Salamanders) special rule have the Feel No Pain (4+) special rule against Wounds caused by flamer weapons (as defined in Warhammer 40,000: The Rules).
  • Molten Fury: Meltaguns, combi-meltas, multi-meltas and flamer weapons (as defined in Warhammer 40,000: The Rules) carried by a model with the Chapter Tactics (Salamanders) special rule have the Twin-linked special rule.
  • Heroes of the Salamanders: Detachments and Formations using Salamanders Chapter Tactics gain access to the following HQ choices:

Defender of the Final Vault Harath Shen

WS BS S T W I A Ld Sv Unit Type Composition
Harath Shen 180 pts 6 5 4 4 2 4 2 10 2+ Infantry (Character) 1 (Unique)


Wargear:

  • Plasma pistol
  • Power sword
  • Digital weapons

Warlord Trait:

  • Rites of War: All models in your Warlord´s Detachment can use his Leadership value in place of their own.

Special Rules:

  • Stubborn
  • Chapter Tactics (Salamanders)
  • Independent Character
  • Master of Chirugery: All models in a unit including a model with this special rule have the Feel No Pain (4+) special rule.
  • Pride of the Chapter: Harath Shen may re-roll any failed Look out, Sir rolls. In addition, whilst part of a friendly unit chosen from Codex: Space Marines or the Space Marine Siege Assault Vanguard army list with the Chapter Tactics (Salamanders) rule, the unit he is a part of adds +1 to its score in order to determine the result of an assault.

Salamanders Forgefather

Pts WS BS S T W I A Ld Sv Unit Type Composition
Vulkan He´stan 175 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • 'Bolt pistol
  • Frag grenades
  • Krak grenades
  • Gauntlet of the Forge

The Gauntlet of the Forge is a heavy flamer that incorporates a set of digital weapons.

  • Kesare´s Mantle

Kesare´s Mantle confers a 3+ Invulnerable save.

  • Spear of Vulkan
Range S AP Type
- +2 3 Melee, Master-crafted, Two-handed

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Salamanders)
  • Command Orders
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Forgefather: Any Thunderhammer carried by a model with the Chapter Tactics (Salamanders) special rule in the same formation or detachment as Vulkan He´stan gains the Master-crafted special rule.

The Winter Blade

WS BS S T W I A Ld Sv Unit Type Composition
Captain Pellas Mir´San 170 7 5 4 4 3 6 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • 'Bolt pistol
  • Frag grenades
  • Krak grenades
  • Close combat weapon
  • Combi-flamer
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Cinder Edge
Range S AP Type
- User 2 Melee, Master-crafted

Warlord Trait:

  • Unflinching Resolve

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Salamanders)
  • Command Orders
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Master Duellist: Any model fighting a model with this special rule in a challenge suffers a -1 To Hit modifier.

The Iron Dragon

WS BS S FA SA RA I A HP Unit Type Composition
Bray´arth Ashmantle 225 pts 6 5 6 13 12 10 4 5 4 Vehicle (Walker, Character)


Wargear:

  • Two Power fist
  • Storm bolter
  • Searchlight
  • Two dreadfire flamers
Range S AP Type
Template 5 4 Assault 1, Twin-linked
12" 8 1 Rapid Fire, Twin-linked

Warlord Trait:

  • Engine of Destruction: The army gains 1 Victory point for each enemy vehicle destroyed by your Warlord.

Special Rules:

  • Chapter Tactics (Salamanders)
  • Move Through Cover
  • It Will Not Die
  • Venerable: If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.
  • Dreadnought Squadron: Units with this special rule always count their name as being "Dreadnought Squadron" in addition to its true name.
  • Venerable Dreadnought and Dreadnought: Models with this special rule always count their name as being "Venerable Dreadnought" and "Dreadnought" in addition to its true name.
  • Wrought By Vulcan: Ignore the Armourbane, Melta, Rending and Lance special rules while rolling for armour penetration against a model with this special rule.
  • Fiery Rampage: Bray´arth Ashmantle may replace any number of his attacks with a singel Strength 5 AP 4 hit for each attack he forfeits.

Soul Drinkers Chapter Tactics

Modeled on the period between books 3 & 4, when they were still viable as a chapter.

  • Honor against Duty: Armies of the Imperium are Allies of Convenience with models with Chapter Tactics (Soul Drinkers). Cult Mechanicus & Skitarii are instead Come The Apocalypse allies.
  • Honor's Due:
    • A maximum of 10 models in any Soul Drinker army may be equipped with Terminator Armour or Cataphracti Terminator Armour. These models may never deploy by deep strike but may embark in a drop pod. If all Terminator models in Soul Drinker army are removed from play, the opponent gains d3 victory points.
    • Chaplains may not be taken in a Soul Drinker army, with the exception of Iktinos as detailed below.
    • Soul Drinkers may not take any vehicles of any kind with the exception of Drop Pods. If all drop pods are removed from play, the opponent gains d3 victory points.
    • Soul Drinkers may not be equipped with Grav Weapons or Centurion Warsuits.
    • Captains may not be upgraded to Chapter Masters in a Soul Drinker army.
  • Virtues of Autonomy: Scout Squads with Chapter Tactics (Soul Drinkers) do not have the And They Shall Know No Fear USR. Scout sergeants may be upgraded to veteran sergeants for free.
  • Psychic Harvest: Any Tactical, Scout or Assault squad of 10 models may take one Lexicanum in place of a Marine or Scout for +20 points instead of a heavy weapon or plasma pistol. This model becomes a level 1 Psyker but may only choose the Primaris power from Biomancy, Pyromancy or Telekinesis disciplines.
  • Glory from on high: On the turn they arrive from deep strike through a drop pod, models with Chapter Tactics (Soul Drinkers) may charge. Characters and models in Terminator Armour in the army also gain the Rage USR when charging from a drop pod.
  • Close order bolter drill: Soul Drinker models firing Boltguns (but not combi-bolters or bolt pistols) reroll to hit and gain the Relentless USR, but always count as making a disordered charge. This does not apply to special issue ammunition.
  • Legends of the Soul Drinkers:: Detachments using Soul Drinkers Chapter Tactics gain access to the following Characters:

Iktinos, Master of Sanctity

Pts WS BS S T W I A Ld Sv Unit Type Composition
Iktinos 165 5 5 4 4 3 5 3 10 2+/4++ Infantry (C) 1 Unique


Wargear:

  • Crozius Arcanum (Power Maul)
  • Artificer Armour
  • Plasma Pistol
  • Frag Grenades
  • Rosarius

A model armed with a Rosarius receives a 4+ invulnerable save. May be upgraded with a Jump Pack for +15 pts

Special rules:

  • Independent Character
  • Fearless
  • Zealot
  • Chapter Tactics: Soul Drinkers

Iktinos is a HQ choice and may be used in place of a Chaplain in any formation.

Warlord Trait:

  • Rites of War

Sarpedon, Abberant Master

Pts WS BS S T W I A Ld Sv Unit Type Composition
Sarpedon 325 5 5 6 6 3 7 2 10 3+ Beast (C) 1 Unique


Wargear:

  • Power Armour
  • Bolter
  • Frag Grenades
  • Psychic Hood
  • The Soulspear

The Soulspear is a close combat weapon which strikes at strength D.

  • Bionic Legs

Sarpedon's mutated form has been repaired frequently with bionic augments. This grants him a 5+ Feel No Pain.

Special rules:

  • Independent Character
  • Chapter Tactics: Soul Drinkers
  • Extremely Bulky
  • Relentless

Sarpedon may join infantry or jump infantry units, and may embark on a transport.

  • Psyker (Mastery Level 2)

Sarpedon knows the Terrify and Hallucination powers from the Telepathy Discipline and harnesses warp charges on a 3+. In addition before manifesting either power he may increase the warp charge cost by 1 to affect all other units in range.

Sarpedon is a Lord of War choice for a Soul Drinkers army, and no other Soul Drinker character may be your warlord if he is included. Warlord Trait:

  • Angel of Death

Space Sharks Chapter Tactics

  • Reavers of the Outer Darkness: Armies of the Imperium are Desperate Allies with models with Chapter Tactics (Space Sharks). All models with Chapter Tactics (Space Sharks) have the Fear special rule.
  • Blood In the Water: After the first round of combat models with Chapter Tactics (Space Sharks) gain +1 Attack until the combat ends.
  • Close Combat Specialists: Add the following options to Tactical Squads:
- *The entire squad may exchange Boltgun for a close combat weapon - 0 pts/model
- *The entire squad may take a close combat weapon in addition to their Boltgun - 1 pt/model
  • Legends of the Space Sharks:: Detachments using Space Sharks Chapter Tactics gain access to the following Lords of War choices:

Tyberos the Red Wake

Pts WS BS S T W I A Ld Sv Unit Type Composition
Tyberos 230 9 5 4 5 4 5 4 10 2+ Infantry (C) 1 Unique


Wargear:

  • Hunger (Lightning Claw)
  • Slake (Chain Fist)
  • Terminator Armour
  • Teleport Homer
  • Orbital Strike
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

Warlord Trait:

  • Savage Beyond All Reason: Your Warlord has the Preferred Enemy (Infantry) special rule.

Special rules:

  • Independent Character
  • They Shall Know No Fear
  • Rampage
  • Command Orders
  • Supreme Commander
  • Chapter Tactics (Space Sharks)
  • The Red Brethren: At the start of the game you may nominate a single Terminator Squad with Chapter Tactics (Space Sharks), armed with Lightning Claws, the chosen unit benefits from the Rampage special rule rather than +1 attack, after the first round of close combat. A formation or detachment which includes Tyberos may include a single Terminator Squad armed with Lightning Claws as a Troops choice.
  • Chapter Master: Models with this special rule always count their name as being "Chapter Master" in addition to their true name.

Star Phantoms Chapter Tactics

  • Orbital Wave: You may re-roll failed reserved rolls for units with Chapter Tactics (Star Phantoms). Any unit with Chapter Tactics (Star Phantoms) also confers this special rule to any transport it is embarked upon.
  • Hail of Destruction: Once per game at the start of any of your turns you may use this ability. For the remainder of this turn all units with Chapter Tactics (Star Phantoms) treat all their weapons with Rapid Fire, Assault, Salvo and Heavy Weapons as being twin-linked.
  • Heroes of the Space Phantoms: Detachments using Space Phantoms Chapter Tactics gain access to the following HQ choices:

Captain of the Star Phantoms 9th Company

Pts WS BS S T W I A Ld Sv Unit Type Composition
Zhrukhal Androcles 145 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 (Unique)


Wargear:

  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Power fist
  • Combi-melta

Warlord Trait:

  • Tenacity

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Master of the Devastator Company: Devastator Squads may be taken as Elites choices in a Detachment which includes a model with this special rule.

Ultramarines Chapter Tactics

  • Scions of Guilliman: If your army contains any Ultramarines units, you can choose to enact the Devastator Doctrine, Assault Doctrine and Tactical Doctrine (see Combat Doctrines above) once each per game. When one of these Combat Doctrines is enacted, all Ultramarines models in your army are affected.
  • Heroes of the Ultramarines: Detachments using Ultramarines Chapter Tactics gain access to the following HQ choices:

Ultramarines 2nd Comapny Captain

Pts WS BS S T W I A Ld Sv Unit Type Composition
Captain Sicarius 220 7 5 4 4 3 6 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Plasma pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Talassarian Tempest Blade
Range S AP Type
- User 2 Melee, Coup de Grâce

Coup de Grâce: Captain Sicarius may exchange all of his attacks for a single attack with +2 Strength and the Instant Death special rule.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Feel No Pain
  • Furious Charge
  • Independent Character
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Battle-forged Heroes: During deployment, choose one friendly Ultramarines Tactical Squad. It gains one of the following special rules for the duration of the battle: Counterattack, Infiltrate, Scout or Tank Hunters.
  • Surprise Attack: If Captain Sicarius is alive and on the Battlefield, you gain +1 to your Reserve Rolls.

Master-Iocum of the Marines Errant

Pts WS BS S T W I A Ld Sv Unit Type Composition
Anton Narvaez 180 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Power sword
  • Master-crafted plasma gun
  • The Actinic Halo

The Actinic Halo provides a 3+ invulnerable save. If this save is failed on the roll of a 1 then The Actinic Halo ceases to provide an invulnerable save.

Warlord Trait:

  • Rites of War

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Independent Character
  • Scout
  • Move Through Cover
  • Marines Errant Chapter Tactics: You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model.
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Dark Void Elite: All friendly Sternguard Veteran Squads and Vanguard Veteran Squads in an army that includes a model with this special rule have the Deep Strike special rule and do not scatter when arriving from Deep Strike reserve.

Ultramarines Master of Sanctity

WS BS S T W I A Ld Sv Unit Type Composition
Chaplain Cassius 120 pts 6 5 4 6 3 4 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Crozius arcanum
  • Rosarius
  • Infernus
Range S AP Type
24" 1 5 Rapid Fire, Master-crafted, Poisoned (2+)
Template 4 5 Assault 1, One Use Only

Warlord Trait:

  • Angel of Death

Special Rules:

  • Chapter Tactics (Ultramarines)
  • Independent Character
  • Preferred Enemy (Tyranids)
  • Zealot

Ultramarines 10th Company Veteran

WS BS S T W I A Ld Sv Unit Type Composition
Sergeant Tellion 50 pts 4 5 4 4 2 4 2 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Camo cloak
  • Sniper Rifle

'Warlord Trait:

  • Storm of Fire

Special Rules:

  • Stubborn
  • Squad Orders
  • Independent Character
  • Infiltrate
  • Move Through Cover
  • Stealth
  • Eye of Vengeance: Shots fired by Sergeant Telion (excluding Snap Shots) are always Precision Shots (see the Precision Shots special rule in Warhammer 40,000: The Rules).
  • Scout Sergeant: Sergeant Tellion may only join Scout Squads.
  • Legendary Mentor: Instead of shooting Sergeant Tellion may give all Scouts in his unit BS 5 until the end of the turn.
  • Master Marksman: Sergeant Tellion counts his sniper rifle as being range 36" and Heavy 2.

Sergeant Chronus

WS BS S T W I A Ld Sv Unit Type Composition
Sergeant Chronus 50 pts 4 5 4 4 2 4 2 8 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Servo-arm

Special Rules:

  • Stubborn
  • Chapter Tactics (Ultramarines)
  • Ultramarines Tank Commander: When adding Sergeant Chronus to your army, you must also take a single Rhino, Razorback, Predator, Whirlwind, Vindicator, Hunter, Stalker, Land Raider, Land Raider Crusader or Land Raider Redeemer, paying the points cost listed on that vehicle’s datasheet as well as the 50 points for Sergeant Chronus. The chosen vehicle is a character and has Ballistic Skill 5. In addition, it has the It Will Not Die special rule and ignores the effects of Crew Shaken and Crew Stunned results.

If the tank is Wrecked or suffers an Explodes! result, Sergeant Chronus is treated as a passenger. (Note that if the vehicle does not have an Access Point, he will have to perform an emergency disembarkation). Assuming Sergeant Chronus survives his vehicle’s destruction, he uses his own characteristic profile and special rules as normal from that point on.

Confessor of the Howling Griffons

WS BS S FA SA RA I A HP Unit Type Composition
Chaplain Dreadnought Titus 170 pts 5 5 6 12 12 10 4 4 3 Vehicle (Walker, Character)


Wargear:

  • Dreadnought close combat weapon
  • Storm bolter
  • Twin-linked Lascannon
  • Searchlight
  • Smoke launchers
  • Extra armour

Special Rules:

  • Chapter Tactics (Ultramarines)
  • Move Through Cover
  • Hatred
  • Howling Griffon Chapter Tactics: You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model.
  • Litany of Hate: Models with the Chapter Tactics (Ultramarines) special rule within 12" of a model with this special rule gain the Zealot special rule.
  • Venerable: If a Venerable Dreadnought suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.
  • Chaplain: Models with this special rule always count their name as being "Chaplain" in addition to their true name.
  • Venerable Dreadnought and Dreadnought: Models with this special rule always count their name as being "Venerable Dreadnought" and "Dreadnought" in addition to its true name.

The Hero of the Askerlon Plains

Pts WS BS S T W I A Ld Sv Unit Type Composition
Captain Tarnus Vale 140 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Plasma pistol
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Melta bombs
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Master-crafted chainsword

Warlord Trait:

  • Storm of Fire

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (Ultramarines)
  • Command Orders
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Independent Character
  • Fire Angels Chapter Tactics: You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Tank Hunters
  • Master Gunner: Any friendly vehicle with the (Tank) sub-type in which Captain Vale is being transported gains Ballistic Skill 5 and the Tank Hunters special rule.

The Stormbreaker

Pts WS BS S T W I A Ld Sv Unit Type Composition
Captain Mordaci Blaylock 180 7 5 4 5 3 6 3 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Terminator armour
  • Storm bolter
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Foe Ripper
Range S AP Type
- x2 2 Melee, Armourbane, Unwieldy, Shred, Master-crafted

Warlord Trait:

  • Champion of Humanity

Special Rules

  • Fearless
  • Chapter Tactics (Ultramarines)
  • Command Orders
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Independent Character
  • Nova Marines Chapter Tactics: You may not include any Unique named characters with the Chapter Tactics (Ultramarines) special rule without this special rule in the same army as this model.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.
  • Termination Imminent: Friendly Terminator Squads with Ultramarines Chapter Tactics have the Objective Secured special rule. Models with the Objective Secured special rule can claim an objective while an enemy unit is within 3" unless that unit also has the Objective Secured special rule.
  • Nobles of the Ultramarines: Detachments using Ultramarines Chapter Tactics gain access to the following HQ choices:

Tyrannic War Veteran Squad

WS BS S T W I A Ld Sv Unit Type Composition
Tyrannic War Veteran 100 pts 5 5 4 4 1 4 2 10 3+ Infantry 4 Tyrannic War Veterans, 1 Tyrannic War Veteran Sergeant
Tyrannic War Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Hellfire Bolters
Range S AP Type
24" 1 5 Rapid Fire, Poisoned (2+)

  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics (Ultramarines)
  • They Shall Know No Fear
  • Combat Squads
  • Preferred Enemy (Tyranids)
  • Hatred (Tyranids)
  • Squad Orders (Tyrannic War Veteran Sergeant only)

Options

  • May include up to five additional Tyrannic War Veterans - 20 pts/model
  • Tyrannic War Veteran Sergeant may take melta bombs - 5 pts
  • Unless armed with jump packs, the unit may take one of the following transports as a dedicated transport:
- Rhino
- Razorback
- Land Raider
- Land Raider Crusader
- Land Raider Redeemer
- Drop Pod
  • Legends of the Ultramarines: Detachments using Ultramarines Chapter Tactics gain access to the following Lords of War choices:

Chapter Master of the Ultramarines

Pts WS BS S T W I A Ld Sv Unit Type Composition
Marneus Calgar 280 9 10 4 4 4 7 4 10 2+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Power sword
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.
  • Two Gauntlets of Ultramar
Range S AP Type
- 8 2 Melee
24" 4 2 Assault 2

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Chapter Master: Models with this special rule always count their name as being "Chapter Master" in addition to their true name.
  • Master Tactician: If Marneus Calgar is your Warlord, you may enact multiple Combat Doctrines in a single turn.

Warlord Trait:

  • God of War: Marneus Calgar may choose his Warlord Trait instead of rolling for it.

Options:

  • May replace frag and krak grenades with the Armour of Antilochus and a teleport homer - 15 pts

The Armour of Antilochus is a suit of Terminator armour that does not prevent Sweeping Advances.

Ultramarines Master of Arcana

Pts WS BS S T W I A Ld Sv Unit Type Composition
Chief Librarian Tigurius 180 pts 6 5 4 4 3 4 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • The Hood of Hellfire

The Hood of Hellfire is a psychic hood. Furthermore, it enables Tigurius to re-roll failed Psychic tests.

  • The Rod of Tigurius
Range S AP Type
- 6 4 Melee, Concussive, Force, Master-crafted, Soul Blaze

Special Rules:

  • They Shall Know No Fear
  • Chapter Tactics
  • Independent Character
  • Psyker (Mastery Level 3)
  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.

Psyker:

Chief Librarians may choose any 3 powers from the Biomancy, Daemonology, Divination, Pyromancy, Telekinesis and Telepathy discipline.

White Scars Chapter Tactics

  • Born in the Saddle: White Scars models with the Bike unit type have the Skilled Rider Furious Charge and Hit And Run special rules and add 1 to their Strength when resolving hits caused by the Hammer of Wrath special rule.
  • Fight on the Move: White Scars models have the Relentless special rule.
  • Relics of the Ghogoris: White Scars models replace access to the Chapter Relics list with access to the Relics of the Ghogoris list. Only one of each relics of Ghogoris may be taken in each army. A model can replace one weapon with one of the following:
- The Glaive of Vengeance - 30 pts
- The Hunter´s Eye - 50 pts
- Mantle of the Stormseer - 20 pts
- Scimitar of the Great Khan - 25 pts 
- Wrath of the Heavens - 25 pts
  • Heroes of the White Scars: Detachments using White Scars Chapter Tactics gain access to the following HQ choices:

Kor´sarro Khan

Pts WS BS S T W I A Ld Sv Unit Type Composition
Kor´sarro Khan 120 7 5 4 4 3 5 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Moonfang
Range S AP Type
- User 3 Melee, Rending, Lethal Stroke

Lethal Stroke: When attacking with a weapon that has this special rule, a To Wound roll of 6 is resolved with the Instant Death special rule.

Warlord Trait:

  • Legendary Fighter

Your army gains 1 Victory Point for each enemy character slain by your Warlord in a challenge.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics (White Scars)
  • Command Orders
  • Furious Charge
  • Independent Character
  • Scout
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Options:

  • May take Moondrakkan - 25 pts

Moondrakkan is a Space Marine bike that makes D3 Hammer of Wrath attacks instead of 1.

Orders

Squad Orders

Any model with this special rule, may attempt to make a unit order once per game during your shooting phase. To issue a unit order select one of the special rules listed below and take a leadership test using ordering model´s leadership, if successful the ordering model´s unit gains the selected special rule until the start of the next friendly shooting phase.

Unless otherwise specified, all Veteran Sergeants have the Squad Orders special rule.

- Counter-attack
. Fleet
. Furious Charge
. Hit and Run
. Interceptor 
. Split Fire

Command Orders

Models with this special rule may attempt to make a command order once per shooting phase. To issue a command order select one of the special rules listed below, then select a unit with the same chapter tactics as the model issuing the order within 12” to receive the special rule. Take a leadership test using ordering model´s leadership, if successful the selected unit gains the selected special rule until the start of the next friendly shooting phase.

- Counter-attack
- Fleet
- Furious Charge
- Hit and Run
- Interceptor
- Split Fire
- Monster Hunter
- Tank Hunters
- Fearless
  • Note: A retreating unit, which receives the Fearless special rule automatically passes Regroup tests.

Supreme Commander

Any command order issued by a model with this special rule affects all eligible units within 12" rather than a single unit.

Combat Doctrines

Unchanged from vanilla codex.

Combat Squads

At the start of the game, the player may choose to separate any full-strength units into two different units of the same size. These units may not join together at any point in the game. Two Combat Squads that were originally part of the same unit may be embarked on the same vehicle. If joined by an Attack Bike, Space Marine Bike squads split into one four man squad and one five man squad.

Warlord Traits

Unchanged from vanilla codex.

Detachments and Formations

Space Marines may only be taken in the following detachments and formations in addition to the Combined Arms Detachment and the Allied Detachment.

Detachments

Gladius Strike Force

Compulsory:

  • 1+ of the following:
- Battle Demi-Company 
- Battle Company

Optional:

  • 1+ of the following:
- 1st Company Task Force
- 10th Company Task Force
- Chapter Headquarters
- Libarius Conclave
- Command Tanks
- Land Raider Spearhead
- Storm Wing
- Anti-Air Defence Force
- Armoured Task Force
- Suppression Force
  • 0+ of the following:
- 1 Tactical Squad
- 1 Eliminator Squad
- 1 Assault Squad 
- 1 Bike Squad
- 1 Attack Bike Squad
- 1 Devastator Squad
- 1 Decimator Squad

Restrictions:

None.

Command Benefits

None.

Formations

Chapter Headquarters

  • 1 Chapter Master
  • 1 Honour Guard squad

Restrictions: None.

Special Rules: None.

Librarius Conclave

  • Formation
  • 3-5 Librarians

Restrictions: None.

  • Special Rules:

Empyrian Communication: Captains and Chapters Masters within 12" of a model from this formation increase the range of their Orders to 24".

Battle Company

  • Formation
  • 2 Battle Demi-Companies
  • 0-1 Rhino Primaris
  • 0-1 Damocles Rhino

Restrictions:

  • This formation must include 1 Captain and 1 Chaplain and no more than 1 Command Squad.
  • The Captain in this formation may not take the Lord Executioner or Master of the Recruits special rules.

Special Rules: Ideal Mission Commander: If the Captain in this formation is your Warlord then he may re-roll his Warlord Trait.

  • Coordinated Assault: All models in this formation have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.

Command Tanks

  • 1 Land Raider Excelsior
  • 1 Rhino Primaris

Restrictions: None.

  • Special Rules:

Data Augurs: While this formation´s Land Raider Excelsior is within 12" of this formation´s Rhino Primaris the Land Raider Excelsior adds +1 to its Ballistic Skill.

Battle Demi-Company

  • Formation:
  • 1 Captain or Chaplain
  • 0-1 Command Squad
  • 3 Tactical Squads
  • 0-1 Assault Squad
  • 0-2 Bike Squads
  • 0-1 Attack bike Squad
  • 0-1 Devastator Squad
  • 0-3 Decimator Squads
  • 0-1 Land Speeder Squadrons
  • 0-1 Dreadnought Squadrons

Restrictions:

This Formation must include exactly 1 Sergeant or Veteran Sergeant in a Bike Squad, Eliminator Squad or Assault Squad and exactly 1 Sergeant or Veteran Sergeant in a Devastator Squad or Decimator Squad. This Formation must include 27 Tactical Marines, 9 Assault Marines and 9 Devastators. Note that each Attack Bike counts as two Assault Marines.

Speial Rules

  • Objective Secured: All non-vehicle units within this formation have the Objective Secured special rule. A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule.
  • Tactical Flexibility: For each Battle Demi-company your army includes, you can choose to enact any one of the three Combat Doctrines once per game. When the Doctrine is enacted, all models in your army with the Chapter Tactics special rule that are part of a formation with Demi-company in its name are affected.

Land Raider Spearhead

  • Formation:
  • 3 units with Land Raider in their name in any combination.
  • Restrictions:

None.

  • Special Rules:

An Unstoppable Force: Models from this Formation ignore Crew Shaken, Crew Stunned, Weapon Destroyed and Immobilised results on the Vehicle Damage table as long as they are within 6" of at least one other model from this Formation when the roll is made.

Giant Slayers: Models in this Formation can re-roll failed To Wound rolls or armour penetration rolls when shooting at gargantuan creatures, super-heavy vehicles or buildings that have the Mighty Bulwark special rule.

Storm Wing

  • Formation:
  • 1 Stormraven Gunship
  • 2 Stormtalon Gunships

Restrictions: None.

  • Special Rules:

Data Link Online: As long as at least one Stormtalon from this Formation has not been completely destroyed, the Formation’s Stormraven Gunship has the Strafing Run special rule.

Airborn Formation: When making Reserve Rolls, make a single roll for this entire Formation. On a successful Reserves Roll, all of the units in this Formation arrive from Reserve.

Anti-Air Defence Force

  • Formation:
  • 1 unit of Hunters
  • 1 unit of Stalkers

Restrictions: The unit of Stalkers must consist of at least 2 models.

  • Special Rules:

Target Locked: If a Hunter from this Formation causes a hit on an enemy Flyer or Flying Monstrous Creature when firing its skyspear missile launcher, all Stalkers in this Formation add 1 to their Ballistic Skill until the end of the phase when firing at that same target unit.

Armoured Task Force

  • Formation:
  • 1 Techmarine
  • 0-3 Units of Thunderfire Cannons
  • 3-5 Units of Vindicators, Predators and Whirlwinds in any combination.

Restrictions: None.

  • Special Rules:

Wrath of the Machine Spirits: Units from this Formation gain Preferred Enemy while within 6" of another unit from this formation.

Aegis of the Omnissiah: The Techmarine and Techmarine Gunners from this Formation have a +1 bonus when making Blessings of the Omnissiah rolls to repair vehicles from this Formation.

Suppression Force

  • Formation:
  • 1 unit of Whirlwinds
  • 1 unit of Land Speeders

Restrictions: The unit of Whirlwinds must consist of at least 2 models.

  • Special Rules:

Target Location Locked: The Land Speeder unit from this Formation may nominate one enemy unit within 18" and line of sight at the start of your shooting phase, during this phase, while shooting at the nominated unit, Whirlwinds from this formation have infinite range and may re-roll To Hit.

1st Company Task Force

  • Formation:
  • 3-5 units in any combination from the following list:
- Terminator Squad
- Sternguard Veteran Squad
- Vanguard Veteran Squad

Restrictions: None.

  • Special Rules:

Extremis Level Threat: Nominate one enemy unit at the start of the game, units from this formation have Preffered Enemy (Nominated unit).

Fear

10th Company Task Force

  • Formation:
  • 3-5 units in any combination from the following list:
- Scout Squad 
- Scout Bike Squad
  • 0-1 Sergeant Telion

Restrictions:

Scout Bike Squads in this Formation must be equipped with cluster mines.

Special Rules:

  • Concealed Positions: Each unit from this Formation that deploys using the Infiltrate rule and does not have the Stealth special rule is Concealed. A Concealed unit has the Stealth special rule until it Moves, Runs, Turbo Boosts, Charges or Falls Back, at which point it immediately loses the Stealth special rule for the rest of the battle.
  • The Trap is Sprung: During the first game turn, all units from this Formation have the Precision Shots special rule.

Armoury of the Space Marines

Ranged Weapons

Range S AP Type
*Hurricane bolter 24" 4 5 Salvo 3/6, Twin-linked
*Storm bolter 24" 4 5 Assault 2
*Plasma pistol 12" 7 3 Pistol, Gets Hot
*Plasma gun 24 7 3 Rapid Fire, Gets Hot
*Plasma cannon 36 7 3 Salvo 1/2, Blast, Gets Hot
*Grav-pistol 12 * 2 Pistol, Concussive, Graviton
*Grav-gun 18 * 2 Salvo 1/2, Concussive, Graviton
*Grav-cannon 24 * 2 Salvo 2/3, Concussive, Graviton
*Heavy bolter 36 5 4 Salvo 2/3, Shred
*Meltagun 12 8 1 Rapid Fire
*Multimelta 24 8 1 Heavy 1, Melta
*Missile launcher Ammunition Options
- Krak missile 48 8 2 Heavy 1,
- Frag missile 48 4 4 Heavy 1, Blast
- Flakk missile 48 8 2 Heavy 1, Skyfire
*Cyclone missile launcher
- Krak missile 48 8 2 Heavy 1,
- Frag missile 48 4 4 Heavy 1, Blast
*Lascannon 48" 9 2 Heavy 1

Ammunition Options: Note down on your army list which of the three options (krak missile, frag missile and flakk missile) you wish to have.

Armour

  • Artificer Armour: Artificer armour confers a 2+ Armour Save.
  • Decimator Armour: Decimator armour confers a 2+ Armour Save. A model armed with Decimator armour changes their unit type to Monster, as described in the Warhammer 40,000: The Rules. A model upgraded to have Decimator armour increases their Strength, Toughness and Wounds characteristics by 1. (these bonuses are already included in the profiles of models that have Decimator armour as part of their standard wargear).
  • Terminator Armour: Terminator armour confers a 2+ Armour Save and a 5+ invulnerable save. Models in Terminator armour have the Bulky, Deep Strike and Relentless special rules, and may not make Sweeping Advances. A model upgraded to have Terminator armour increase their Toughness characteristic by 1. (this bonus is already included in the profiles of models that have Terminator armour as part of their standard wargear).

Chapter Relics

  • The Armor Indomitus (40 pts): Base save is 2+/5++

Forces of the Adeptus Astartes

HQ

Captain

Pts WS BS S T W I A Ld Sv Unit Type Composition
Captain 100 7 5 4 4 3 6 3 10 3+ Infantry (Character) 1 Captain


Wargear:

  • Bolt pistol
  • Chainsword
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Independent Character
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Options

  • May replace chainsword with relic blade - 20 pts
Range S AP Type
- +2 3 Melee, Two-handed

  • May take Artificer Armour - 30 pts

Artificer Armour changes the model´s Sv to 2+.

  • May take a storm shield - 15 pts
  • Unless armed with Terminator armour or Decimator armour may select items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace his bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and power sword - 40 pts
  • May replace power sword with relic blade - 5 pts
  • If armed with Terminator armour may only take items from the Terminator Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace bolt pistol, chainsword and krak and frag grenades with Decimator armour and one of the following:
- Hurricane bolter and twin-linked heavy bolter - 90 pts
- Twin-linked flamer, ironclad assault launchers, two siege drills - 80 pts
  • May replace twin-linked heavy bolter with twin-linked lascannon - 10 pts
  • May replace twin-linked heavy bolter with grav-cannon - 15 pts
  • May replace ironclad assault launchers with storm bolter - 10 pts
  • May replace twin-linked flamer with meltagun - 5 pts
  • May replace hurricane bolter with missile launcher with 1/2/3 ammunition types - 0/5/10 pts
  • If armed with Decimator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.
  • May take one of the following special rules:
- Master of the Fleet - 40 pts

This is a unique special rule, you may not include multiple models in your army with this special rule. While a model with this special rule is alive you may re-roll failed reserve rolls.

- Master of the Arsenal - 15 pts

This is a unique special rule, you may not include multiple models in your army with this special rule. Your army includes an ammunition dump which must be placed at the same time as any other fortifications. Models within 2" of an ammunition dump re-roll failed To Hit rolls of 1 in the Shooting phase. A model in cover behind an ammunition dump has a 5+ cover save.

- Lord Executioner - 30 pts

This is a unique special rule, you may not include multiple models in your army with this special rule. Models with this special rule have the Rampage special rule.

- Master of the Relics - 10 pts

This is a unique special rule, you may not include multiple models in your army with this special rule. You may include any number of models with the Relic Pattern special rule.

- Master of the Recruits - 10 pts

This is a unique special rule, you may not include multiple models in your army with this special rule. All units in a detachment including a model with this special rule gain Ld 8 unless their leadership would normally be higher and the Acute Senses special rule.

Librarian

WS BS S T W I A Ld Sv Unit Type Composition
Librarian 65 pts 5 5 4 4 2 4 2 10 3+ Infantry (Character) 1 Librarian


Wargear:

  • Bolt pistol
  • Force weapon
  • Frag grenades
  • Krak grenades
  • Psychic hood

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Psyker (Mastery Level 1)
  • Stubborn

Psyker: A Librarian generates his powers from the Biomancy, Daemonology (Santic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Options:

  • May be upgraded to Psyker (Mastery Level 2) - 25 pts
  • Unless armed with Terminator armour may take items from the Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace bolt pistol and frag and krak grenades with Terminator armour - 25 pts
  • If armed wtih Terminator armour may take one of the following:
- Storm bolter - 5 pts
- Combi-flamer - 5 pts
- Combi-melta or -plasma - 10 pts
- Storm shield - 10 pts
  • If armed with Terminator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.

Techmarine

WS BS S T W I A Ld Sv Unit Type Composition
Techmarine 65 pts 4 5 4 4 2 4 2 9 2+ Infantry (Character) 1 Techmarine
Servitor 3 3 3 3 1 3 1 8 4+ Infantry


Wargear:

  • Techmarine
  • Bolt pistol
  • Power axe
  • Frag grenades
  • Krak grenades
  • Servo-arm
  • Servitor
  • Servo-arm

Special Rules:

  • Techmarine
  • Chapter Tactics
  • Stubborn
  • Independent Character
  • Blessings of the Omnissiah: In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add +1 for each Servitor with a servoarm in his unit. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.
  • Bolster Defences: After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by 1 for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.
  • Servitors
  • Mindlock: Unless it also contains a TechMarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a roll of a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.

Options:

  • Techmarine
  • May replace servo-arm with one of the following:
- Conversion beamer - 20 pts 
- Servo-harness - 25 pts
  • May take items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace Independent Character with up to five Servitors - 10 pts/model
  • Servitor
  • Up to two Servitors may replace their servo-arm with one of the following:
- Heavy bolter - 5 pts/model
- Multi-melta - 0 pts/model 
- Plasma cannon - 15 pts/model

Chaplain

WS BS S T W I A Ld Sv Unit Type Composition
Chaplain 70 pts 6 5 4 4 2 4 2 10 3+ Infantry (Character) 1 Chaplain


Wargear:

  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Crozius arcanum
  • Rosarius

Special Rules:

  • Chapter Tactics
  • Independent Character
  • Zealot

Options:

  • May replace bolt pistol with one of the following:
- Boltgun - 0 pts
- Power fist - 25 pts
  • May take items from the Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace bolt pistol and frag and krak grenades with Terminator armour and storm bolter - 30 pts
  • May replace storm bolter with one of the following:
- Combi-flamer - 0 pts
- Combi-melta or -plasma - 5 pts
  • A Chaplain in Terminator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.

Damocles Rhino

BS FA SA RA HP Unit Type Composition
Damocles Rhino 60 4 11 11 10 3 Vehicle (Tank) 1 Damocles Rhino


Wargear:

  • Locator beacon
  • Searchlight
  • Smoke launchers
  • Storm bolter
  • Comms Relay

You may re-roll Reserves rolls.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.

Options:

  • May take items from the Space Marines Vehicle Equipment list.

Rhino Primaris

BS FA SA RA HP Unit Type Composition
Rhino Primaris 100 pts 4 11 11 10 3 Vehicle (Tank, Transport) 1 Rhino Primaris


Wargear:

  • Twin-linked plasma gun
  • Searchlight
  • Smoke launchers
  • Servo-skull Hub: At the start of each of your shooting phases, you can select one friendly unit within 12" of this model and immediately apply one of the following effects:
- Targeting Data Skull: The targeted unit can fire Snap Shots using Ballistic Skill 2. 
- Repair Skull: The targeted vehicle has the It Will Not Die special rule. 
- Vox Skull: The targeted unit changes its leadership value to 10. 
  • Orbital Array

At the start of each of your turns after the first if this vehicle is on the battlefield you can choose to Coordinate Reinforcements or once per game, call an Orbital Strike. To Coordinate Reinforcements, select one friendly unit in Reserves, the unit automatically arrives from Reserves this turn.

Range S AP Type
Orbital strike Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.

Special Rules:

  • Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.

Transport:

  • Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: None.
  • Access Points: The Rhino Primaris has one Access Point on each side of the hull and one at the rear.

Options:

  • May take items from the Space Marines Vehicle Equipment list.

Troops

Tactical Squad

WS BS S T W I A Ld Sv Unit Type Composition
Tactical Marine 65 pts 4 4 4 4 1 4 1 8 3+ Infantry 4 Tactical Marines, 1 Tactical Sergeant
Tactical Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character)
Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • Stubborn
  • Combat Squads
  • Squad Orders (Veteran Sergeant only)

Options

  • May include up to five additional Tactical Marines - 13 pts/model
  • If the squad numbers less than ten models, one Space Marine may take one item from either the Special Weapons or Heavy Weapons list.
  • If the squad numbers ten models, one Tactical Marine may take one item from either the Special Weapons list, and other Tactical Marine may take one item from the Heavy Weapons list.
  • May upgrade Tactical Seargent to Veteran Sergeant - 15 pts
  • Tactical Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
  • Tactical Sergeant or Veteran Sergeant may take melta bombs - 5 pts
  • Tactical Sergeant or Veteran Sergeant may take a teleport homer - 5 pts
  • The unit may take one of the following transports as a dedicated transport:
- Rhino 
- Razorback 
- Drop Pod

Scout Squad

WS BS S T W I A Ld Sv Unit Type Composition
Scout 45 pts 3 3 4 4 1 4 1 7 4+ Infantry 4 Scouts, 1 Scout Sergeant
Scout Sergeant 3 3 4 4 1 4 2 7 4+ Infantry (Character)
Veteran Scout Sergeant 5 5 4 4 1 4 2 10 4+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • Stubborn
  • Combat Squads
  • Infiltrate
  • Move Through Cover
  • Scout

Options

  • May include up to five additional Scouts - 9 pts/model
  • The entire squad may take camo cloaks - 2 pts/model
  • Any model may replace its boltgun with Space Marine shotgun and close combat weapon - 0 pts/model
  • Any model may replace its boltgun with a sniper rifle - 1 pt/model
  • One Scout may replace boltgun with one of the following:
- Heavy bolter - 8 pts
- Heavy bolter with hellfire shells - 15 pts
- Missile launcher with 1/2/3 ammunition types - 13/17/20 pts
  • May upgrade Scout Seargent to Veteran Sergeant - 15 pts
  • Scout Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
  • Scout Sergeant or Veteran Sergeant may take melta bombs - 5 pts
  • Scout Sergeant or Veteran Sergeant may take a teleport homer - 5 pts
  • The unit may take a Land Speeder Storm as a Dedicated Transport.

Elites

Command Squad

80 pts

WS BS S T W I A Ld Sv Unit Type Composition
Veteran 80 pts 5 5 4 4 1 4 2 10 3+ Infantry 5 Veterans
Company Champion 7 5 4 4 1 4 2 10 3+ Infantry (Character)
Apothecary 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Bolt pistol
  • Chainsword
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • They Shall Know No Fear
  • Squad Orders (Company Champion only)
  • Honour or Death (Company Champion only): A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.

Options

  • One Veteran may take a company standard - 15 pts

Friendly models with the same Chapter Tactic as the model carrying the company standard may re-roll failed Morale checks, pinning tests and Fear tests while within 12" of a the model armed with a company standard.

  • Any model may take items from the Melee Weapons and/or Ranged Weapons lists.
  • One Veteran may be upgraded to Company Champion, replacing his chainsword with a power weapon and combat shield - 40 pts
  • One Veteran may be upgraded to an Apothecary, taking a narthecium - 15 pts

Models with a 4+ Sv in a unit including a model armed with a Narthecium gain Feel No Pain (4+), models with a 3+ Sv gain Feel No Pain (5+), models with a 2+ Sv gain Feel No Pain (6+).

  • The entire squad may take one of the following:
- Space Marine bikes - 40 pts 
- Jump packs - 20 pts 
  • Any Veteran may take melta bombs - 5 pts
  • Any Veteran may take a storm shield - 10 pts
  • The unit may take one of the following:
- Rhino 
- Razorback 
- Drop Pod

Eliminator Squad

WS BS S T W I A Ld Sv Unit Type Composition
Assault Marine 165 pts 4 4 5 5 2 4 1 8 2+ Monstrous Creature 3 Eliminators
Sergeant 4 4 5 5 2 4 2 8 2+ Monstrous Creature (Character)
Veteran Sergeant 165 pts 5 5 5 5 2 4 2 10 2+ Monstrous Creature (Character)


Wargear

  • Twin-linked flamer
  • Ironclad assault launchers
  • Two siege drills

Special Rules

  • Chapter Tactics
  • Fearless
  • Squad Orders (Veteran Sergeant only)
  • Very Bulky

Options

  • May include up to five additional Assault Marines - 55 pts/model
  • Any model may replace its Ironclad assault launchers with a hurricane bolter - 5 pts/model
  • Any model may replace its twin-linked flamer with a twin-linked meltagun - 10 pts/model
  • One Assault Marine may be upgraded to one of the following:
- Sergeant - 0 pts
- Veteran Sergeant - 20 pts
  • Sergeant or Veteran Sergeant may take an omniscope - 5 pts
  • The unit may take one of the following transports as a dedicated transport:
- Land Raider 
- Land Raider Redeemer 
- Land Raider Crusader
- Dreadnought Drop Pod

Vanguard Veteran Squad

WS BS S T W I A Ld Sv Unit Type Composition
Vanguard Veteran 90 pts 5 5 4 4 1 4 2 10 3+ Infantry 4 Vanguard Veterans, 1 Vanguard Veteran Sergeant
Vanguard Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • They Shall Know No Fear
  • Combat Squads
  • Fleet
  • Squad Orders (Vanguard Veteran Sergeant only)
  • Heroic Intervention: A unit with this special rule ignores the penalty for disordered charges.

Options

  • May include up to five additional Vanguard Veterans - 14 pts/model
  • Any model may take melta bombs - 5 pts/model
  • Any model may take items from the Melee Weapons and/or Ranged Weapons lists.
  • The Veteran Sergeant may replace chainsword with relic blade - 15 pts
  • The entire squad may take jump packs - 4 pts/model
  • Unless armed with jump packs, the unit may take one of the following transports as a dedicated transport:
- Rhino 
- Razorback 
- Drop Pod

Sternguard Veteran Squad

WS BS S T W I A Ld Sv Unit Type Composition
Sternguard Veteran 120 pts 5 5 4 4 1 4 2 10 3+ Infantry 4 Vanguard Veterans, 1 Vanguard Veteran Sergeant
Vanguard Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Boltgun with special issue ammunition
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • They Shall Know No Fear
  • Combat Squads
  • Squad Orders (Sternguard Veteran Sergeant only)

Options

  • May include up to five additional Sternguard Veterans - 20 pts/model
  • Any model may take items from the Ranged Weapons list.
  • Two Sternguard Veterans may each take one item from either the Special Weapons or the Heavy Weapons list.
  • Sternguard Veteran Sergeant may replace bolt pistol and/or boltgun with one of the following:
- Chainsword - 0 pts
- Lightning claw or power weapon - 15 pts 
- Power fist - 25 pts
  • Sternguard Veteran Sergeant may take melta bombs - 5 pts
  • Unless armed with jump packs, the unit may take one of the following transports as a dedicated transport:
- Rhino 
- Razorback 
- Drop Pod

Contemptor Dreadnought Squadron

WS BS S FA SA RA I A HP Unit Type Composition
Contemptor Dreadnought 175 pts 5 4 6 13 12 10 4 4 3 Vehicle (Walker, Character) 1 Contemptor Dreadnought


Wargear:

  • Smoke launchers
  • Twin-linked heavy bolter
  • Storm bolter
  • Power fist

Special Rules:

  • Chapter Tactics
  • Move Through Cover
  • Fleet
  • Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
  • Atomantic Shielding: A model with this special rule has a 5+ invulnerable save against ranged attacks and a 6+ invulnerable save against melee attacks.

Options:

  • May add up to two additional Contemptor Dreadnoughts - 175 pts/model
  • Any Contemptor Dreadnought may replace twin-linked heavy bolter with one of the following:
- Power fist and storm bolter - 0 pts
- Twin-linked autocannon - 5 pts/model 
- Multi-melta - 10 pts/model 
- Plasma cannon - 10 pts/model 
- Kheres Pattern assault cannon - 15 pts/model 
Range S AP Type
24" 6 4 Heavy 6, Rending

- Twin-linked assault cannon - 15 pts/model 
- Heavy conversion beamer - 30 pts/model 
Range S AP Type
Up to 18" 6 - Heavy 1, Large Blast, Divert Power
18" to 42" 8 4 Heavy 1, Large Blast, Divert Power
42" to 72" 10 1 Heavy 1, Large Blast, Divert Power

Divert Power: This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.
  • Any Contemptor Dreadnought may replace power fist and storm bolter with one of the following:
- Chainfist and storm bolter - 15 pts/model 
- Multi-melta - 10 pts/model 
- Twin-linked autocannon - 10 pts/model 
- Plasma cannon - 15 pts/model  
- Kheres Pattern assault cannon - 25 pts/model 
  • Any Contemptor Dreadnought may replace storm bolter with a Heavy flamer - 10 pts/model
  • Any Contemptor Dreadnought may take a searchlight - 1 pt/model
  • Any Contemptor Dreadnought may take extra armour - 5 pts/model
  • Any Dreadnought may take a cyclone missile launcher - 35 pts/model

Dreadnought Squadron

WS BS S FA SA RA I A HP Unit Type Composition
Dreadnought 100 pts 4 4 6 12 12 10 4 4 3 Vehicle (Walker, Character) 1 Dreadnought
Venerable Dreadnought 5 5 6 12 12 10 4 4 3 Vehicle (Walker, Character)
Ironclad Dreadnought 4 4 6 13 13 10 4 4 3 Vehicle (Walker, Character)


Wargear:

  • Dreadnought and Venerable Dreadnought:
  • Searchlight
  • Multi-melta
  • Storm bolter
  • Power fist
  • Ironclad Dreadnought:
  • Power fist
  • Storm bolter
  • Seismic hammer
  • Meltagun
  • Extra armour
  • Searchlight
  • Smoke launchers

Special Rules:

  • Venerable: (Venerable Dreadnought only) If a model with this special rule suffers a penetrating hit, you can make your opponent re-roll the result on the Vehicle Damage table. You must accept the second roll, even if it is worse than the first.
  • Dreadnought: Models with this special rule always count their name as being "Dreadnought" in addition to its true name.
  • Chapter Tactics
  • Move Through Cover

Options:

  • May add up to two additional Dreadnoughts - 100 pts/model
  • Any model may take items from the Dreadnought Weapons list.
  • Any model may replace power fist and storm bolter with one of the following:
- Missile Launcher - 0 pts
- Twin-linked autocannon - 0 pts
  • Any model may replace power fist and storm bolter with hurricane bolter - 0 pts
  • Any model may replace storm bolter with heavy flamer - 10 pts/model
  • Any model may replace meltagun with heavy flamer - 0 pts
  • Any model may take extra armour - 5 pts/model
  • Any model may take smoke launchers - 5 pts/model
  • All Dreadnoughts in the Squadron may be upgraded to one of the following:
- Venerable Dreadnoughts- 25 pts/model/model
- Ironclad Dreadnoughts - 35 pts/model/model 
  • May select a Drop Pod or a Dreadnought Drop Pod as a Dedicated Transport.

Terminator Squad

WS BS S T W I A Ld Sv Unit Type Composition
Terminator 205 pts 5 5 4 5 1 4 2 10 2+ Infantry 4 Terminators, 1 Terminator Sergeant
Terminator Sergeant 5 5 4 5 1 4 2 10 2+ Infantry (Character)


Wargear

  • Terminator armour
  • Two lightning claws (Terminator only)
  • Storm bolter (Terminator Sergeant only)
  • Power sword (Terminator Sergeant only)

Special Rules

  • Chapter Tactics
  • Combat Squads
  • Squad Orders (Terminator Sergeant only)
  • Fearless

Options

  • May include up to five additional Terminators - 37 pts/model
  • Any model may replace two lightning claws with one of the following:
- thunder hammer and storm shield - 8 pts/model 
- Power fist and storm bolter - 3 pts/model
- Chain fist and storm bolter - 8 pts/model 
  • For every five Terminators in the squad, one Terminator may replace two lightning claws with one of the following:
- Power fist and heavy flamer - 13 pts/model 
- Power fist and assault cannon - 23 pts/model
- Two lightning claws and a cyclone missile launcher - 25 pts/model 
  • Terminator Sergeant may replace storm bolter and power sword with one of the following:
- Two lightning claws - 2 pts
- Thunder hammer and storm shield - 10 pts
  • May select one of the following vehicles as a Dedicated Transport:
- Drop Pod
- Land Raider 
- Land Raider Crusader 
- Land Raider Redeemer

Lexicanium Conclave

WS BS S T W I A Ld Sv Unit Type Composition
Lexicanium 30 pts 4 4 4 4 1 4 1 8 3+ Infantry 1 Lexicanum


Wargear

  • Bolt pistol
  • Force weapon
  • Frag grenades
  • Krak grenades

Special Rules

  • Stubborn
  • Chapter Tactics
  • Independent Character
  • Might of the Libarius: This unit has the Brotherhood of Psykers special rule. A unit containing 1-3 Lexicani is Mastery Level 1, a unit containing 4-6 is Mastery Level 2, a unit containing 7 or more is Mastery Level 3. If a unit’s Mastery level is reduced as the result of models being removed as casualties, randomly remove one psychic power known to the unit for each Mastery Level lost. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Lexicanium in the unit, regardless of its current Mastery Level.

Psyker: A Lexicanium Conclave generates its powers from the Biomancy, Daemonology (Santic), Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Options:

  • May add up to nine additional Lexicani - 20 pts/model
  • The entire unit may select one of the following:
- replace bolt pistol, frag and krak grenades with Terminator armour and storm bolter - 20 pts/model 
- Take Space Marine bike - 10 pts/model  
- Take jump pack - 5 pts/model
  • Any model may take items from the Ranged Weapons list.
  • Any model may replace storm bolter with one of the following:
- Combi-flamer - 5 pts/model 
- Combi-melta or combi-plasma - 5 pts
  • Any model may be armed with melta bombs - 5 pts/model
  • Any model may take a teleport homer - 5 pts/model
  • May select one of the following vehicles as a Dedicated Transport:
- Drop Pod
- Rhino
- Razorback

Fast Attack

Assault Squad

WS BS S T W I A Ld Sv Unit Type Composition
Assault Marine 50 pts 4 4 4 4 1 4 1 8 3+ Infantry 4 Assault Marines, 1 Assault Sergeant
Assault Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character)
Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)


Wargear

  • Chainsword
  • Bolt pistol
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • Stubborn
  • Combat Squads
  • Squad Orders (Veteran Sergeant only)

Options

  • May include up to five additional Assault Marines - 10 pts/model
  • The entire unit may be equipped with jump packs - 3 pts/model
  • Up to two models may replace their bolt pistol with one of the following:
- Flamer - 5 pts/model
- Plasma pistol - 10 pts/model
  • For every five models in the unit, one model may replace its bolt pistol and chainsword with an eviscerator - 25 pts
  • May upgrade Assault Seargent to Veteran Sergeant - 15pts
  • The Space Marine Sergeant or Veteran Sergeant may chose any of the following options:
- Take items from the Melee Weapons list. 
- Replace bolt pistol with grav-pistol or plasma pistol - 55 pts
- Take a combat shield - 5 pts
- Take melta bombs - 5 pts
  • Veteran Sergeant may replace chainsword with relic blade - 15 pts
  • If the unit does not take jump packs the unit must take one of the following transports as a dedicated transport:
- Rhino 
- Razorback 
- Drop Pod

Scout Bike Squad

WS BS S T W I A Ld Sv Unit Type Composition
Scout Biker 48 pts 3 3 4 5 1 4 1 7 4+ Bike 2 Scout Bikers, 1 Scout Biker Sergeant
Scout Biker Sergeant 3 3 4 5 1 4 2 7 4+ Bike (Character)
Scout Biker Veteran Sergeant 5 5 4 5 1 4 2 10 4+ Bike (Character)


Wargear

  • Bolt pistol
  • Twin-linked boltgun
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • Stubborn
  • Squad Orders (Scout Biker Veteran Sergeant only)
  • Combat Squads
  • Infiltrate
  • Scout

Options

  • May include up to seven additional Scout Bikers - 16 pts/model
  • The unit may take cluster mines - 20 pts
  • Up to three Scout Bikers may replace twin-linked boltgun with Astartes grenade launcher - 5 pts/model
  • Scout Biker Sergeant may be upgraded to Scout Biker Veteran Sergeant - 15 pts
  • Scout Biker Sergeant or Scout Biker Veteran Sergeant may take items from the Melee Weapopns and/or Ranged Weapons lists.
  • Scout Biker Sergeant or Scout Biker Veteran Sergeant may take melta bombs - 5 pts
  • Scout Biker Sergeant or Scout Biker Veteran Sergeant may take a locator beacon - 10 pts

Bike Squad

WS BS S T W I A Ld Sv Unit Type Composition
Assault Marine 63 pts 4 4 4 5 1 4 1 8 3+ Bike 2 Bikers, 1 Biker Sergeant
Sergeant 4 4 4 5 1 4 2 8 3+ Bike (Character)
Veteran Sergeant 5 5 4 5 1 4 2 10 3+ Bike (Character)
Attack Bike 4 4 4 5 2 4 2 8 3+ Bike


Wargear

  • Bolt pistol
  • Twin-linked boltgun (Assault Marine, Sergeant and Veteran Sergeant)
  • Heavy Bolter (Attack Bike only)
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • Stubborn
  • Squad Orders (Veteran Sergeant only)
  • Combat Squads
  • Mounted Assault: If a unit with this special rule is chosen as part of a Detachment that contains at least one independent character with the Space Marines Faction equipped with a Space Marine bike, the unit’s Battlefield Role changes to Troops.

Options

  • May include up to seven additional Assault Marines - 21 pts/model
  • Any model may replace bolt pistol with chainsword - 0 pts
  • Up to two Bikers may each take one item from the Special Weapons list.
  • One Assault Marine may be upgraded to one of the following:
- Sergeant - 0 pts
- Veteran Sergeant - 20 pts
  • The Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons lists.
  • The Biker Sergeant or Biker Veteran Sergeant may take melta bombs - 5 pts
  • The unit may include one Attack Bike - 40 pts
  • Attack Bike may replace heavy bolter with multi-melta - 10 pts

Attack Bike Squad

WS BS S T W I A Ld Sv Unit Type Composition
Attack Bike 40 pts 4 4 4 5 2 4 2 8 3+ Bike 1 Attack Bike


Wargear

  • Bolt pistol
  • Heavy Bolter
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • Stubborn
  • Assault Marine: Models with this special rule always count their name as being "Assault Marine" in addition to their true name.

Options

  • May include up to two additional Attack Bikes - 40 pts/model
  • Any model may replace heavy bolter with multi-melta - 10 pts/model

Land Speeder Storm

BS FA SA RA HP Unit Type Composition
Land Speeder 45 pts 4 10 10 10 2 Vehicle (Fast, Open-topped, Skimmer) 1 Land Speeder


Wargear:

  • Cerberus launcher
  • Heavy bolter

Special Rules:

  • Deep Strike
  • Scout
  • Jamming Beacon: Enemies that scatter when Deep Striking within 12" of a model with this special rule roll double the number of dice to determine the scatter distance.

Transport:

  • Transport Capacity: Five models. It can only carry models with a 4+ Sv.

Options:

  • May replace its heavy bolter with one of the following:
- Heavy flamer - 0 pts
- Assault cannon - 5 pts
- Multi-melta - 10 pts

Land Speeder Squadron

BS FA SA RA HP Unit Type Composition
Land Speeder 40 pts 4 10 10 10 2 Vehicle (Fast, Skimmer) 1 Land Speeder
Land Speeder Tempest 4 11 10 10 2 Vehicle (Flyer, Hover)


Wargear:

  • Heavy bolter

Special Rules:

  • Deep Strike
  • Strike Craft: Whilst this unit includes three Land Speeders this unit may shoot their weapons and move flat out in the same turn (this may be done in any order).

Options:

  • May include up to two additional Land Speeders - 40 pts/model
  • All Land Speeders may be upgraded to Land Speeder Tempests, replacing their heavy bolter with extra armour, a missile launcher with krak and flakk missiles and an assault cannon - 70 pts/model
  • Any Land Speeder may replace its heavy bolter with one of the following:
- Heavy flamer - 0 pts
- Multi-melta - 10 pts/model
  • Any Land Speeder may take one of the following:
- Heavy bolter - 10 pts
- Heavy flamer - 10 pts
- Typhoon missile launcher - 17 pts/model 
- Assault cannon - 20 pts/model 
- Replace heavy bolter with assault cannon and twin-linked missile launcher with frag, krak and flakk missiles - 40 pts
- Multi-melta - 20 pts

Rhino

BS FA SA RA HP Unit Type Composition
Rhino 35 4 11 11 10 3 Vehicle (Tank, Transport) 1 Rhino


Wargear:

  • Storm bolter
  • Searchlight
  • Smoke launchers

Special Rules:

  • Repair: If a Rhino is Immobilised, then in subsequent turns, it may attempt to repair itself instead of shooting. To make the attempt, roll a D6 in the Shooting phase; on the roll of a 6, the vehicle is no longer Immobilised. Note that a successful Repair does not restore a Hull Point.

Transport:

  • Transport Capacity: Ten models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: Two models can fire from the Rhino´s top hatch.
  • Access Points: The Rhino has one Access Point on each side of the hull and one at the rear.

Options:

  • May take items from the Space Marines Vehicle Equipment list.

Razorback

BS FA SA RA HP Unit Type Composition
Razorback 45 4 11 11 10 3 Vehicle (Tank, Transport) 1 Razorback


Wargear:

  • Twin-linked heavy bolter
  • Searchlight
  • Smoke launchers

Transport:

  • Transport Capacity: Six models. It cannot carry models with the Bulky, Very Bulky or Extremely Bulky special rules.
  • Fire Points: None.
  • Access Points: The Razorback has one Access Point on each side of the hull and one at the rear.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May replace twin-linked heavy bolter with one of the following:
- Twin-linked heavy flamer - 0 pts
- Twin-linked Assault cannon - 10 pts
- Lascannon and twin-linked plasma gun - 10 pts
- Multi-melta - 10 pts
- Twin-linked lascannon - 10 pts

Deathstorm Drop Pod

BS FA SA RA HP Unit Type Composition
Drop Pod 75 pts 2 12 12 12 3 Vehicle (Open-topped, Transport) 1 Deathstorm Drop Pod


Wargear:

  • Whirlwind multiple missile launcher
Range S AP Type
Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze

Special Rules:

  • Drop Pod: This units name is always "Drop Pod" in addition to its true name.
  • Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
  • Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
  • Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
  • Automated Weapons: In the first shooting phase after it lands each unit (enemy or friendly) within 12” and in line of sight comes under attack, the Deathstorm fires once at. Attacks against friendly units are resolved by your opponent.

Transport:

  • Transport Capacity: Ten models. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.

Options:

  • May take a locator beacon - 10 pts
  • May replace whirlwind multiple missile launcher with assault cannon - 0 pts

Drop Pod

BS FA SA RA HP Unit Type Composition
Drop Pod 35 pts 4 12 12 12 3 Vehicle (Open-topped, Transport) 1 Drop Pod


Wargear:

  • Storm bolter

Special Rules:

  • Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
  • Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
  • Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.

Transport:

  • Transport Capacity: Ten models or a single Dreadnought. Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.

Options:

  • May replace storm bolter with deathwind launcher - 10 pts
  • May take a locator beacon - 10 pts

Dreadnought Drop Pod

BS FA SA RA HP Unit Type Composition
Dreadnought Drop Pod 50 pts 4 12 12 12 3 Vehicle (Open-topped, Transport) 1 Dreadnought Drop Pod


Wargear:

  • Storm bolter

Special Rules:

  • Drop Pod: This units name is always "Drop Pod" in addition to its true name.
  • Drop Pod Assault: Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
  • Immobile: A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
  • Inertial Guidance System: If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.

Transport:

  • Transport Capacity: One Dreadnought or up to three Monstrous Creatures.

Options:

  • May take a locator beacon - 10 pts

Caestus Assault Ram

BS FA SA RA HP Unit Type Composition
Caestus 300 pts 4 13 13 11 4 Vehicle (Tank, Flyer, Hover) 1 Caestus


Wargear:

  • Twin-linked magna-melta
Range S AP Type
18" 8 1 Heavy 1, Large Blast, Melta

  • Extra armour
  • Ceramite plating
  • Two havoc launchers
Range S AP Type
36 4 - Heavy 1, Twin-linked, Blast, Ignores Cover, Havoc

Havoc: A unit that assaults a unit which has been hit by a weapon with the Havoc rule previously this turn does not suffer penalties for charging through terrain, though it must still subtract 2" from its charge distance. A unit which has been hit by a weapon with the Havoc rule cannot perform Overwatch for the rest of the turn.

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Misericord: Models with the Bulky only take up a single transport capacity in a model with this special rule.
  • Field Generator: A model with this special rule has a 5+ invulnerable save against all hits inflicted in its front arc.
  • Assault Ram: The strength of a Caestus´ ram attack is increased by +2.

Transport:

  • Transport Capacity: 10 models.
  • Fire Points: None.
  • Access Points: A Caestus has two access points at the front of its hull.

Options:

  • May take any of the following:
- Frag assault launchers - 10 pts
- Auxiliary drive - 10 pts

A model armed with an auxiliary drive ignores Immobilized results on the vehicle damage table on a D6 roll of 4+ (bul still loses a Hull Point).

Stormtalon Gunship

BS FA SA RA HP Unit Type Composition
Stormtalon Gunship 110 pts 4 11 11 11 2 Vehicle (Flyer, Hover) 1 Stormtalon Gunship


Wargear:

  • Twin-linked assault cannon
  • Twin-linked heavy bolter

Special Rules:

  • Strafing Run
  • Vectored Afterburners: When Zooming, a Stormtalon Gunship can move an additional 6" if it moves Flat Out. When Hovering, a model with this special rule has the Skilled Rider special rule.

Options:

  • May replace its twin-linked heavy bolter with one of the following:
- Skyhammer missile launcher - 20 pts
Range S AP Type
60" 7 3 Heavy 3, Skyhammer

Skyhammer: A Flying Monstrous Creature suffers a negative penalty to its grounding test equal to the number of wounds suffered from weapons with this special rule this turn.
- Twin-linked lascannon - 15 pts
- Typhoon missile launcher - 35 pts

Heavy Support

Devastator Squad

WS BS S T W I A Ld Sv Unit Type Composition
Devastator 65 pts 4 4 4 4 1 4 1 8 3+ Infantry 4 Devastators, 1 Devastator Sergeant
Devastator Sergeant 4 4 4 4 1 4 2 8 3+ Infantry (Character)
Veteran Sergeant 5 5 4 4 1 4 2 10 3+ Infantry (Character)
Vigilator Veteran 5 6 4 4 2 4 2 10 2+ Infantry (Character)


Wargear

  • Boltgun
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Artificer Armour(Vigilator Only)
  • Heavy Bolter(Vigilator Only)
  • Power Weapon(Vigilator Only)

Special Rules

  • Chapter Tactics
  • Stubborn
  • Combat Squads
  • Squad Orders (Veteran and Vigilator Sergeant only)
  • Preferred Enemy: Infantry(And All subtypes)(Vigilator Only)

Options

  • May include up to five additional Devastators - 13 pts/model
  • Up to four Devastators may take items from the Heavy Weapons list.
  • The unit may take an armorium cherub - 5 pts
  • May upgrade the Space Marine Sergeant to a Veteran Sergeant - 15 pts
  • May instead upgrade the Space Marine Sergeant to a Vigilator Sergeant - 60 pts
  • Devestator Sergeant or Veteran Sergeant may take items from the Melee Weapons and/or Ranged Weapons list.
  • The Devestator Sergeant or Veteran Sergeant may take melta bombs - 3 pts
  • The unit may take one of the following transports as a dedicated transport:
- Rhino 
- Razorback 
- Drop Pod

Decimator Squad

WS BS S T W I A Ld Sv Unit Type Composition
Devastator 165 pts 4 4 5 5 2 4 1 8 2+ Monstrous Creature 3 Devastators
Sergeant 4 4 5 5 2 4 2 8 2+ Monstrous Creature (Character)
Veteran Sergeant 5 5 5 5 2 4 2 10 2+ Monstrous Creature (Character)


Wargear

  • Twin-linked heavy bolter
  • Hurricane bolter

Special Rules

  • Chapter Tactics
  • Fearless
  • Squad Orders (Veteran Sergeant only)
  • Very Bulky

Options

  • May include up to five additional Devastators - 55 pts/model
  • Any model may replace hurricane bolter with missile launcher with 1/2/3 ammunition types - 0/4/7 pts
  • Any model may replace twin-linked heavy bolter with one of the following:
- Twin-linked lascannon - 15 pts/model 
- Grav-cannon - 25 pts/model 
  • One Devastator may be upgrade to one of the following:
- Decimator Sergeant - 0 pts
- Decimator Veteran Sergeant - 20 pts
  • Sergeant or Veteran Sergeant may take an omniscope - 10 pts
  • The unit may take one of the following transports as a dedicated transport:
- Land Raider 
- Land Raider Redeemer 
- Land Raider Crusader
- Dreadnought Drop Pod

Thunderfire Cannons

WS BS S T W I A Ld Sv Unit Type Composition
Thunderfire Cannon 100 pts - - - 7 2 - - - 3+ Infantry 4 Vanguard Veterans, 1 Vanguard Veteran Sergeant
Vanguard Veteran Sergeant 4 5 4 4 2 4 2 9 2+ Infantry (Character)


Wargear

  • Thunderfire Cannon
  • Thunderfire cannon
  • Techmarine Gunner
  • Bolt pistol
  • Frag grenades
  • Krak grenades
  • Servo-harness

Special Rules

  • Chapter Tactics
  • Stubborn
  • Bolster Defences
  • Chapter Tactics
  • Convergent Targeting: Whilst this unit includes three Thunderfire Cannons, all Techmarine Gunners in the unit have +1 Ballistic Skill.

Options

  • May include up to two additional Thunderfire Cannons (each including a Techmarine Gunner) - 100 pts/model
  • If the unit contains no additional Thunderfire Cannons, it may select a Drop Pod as a Dedicated Transport.

Fire Raptor Gunship

BS FA SA RA HP Unit Type Composition
Fire Raptor 200 pts 4 12 12 12 4 Vehicle (Flyer, Hover, Transport) 1 Fire Raptor


Wargear:

  • Ceramite plating
  • Extra armour
  • Four hellstrike missiles
  • Twin-linked autocannon turret
Range S AP Type
48" 7 4 Heavy 2, Independent Turret Fire

Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.
  • Twin-linked avenger bolt cannon
Range S AP Type
36" 6 3 Heavy 7

Special Rules:

  • Power of the Machine Spirit
  • Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
  • Stormraven Gunship: Models with this special rule always count their name as being "Stormraven Gunship" in addition to their true name.

Options:

  • May replace two twin-linked quad heavy bolter turrets with two twin-linked quad heavy bolter turrets - 35 pts
Range S AP Type
36" 5 4 Heavy 6, Independent Turret Fire

Independent Turret Fire: Weapons with this special rule do not count towards the number of weapons a model may fire each turn and may be fired at a seperate target from all other weapons the model is armed with.
  • May take a locator beacon - 10 pts

Storm Eagle Assault Gunship

BS FA SA RA HP Unit Type Composition
Storm Eagle 215 pts 4 12 12 12 4 Vehicle (Flyer, Hover, Transport) 1 Storm Eagle


Wargear:

  • Twin-linked heavy bolter
  • Ceramite plating
  • Vengeance launcher
Range S AP Type
48" 5 4 Heavy 2, Large Blast

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Stormraven Gunship: Models with this special rule always count their name as being "Stormraven Gunship" in addition to their true name.
  • Skies of Fury: If the Stormraven has moved more than 6", passengers can still disembark, but they must do so as follows:

Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.

Transport:

  • Transport Capacity: 20 models. The Storm Eagle can carry Jump Infantry but they count as having the Bulky special rule.
  • Fire Points: None.
  • Access Points: A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear.

Options:

  • May replace its twin-linked heavy bolter with one of the following:
- Twin-linked multi-melta - 20 pts
- Typhoon missile launcher - 35 pts
  • May replace its two side Access Points with side sponsons with hurricane bolters - 20 pts
  • May take one of the following:
- Four hellstrike missiles - 40 pts
- Two twin-linked lascannons - 60 pts
  • May take any of the following:
- Searchlight - 1 pt
- Extra armour - 5 pts
- Locator beacon - 10 pts

Stormraven Gunship

BS FA SA RA HP Unit Type Composition
Stormraven Gunship 190 pts 4 12 12 12 3 Vehicle (Flyer, Hover, Transport) 1 Stormraven Gunship


Wargear:

  • Twin-linked assault cannon
  • Twin-linked heavy bolter
  • Four stormstrike missiles
  • Ceramite plating

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Skies of Fury: If the Stormraven has moved more than 6", passengers can still disembark, but they must do so as follows:

Nominate any point over which the Stormraven moved that turn and deploy the squad as if it were Deep Striking onto that point. If the unit scatters, every disembarking model must immediately take a Dangerous Terrain test. If any of the models cannot be deployed, the entire unit is destroyed. Models that disembark using the Skies of Fury special rule cannot charge on the turn they do so.

Transport:

  • Transport Capacity: The Stormraven Gunship can carry two seperate units: 12 models in its cabin, plus 1 Dreadnought of any type in its rear grapples. If a Zooming Stormraven is wrecked or suffers a Crash and Burn result, the embarked Dreadnought suffers a Strength 10 hit on its rear armour; if the Stormraven Gunship is Hovering, the hit is Strength 4 instead. The Stormraven Gunship can carry Jump Infantry but they count as having the Bulky special rule.
  • Fire Points: None.
  • Access Points: A Stormraven has one Access Point at the front of its hull and one on either side and one at the rear.

Options:

  • May replace twin-linked assault cannon with one of the following:
- Twin-linked plasma cannon - 0 pts
- Twin-linked lascannon - 0 pts
  • May replace its twin-linked heavy bolter with one of the following:
- Twin-linked multi-melta - 20 pts
- Typhoon missile launcher - 35 pts
  • May replace its two side Access Points with side sponsons with hurricane bolters - 20 pts
  • May take any of the following:
- Searchlight - 1 pt
- Extra armour - 5 pts
- Locator beacon - 10 pts

Predator Squadron

BS FA SA RA HP Unit Type Composition
Predator 75 pts 4 13 11 10 3 Vehicle (Tank) 1 Predator


Wargear:

  • Autocannon
  • Searchlight
  • Smoke launchers

Special Rules:

  • Killshot: Whilst this unit includes three Predators, all Predators in the unit have the Monster Hunter and Tank Hunters special rules.

Options:

  • May include up to two additional Predators - 75 pts/model
  • Any Predator may replace its autocannon with a twin-linked lascannon - 25 pts/model
  • Any Predator may take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model
- Lascannons - 40 pts
  • Any Predator may take items from the Space Marines Vehicle Equipment list.

Sicarian Battle Tank

BS FA SA RA HP Unit Type Composition
Sicarian 150 pts 4 13 12 12 3 Vehicle (Tank, Fast) 1 Sicarian


Wargear:

  • Searchlight
  • Smoke launchers
  • Heavy bolter
  • Extra armour
  • Twin-linked accelerator autocannon
Range S AP Type
48" 7 4 Heavy 6, Rending, Rapid Tracking

Rapid Tracking: Targets may not take Jink saves against damage from this weapon.

Special Rules:

  • Predator Squadron: Units with this special rule always count their name as being "Predator Squadron" in addition to their true name.
  • Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.

Options:

  • May replace twin-linked accelerator autocannon with a neutron laser - 40 pts
Range S AP Type
48" D 1 Heavy 1, Destroyer, Strikedown, Concussive, Shock Pulse, Dangerous Reactor Core

Shock Pulse: A vehicle vehicle that suffers a penetrating hit from a weapon with this special rule automatically suffers the Crew Stunned result on the vehicle damage table in addition to any other damage (this cause it to lose an additional Hull Point). This special rule has no effect on super-heavy vehicles.
Dangerous Reactor Core: When rolling on the vehicle damage table against a vehicle armed with a weapon with this special rule your opponent may re-roll results of a 1 on the Vehicle Damage table against this the vehicle. In addition should a vehicle armed with a weapon with this special rule suffer an Explodes! result, add +D3" to the explosion radius.
  • May take any of the following:
- Hunter-killer missile - 8 pts 
- Dozer blade - 5 pts
- Auxiliary drive - 10 pts 

A model armed with an auxiliary drive ignores Immobilized results on the vehicle damage table on a D6 roll of 4+ (bul still loses a Hull Point).

- Ceramite plating - 20 pts
  • May take two side sponsons which are both armed with one of the following:
- Heavy bolters - 20 pts/model
- Lascannons - 40 pts

Sentry Gun Battery

BS FA SA RA HP Unit Type Composition
Sentry Gun 15 pts 2 10 10 10 1 Vehicle 1 Sentry Gun


Wargear:

  • Twin-linked heavy bolter

Special Rules:

  • Firing Modes: A sentry gun can fire in one of two modes. You must decide which mode the sentry gun will be set in before the start of the game. You cannot change the mode once you have decided, it remains in that mode for the rest of the game
- Point Defence Mode: The sentry gun is set up with a fixed fire arc, usually to provide covering fire over a particular area. In this mode, the gun will engage enemy targets up to 36" away which are within a fixed 90 degree arc.
- Sentry Mode In this mode, the gun is set up to fire at any enemy which comes near, and will always turn to fire at the nearest enemy target within range to which it can draw a line of sight. It can fire all around. 
  • Target Priority: Sentry Gun Batteries must shoot at the nearest enemy prime target within range and line of sight of all the Sentry Guns in the Sentry Gun Battery. If no prime target is within range or line of sight of all Sentry Guns in the Sentry Gun Battery then the Sentry Gun Battery will fire at the closes enemy model within range and line of sight of all Sentry Guns in the Sentry Gun Battery.
  • Prime Target: If armed with twin-linked heavy bolter Sentry Guns treat unengaged infantry as prime targets, otherwise they treat unengaged non-swooping Monstrous Creatures and unengaged non-zooming vehicles as prime targets.

Options:

  • The entire battery may replace twin-linked heavy bolter with one of the following:
- Multi-melta - 0 pts
- Twin-linked lascannon - 15 pts/model

Hyperios Platform Battery

BS FA SA RA HP Unit Type Composition
Command Platform 10 pts - 10 10 10 2 Vehicle 1 Command Platform
Hyperios Platform 25 pts 2 10 10 10 1 Vehicle


Wargear:

  • Twin-linked missile launcher with flakk missiles (Hyperios Platform only)

Special Rules:

  • Immobile
  • Aerial Scanner: Hyperios Air Defence Batteries must shoot at the closest enemy unit with the Flyer unit sub-type or Super-heavy Flyer unit type within line of sight of all the Hyperios Platforms.
  • Remove Controlled: If the Command Platform is destroyed then all Hyperios Platforms lose 1 Hull Point. If all the Hyperios Platforms are destroyed the Command Platform loses 2 Hull Points.

Options:

  • Must include 1-4 Hyperios Platforms - 25 pts/model

Whirlwind Squadron

BS FA SA RA HP Unit Type Composition
Whirwind 65 pts 4 11 11 10 3 Vehicle (Tank) 1 Whirwind


Wargear:

  • Whirlwind multiple missile launcher
Range S AP Type
Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze

  • Searchlight
  • Smoke launchers

Special Rules:

  • Suppressive Bombardment: Whilst this unit includes three Whirlwinds, each model´s Whirlwind multiple missile launcher in the unit has the Pinning and Shred special rules (regardless of which missile type it fires).

Options:

  • May include up to two additional Whirlwinds - 65 pts/model
  • Any Whirlwind may take items from the Space Marines Vehicle Equipment list.

Whirlwind Hyperios Squadron

BS FA SA RA HP Unit Type Composition
Whirwind Hyperios 50 pts 4 11 11 10 3 Vehicle (Tank) 1 Whirwind


Wargear:

  • Twin-linked missile launcher with flakk missiles
Range S AP Type
48" 8 2 Heavy 1, Skyfire

  • Searchlight
  • Smoke launchers

Special Rules:

  • Skies of Fury: Whilst this unit includes three Whirlwind Hyperioses, each model´s twin-linked missile launcher with flakk missiles become Heavy 2.

Options:

  • May include up to two additional Whirlwinds Hyperioses - 50 pts/model
  • Any Whirlwind Hyperios may take items from the Space Marines Vehicle Equipment list.

Vindicator Squadron

BS FA SA RA HP Unit Type Composition
Vindicator 120 pts 4 13 11 10 3 Vehicle (Tank) 1 Vindicator


Wargear:

  • Demolisher cannon
Range S AP Type
- 10 2 Ordnance 1, Large blast

  • Searchlight
  • Smoke launchers

Special Rules:

  • Linebreaker Bombardment: If this unit contains three Vindicators that can all fire their demolisher cannons, the squadron can fire a single Linebreaker Bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer’s demolisher cannon changes its type from Large Blast to Apocalyptic Blast and gains the Ignores Cover special rule.

Options:

  • May include up to two additional Vindicators - 120 pts/model
  • Any Vindicator may take a siege shield - 20 pts/model

A model armed with a siege shield counts as being armed a dozer blade. A model armed with a siege shield counts its front arc as being obscured, receiving a 5+ cover save against any hits inflicted in the front arc.

  • Any Vindicator may take items from the Space Marines Vehicle Equipment list.

Hunter Squadron

BS FA SA RA HP Unit Type Composition
Hunter 70 pts 4 12 12 10 3 Vehicle (Tank) 1 Hunter


Wargear:

  • Skyspear missile launcher
Range S AP Type
60" 7 2 Heavy 1, Armourbane, Savant Lock, Skyfire

Savant Lock: If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed. On a 5+, the target unit suffers a hit (using its rear Armour Value if it is a vehicle) with the

profile above.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Savant Systems Interlocked: Whilst this unit includes three Hunters, each model´s skyspear missile launcher can re-roll the dice when resolving its Savant Lock special rule.

Options:

  • May include up to two additional Hunters - 70 pts/model
  • Any Hunter may take items from the Space Marines Vehicle Equipment list.

Stalker Squadron

BS FA SA RA HP Unit Type Composition
Stalker 75 pts 4 12 12 10 3 Vehicle (Tank) 1 Stalker


Wargear:

  • Icarus stormcannon array
Range S AP Type
48" 7 4 Heavy 3, Interceptor, Skyfire, Independent Targeting

Independent Targeting: When a unit that contains one or more models equipped with Icarus stormcannon arrays shoots, choose either one or two targets. If one target is chosen, each model can re-roll failed To Hit rolls when firing its Icarus stormcannon array at that target. If two targets are chosen, each model that is able to fire its Icarus stormcannon array fires it at each target, resolving all shots from the unit against the first target before moving on to the second.
  • Searchlight
  • Smoke launchers

Special Rules:

  • Skystorm: Whilst this unit includes three Stalkers, each model’s Icarus stormcannon array has the Ignores Cover special rule.

Options:

  • May include up to two additional Stalkers - 75 pts/model
  • Any Stalker may take items from the Space Marines Vehicle Equipment list.

Spartan Assault Tank

BS FA SA RA HP Unit Type Composition
Spartan 300 pts 4 14 14 14 5 Super-heavy Vehicle (Tank, Transport) 1 Spartan


Wargear:

  • Extra armour
  • Twin-linked heavy bolter
  • Two quad lascannons
Range S AP Type
48" 9 2 Heavy 2, Twin-linked

  • Searchlight
  • Smoke launchers

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Land Raider: Models with this special rule always count their name as being "Land Raider" in addition to their true name.

Transport:

  • Transport Capacity: 25 models.
  • Fire Points: None
  • Access Points: The Spartan has one Access Point on each side of the hull and one at the front.

Options:

  • May replace twin-linked heavy bolter with twin-linked heavy flamer - 0 pts
  • May replace two quad lascannons with two laser destroyers - 0 pts
Range S AP Type
36" 9 1 Ordnance 1, Twin-linked

  • May take any of the following:
- Hunter-killer missile - 8 pts
- Ceramite plating - 20 pts
  • May take one of the following:
- Storm bolter - 5 pts
- Heavy flamer - 10 pts
- Heavy bolter - 10 pts
- Multi-melta - 15 pts

Land Raider

BS FA SA RA HP Unit Type Composition
Land Raider 250 pts 4 14 14 14 4 Vehicle (Tank, Fast, Transport) 1 Land Raider


Wargear:

  • Extra armour
  • Twin-linked heavy bolter
  • Two twin-linked lascannons
  • Searchlight
  • Smoke launchers

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.

Transport:

  • Transport Capacity: Ten models.
  • Fire Points: None
  • Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May take a multi-melta - 8 pts

Land Raider Terminus Ultra

BS FA SA RA HP Unit Type Composition
Land Raider Terminus Ultra 240 pts 4 14 14 14 4 Vehicle (Tank, Fast) 1 Land Raider Terminus Ultra


Wargear:

  • Extra armour
  • Three twin-linked lascannons
  • Two lascannons
  • Searchlight
  • Smoke launchers

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Tank Hunters
  • Relic Pattern: You may not have more vehicles with this special rule in a detachment than you do models with the Blessings of the Omnissiah special rule.
  • Systems Overload: All twin-linked lascannons and lascannons fired by a model with this special rule have the Gets Hot special rule.
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.

Options:

  • May take items from the Space Marines Vehicle Equipment list.

Land Raider Excelsior

BS FA SA RA HP Unit Type Composition
Land Raider Excelsior 320 pts 4 14 14 14 4 Vehicle (Tank, Fast, Transport) 1 Land Raider Excelsior


Wargear:

  • Extra armour
  • Grav-cannon
  • Two twin-linked lascannons
  • Searchlight
  • Smoke launchers
  • Aquila Aegis Field: A model armed with an Aquila Aegis Field has a 6+ invulnerable save and ignores the effects of the Crew Shaken and Crew Stunned results on the vehicle damage table (bul still loses a Hull Point).

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.
  • Command Orders
  • Captain: Models with this special rule always count their name as being "Captain" in addition to their true name.

Transport:

  • Transport Capacity: Ten models.
  • Fire Points: None
  • Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May take a combi-plasma - 5 pts

Land Raider Helios

BS FA SA RA HP Unit Type Composition
Land Raider Helios 260 pts 4 14 14 14 4 Vehicle (Tank, Fast, Transport) 1 Land Raider Helios


Wargear:

  • Extra armour
  • Two twin-linked lascannons
  • Searchlight
  • Smoke launchers
  • Whirlwind multiple missile launcher
Range S AP Type
Vengeance 12"-48" 5 4 Ordnance 1, Barrage, Large Blast
Incendiary castellan 12"-48" 4 5 Ordnance 1, Barrage, Large Blast, Ignores Cover, Soul Blaze

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.

Transport:

  • Transport Capacity: Six models.
  • Fire Points: None
  • Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May take a storm bolter - 3 pts

Land Raider Prometheus

BS FA SA RA HP Unit Type Composition
Land Raider Prometheus 250 pts 4 14 14 14 4 Vehicle (Tank, Fast, Transport) 1 Land Raider Prometheus


Wargear:

  • Extra armour
  • Two Promethus bolt cannons
Range S AP Type
- 5 4 Heavy 6, Shred

  • Searchlight
  • Smoke launchers
  • Battle auspex: All weapons carried by a model with this special rule have the Ignores Cover special rule.

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Night Vision
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.

Transport:

  • Transport Capacity: Ten models.
  • Fire Points: None
  • Access Points: The Land Raider Prometheus has one Access Point on each side of the hull and one at the front.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May take a storm bolter - 5 pts

Land Raider Crusader

BS FA SA RA HP Unit Type Composition
Land Raider 250 pts 4 14 14 14 4 Vehicle (Tank, Fast, Transport) 1 Land Raider


Wargear:

  • Extra armour
  • Twin-linked assault cannon
  • Two hurricane bolters
  • Frag assault launchers

Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.

Transport:

  • Transport Capacity: Sixteen models.
  • Fire Points: None
  • Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May take a multi-melta - 5 pts

Land Raider Redeemer

BS FA SA RA HP Unit Type Composition
Land Raider 250 pts 4 14 14 14 4 Vehicle (Tank, Fast, Transport) 1 Land Raider


Wargear:

  • Extra armour
  • Twin-linked assault cannon
  • Two flamestorm cannons
Range S AP Type
Template 5 4 Heavy 1, Torrent

  • Frag assault launchers

Any unit charging into close combat on the same turn as it disembarks from vehicle armed with frag assault launchers counts as having frag grenades.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Assault Vehicle
  • Power of the Machine Spirit
  • Move Through Cover
  • Massive: Models with this special rule counts as having the Heavy type for the purpose of ramming.

Transport:

  • Transport Capacity: Sixteen models.
  • Fire Points: None
  • Access Points: The Land Raider has one Access Point on each side of the hull and one at the front.

Options:

  • May take items from the Space Marines Vehicle Equipment list.
  • May take a multi-melta - 5 pts

Lords of War

Chief Librarian

Pts WS BS S T W I A Ld Sv Unit Type Composition
Chief Librarian 135 pts 6 5 4 4 3 4 3 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Force weapon
  • Frag grenades
  • Krak grenades
  • Psychic Hood

Special Rules:

  • Stubborn
  • Chapter Tactics
  • Independent Character
  • Psyker (Mastery Level 3)
  • Librarian: Models with this special rule always count their name as being "Librarian" in addition to their true name.

Psyker:

Chief Librarians generate their powers from the Biomancy, Daemonology, Divination, Pyromancy, Telekinesis and Telepathy disciplines.

Options: May take one of the following:

- Mental Fortress: - 10 pts

A model with this upgrade can re-roll results on the Perils of the Warp table.

- Hex Master: - 20 pts

Any Malediction manifested by a model with this upgrade lasts one additional turn.

- Emissary of Destruction: - 15 pts

Your opponent can only succesfully Deny the Witch on 6+ when attempting to Deny the Witch against a power manifested by a model with this upgrade.

  • May take items from the Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace bolt pistol, frag and krak grenades with Terminator armour - 40 pts
  • A Chief Librarian in Terminator armour may take one of the following:
- Storm Bolter - 5 pts
- Combi-flamer, -melta or -plasma - 10 pts
- Storm Shield - 15 pts
  • A Librarian in Terminator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.
  • Chief Librarians add The Rod of Malcador and The Infernal Hood to their available Chapter Relics list.
  • The Rod of Malcador - 5 pts

The Rod of Malcador is a Master Crafted Force Mace with Soul Blaze special rule.

  • The Infernal Hood - 30 pts

The Infernal Hood is a psychic hood which does not replace one of the Chief Librarians weapons. A model equipped with the Infernal Hood generates two additional warp charges each turn.

Chapter Master

Pts WS BS S T W I A Ld Sv Unit Type Composition
Chapter Master 170 9 10 4 4 4 7 4 10 3+ Infantry (Character) 1 Unique


Wargear:

  • Bolt pistol
  • Chainsword
  • Frag grenades
  • Krak grenades
  • Iron Halo

A model armed with an Iron Halo receives a 4+ invulnerable save.

  • Orbital Strike
Range S AP Type
Infinite 10 1 Ordnance 1, Barrage, Large Blast, One Use Only, Orbital

Orbital: If an arrow is rolled on the scatter dice when firing a weapon that has this special rule, the shot always scatters the full 2D6" regardless of the firing model’s Ballistic Skill. In addition, firing an Ordnance weapon that has this special rule does not prevent the firing model from declaring a charge against the target unit in the same turn.

Special Rules

  • They Shall Know No Fear
  • Chapter Tactics
  • Command Orders
  • Supreme Commander
  • Independent Character
  • Master of Ballistics: Models with this special rule may fire an additional 2 shots with all ranged weapons with "bolt" in their names.

Options

  • May replace chainsword with relic blade - 20 pts
Range S AP Type
- +2 3 Melee, Two-handed

  • May take Artificer Armour - 35 pts

Artificer Armour changes the model´s Sv to 2+.

  • May take a storm shield - 20 pts
  • Unless armed with Terminator armour or Decimator armour may select items from the Melee Weapons, Ranged Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace his bolt pistol, chainsword, frag and krak grenades with Terminator armour, storm bolter and power sword - 45 pts
  • May replace power sword with relic blade - 5 pts
  • If armed with Terminator armour may only take items from the Terminator Weapons, Special Issue Wargear and/or Chapter Relics lists.
  • May replace bolt pistol, chainsword and krak and frag grenades with Decimator armour and one of the following:
- Hurricane bolter and twin-linked heavy bolter - 90 pts
- Twin-linked flamer, ironclad assault launchers, two siege drills - 80 pts
  • May replace twin-linked heavy bolter with twin-linked lascannon - 10 pts
  • May replace twin-linked heavy bolter with grav-cannon - 15 pts
  • May replace ironclad assault launchers with storm bolter - 10 pts
  • May replace twin-linked flamer with meltagun - 5 pts
  • May replace hurricane bolter with missile launcher with 1/2/3 ammunition types - 0/5/10 pts
  • If armed with Decimator armour may only take items from the Special Issue Wargear and/or Chapter Relics lists.

Honour Guard Squad

WS BS S T W I A Ld Sv Unit Type Composition
Honour Guard 140 pts 7 5 4 4 2 5 3 10 2+ Infantry 2 Honour Guard, 1 Chapter Champion
Chapter Champion 10 5 4 4 2 5 4 10 2+ Infantry (Character)


Wargear

  • Boltgun
  • power weapon
  • Frag grenades
  • Krak grenades

Special Rules

  • Chapter Tactics
  • They Shall Know No Fear
  • Eternal Warrior
  • Squad Orders (Chapter Champion only)
  • Honour or Death (Chapter Champion only): A model with this special rule must issue and accept a challenge whenever possible. If there is more than one friendly model in a combat with this rule, you may select which model issues or accepts the challenge.

Options

  • May include up to seven additional Honour Guard - 45 pts/model
  • Any model may replace boltgun with close combat weapon - 0 pts
  • Chapter Champion may replace power weapon with thunder hammer - 15 pts
  • Any model may replace its power weapon with a relic blade - 10 pts/model
  • The entire squad may take one of the following:
- Space Marine bikes - 15 pts/model
- Jump packs - 10 pts/model 
  • One Honour Guard may replace boltgun with the Chapter Banner - 25 pts

Unique, you may not include multiple Chapter Banners in a single army. Friendly units within 12" of a model equipped with a Chapter Banner gain the Fearless special rule.

  • The unit may take one of the following:
- Rhino 
- Razorback 
- Drop Pod
- Land Raider
- Land Raider Redeemer
- Land Raider Crusader

Thunderhawk Gunship

BS FA SA RA HP Unit Type Composition
Thunderhawk Gunship 900 pts 4 12 12 12 12 Super-heavy Flyer (Hover, Transport) 1 Thunderhawk Gunship


Wargear:

  • Thunderhawk cannon
Range S AP Type
72" 8 3 Primary Weapon 1, Massive Blast

  • Ceramite plating
  • Four twin-linked heavy bolters
  • Two lascannons
  • Three bomb pylon sets
Range S AP Type
- 6 4 Bomb 6, Apocalyptic Barrage

Special Rules:

  • Assault Vehicle

Transport:

  • Transport Capacity: 30 models.
  • Fire Points: None.
  • Access Points: A Thunderhawk Gunship has one Access Point at the front of its hull and one on either side.

Options:

  • May replace thunderhawk cannon with turbo-laser destructor - 20 pts
Range S AP Type
72" D 2 Heavy 1, Large Blast

  • May replace 3 bomb pylon sets with 6 hellstrike missiles - 0 pts
Range S AP Type
- 8 2 Ordnance 1, One Use

Thunderhawk Transporter

BS FA SA RA HP Unit Type Composition
Thunderhawk Transporter 455 pts 4 12 12 12 12 Super-heavy Flyer (Hover, Transport) 1 Thunderhawk Gunship


Wargear:

  • Ceramite plating
  • Four twin-linked heavy bolters

Special Rules:

  • Vehicle Clamps: A Vehicle with this special rule can transport other vehicles. To embark upon a vehicle with this special rule the model has to be wholly within 6" instead of wholly within 2" of one of this vehicle´s Access Points.

Transport:

  • Transport Capacity: Two vehicles with FA 11, SA 11 and RA 10 or one vehicle with with FA 14, SA 14 and RA 14
  • Fire Points: None.
  • Access Points: Two sets of vehicle clamps beneath the Thunderhawk Transport.

Options:

  • May replace thunderhawk cannon with turbo-laser destructor - 20 pts
Range S AP Type
72" D 2 Heavy 1, Large Blast

  • May take up to 6 hellstrike missiles - 20 pts/missile
Range S AP Type
- 8 2 Ordnance 1, One Use

Typhon Heavy Siege Tank

BS FA SA RA HP Unit Type Composition
Typhon 350 pts 4 14 14 14 8 Super-heavy Vehicle (Tank) 1 Typhon


Wargear:

  • Dreadhammer siege cannon
Range S AP Type
24" 10 1 Primary Weapon 1, Massive Blast, No Cover Saves Allowed
48" 10 1 Primary Weapon 1, Divert Power, Massive Blast, No Cover Saves Allowed

Divert Power: This profile cannot be used if the vehicle using the weapon with this type has moved in the previous movement phase. Ignore the Relentless special rule for the purpose of this special rule.
  • Searchlight
  • Smoke launchers

Special Rules:

  • Move Through Cover

Options:

  • May take one of the following:
- Two heavy bolters - 20 pts
- Two lascannons - 40 pts
  • May take any of the following:
- Ceramite plating - 20 pts

Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.

- Hunter-killer missile - 8 pts
  • May take one of the following:
- Storm bolter - 5 pts
- Combi-flamer - 5 pts
- Combi-melta or -plasma - 10 pts
- Heavy flamer - 15 pts 
- Heavy bolter - 15 pts 
- Multi-melta - 25 pts

Cerberus Heavy Tank Destroyer

BS FA SA RA HP Unit Type Composition
Cerberus 400 pts 4 14 14 13 8 Super-heavy Vehicle (Tank) 1 Cerberus


Wargear:

  • Twin-linked neutron laser battery
Range S AP Type
72" 10 1 Ordnance D3, Concussive, Feedback

Feedback: This weapon has the Gets Hot special rule when firing against a vehicle facing with an armour value of 13 or greater.
  • Flare shield

Any ranged attacks inflicted against a model armed with a flare shield´s front arc are resolved witha -1 strength modifier and a further -1 modifier if the it is a blast weapon. Attacks with strength D are unaffected by flare shields.

  • Searchlight
  • Smoke launchers

Special Rules:

  • Reactor Blast: When a Cerberus loses its last Hull Point, it always suffers a Titanic Explosion! – there is no need to roll on the Catastrophic Damage table.

Options:

  • May take one of the following:
- Two heavy bolters - 20 pts
- Two lascannons - 40 pts
  • May take any of the following:
- Ceramite plating - 25 pts

Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.

- Hunter-killer missile - 8 pts
  • May take one of the following:
- Storm bolter - 5 pts
- Combi-flamer - 5 pts
- Combi-melta or -plasma - 10 pts
- Heavy flamer - 15 pts 
- Heavy bolter - 15 pts 
- Multi-melta - 25 pts

Falchion Super-heavy Tank

BS FA SA RA HP Unit Type Composition
Falchion 540 pts 4 14 13 12 12 Super-heavy Vehicle (Tank) 1 Falchion


Wargear:

  • Twin-linked volcano cannon
Range S AP Type
120" D 2 Heavy 1, Destroyer, Large Blast,

  • Four twin-linked lascannons
  • Searchlight
  • Smoke launchers

Options:

  • May take any of the following:
- Ceramite plating - 25 pts

Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.

- Hunter-killer missile - 8 pts
  • May take one of the following:
- Storm bolter - 5 pts
- Combi-flamer - 5 pts
- Combi-melta or -plasma - 10 pts
- Heavy flamer - 15 pts 
- Heavy bolter - 15 pts 
- Multi-melta - 25 pts

Fellblade Super-heavy Tank

BS FA SA RA HP Unit Type Composition
Fellblade 540 pts 4 14 13 12 12 Super-heavy Vehicle (Tank) 1 Fellblade


Wargear:

  • Twin-linked Fellblade accelerator cannon
Range S AP Type
100" 8 3 Primary Weapon 1, Massive Blast
100" 9 2 Primary Weapon 1, Armourbane, Blast

  • Four twin-linked lascannons
  • Twin-linked heavy bolter
  • Demolisher cannon
Range S AP Type
- 10 2 Ordnance 1, Large blast

  • Searchlight
  • Smoke launchers

Options:

  • May replace Four twin-linked lascannons with two laser destroyers - 0 pts
Range S AP Type
36" 9 1 Ordnance 1, Twin-linked

  • May replace twin-linked heavy bolter with twin-linked heavy flamer - 0 pts
  • May take any of the following:
- Ceramite plating - 25 pts

Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.

- Hunter-killer missile - 8 pts
  • May take one of the following:
- Storm bolter - 5 pts
- Combi-flamer - 5 pts
- Combi-melta or -plasma - 10 pts
- Heavy flamer - 15 pts 
- Heavy bolter - 15 pts 
- Multi-melta - 25 pts

Fellglaive Super-heavy Tank

BS FA SA RA HP Unit Type Composition
Fellglaive 540 pts 4 14 13 12 12 Super-heavy Vehicle (Tank) 1 Fellglaive


Wargear:

  • Volkite Carronade
Range S AP Type
48" 8 2 Primary Weapon 1, Ignores Cover, Heavy Beam, Soul Blaze

Heavy Beam: To fire a weapon with this special rule pick a point within the weapon´s firing arc and within the weapon´s range. Next draw a 1 mm thick line bewteen the weapon and the chosen point, all units take a single hit for each model in their unit beneath the line. You cannot pick a point that would result in a friendly model being hit. Super-heavy vehicles, buildings and Gargantuan Creatures hit suffer a strength D AP 1 hit with the Soul Blaze special rule instead of the normal strength 8 AP 2 hit. This attack has no effect on zooming flyers and swooping flying monstrous creatures as well as swooping gargantuan flying monstrous creatures.
  • Four twin-linked lascannons
  • Twin-linked heavy bolter
  • Searchlight
  • Smoke launchers

Options:

  • May replace four twin-linked lascannons with two laser destroyers - 0 pts
Range S AP Type
36" 9 1 Ordnance 1, Twin-linked

  • May replace twin-linked heavy bolter with twin-linked heavy flamer - 0 pts
  • May take any of the following:
- Ceramite plating - 25 pts

Melta weapons do not roll an extra D6 armour penetration when shooting a vehicle equipped with ceramite plating at half range or less.

- Hunter-killer missile - 8 pts

Space Marines Wargear List

Ranged Weapons

A model may replace his Melee weapon or boltgun with one of the following:

- Storm bolter - 5 pts
- Combi-flamer - 5 pts
- Combi-plasma - 10 pts
- Combi-grav - 10 pts
- Combi-melta  - 13 pts
- Plasma pistol - 5 pts
- Grav pistol - 10 pts

Melee Weapons

A model may replace his bolt pistol and/or Melee weapon with one of the following:

- Chainsword - 0 pts
- Lightning claw - 15 pts
- Power weapon - 15 pts
- Two lightning claws*1 - 20 pts
- Power fist - 25 pts
- Thunder hammer - 30 pts 
- Two power fists*1 - 35 pts

Terminator Weapons

Any model wearing Terminator armour may replace his power weapon with one of the following:

- Lightning claw - 0 pts
- Storm shield - 5 pts
- Power fist - 10 pts
- Chainfist - 15 pts
- Thunder hammer - 15 pts

Any model wearing Terminator armour may replace his storm bolter with one of the following:

- Combi-flamer - 0 pts
- Combi-plasma - 3 pts
- Combi-melta - 5 pts
- Lightning claw - 5 pts
- Thunder hammer - 25 pts

Heavy Weapons

A model may replace his Melee weapon or boltgun with one of the following:

- Multi-melta - 5 pts 
- Heavy bolter - 10 pts
- Heavy flamer*1 - 10 pts
- Missile launcher with 1/2/3 missile types - 13/17/20 
- Plasma cannon - 20 pts
- Lascannon - 20 pts
- Gravcannon - 35 pts
  • 1: Sternguard Veterans only

Special Weapons

A model may replace his Melee weapon or boltgun with one of the following:

- Flamer - 5 pts
- Grav-gun - 10 pts
- Plasma gun - 10 pts
- Meltagun - 15 pts

Special Issue Wargear

- Auspex - 5 pts
- Melta bombs - 5 pts
- Digital weapons - 10 pts
- Jump pack*345 - 15 pts
- Space Marine bike*34 - 20 pts

Dreadnought Weapons

A model may replace its multi-melta with one of the following:

- Twin-linked autocannon - 0 pts
- Twin-linked heavy bolter - 0 pts
- Twin-linked heavy flamer - 0 pts
- Plasma cannon - 10 pts
- Assault cannon - 10 pts
- Twin-linked lascannon - 10 pts

Chapter Relics

Only one of each Chapter Relic may be taken per army. A model can replace one weapon with one of the following:

- The Primarch´s Wrath - 20 pts
Range S AP Type
24" 4 4 Salvo 3/5, Master-crafted, Shred

- Teeth of Terra - 30 pts
Range S AP Type
- +2 3 Melee, Concussive, Rampage, Specialist Weapon

- The Shield Eternal - 50 pts

The Shield Eternal confers a 3+ invulnerable save and the Adamantium Will and Eternal Warrior special rule. A model armed with The Shield Eternal cannot gain a bonus attack for being armed with two close combat weapons and cannot be use a weapon with the Two-handed special rule.

- The Burning Blade - 20 pts
Range S AP Type
- +2 2 Melee, Blind, incandescent, Two-handed, Unwieldy

Incandescent: Each time the wielder of this weapon fails a To-Hit roll in close combat the wielder suffers 1 S 6 AP 2 hit.
- The Armour Indomitus*5 - 60 pts

A model armed with The Armour Indomitus receives a 2+ armour save and a 6+ invulnerable save. Once per game at the start of your turn you may overcharge the Armour´s shields and receive a 2+ invulnerable save until the start of your next turn.

Space Marines Vehicle Equipment

A model may take up to one of each of the following:

- Dozer blade - 5 pts
- Storm bolter - 5 pts
- Hunter-killer missile - 8 pts
- Extra armour - 5 pts
  • *1 Replaces bolt pistol and Melee weapon. Can only be taken by models that can replace both weapons.
  • *2 Sternguard Veterans and Sternguard Veteran Sergeant only.
  • *3 May not be taken by models wearing Terminator armour or models who have a Thunderwolf mount.
  • *4 Note that these pieces of wargear are mutually exclusive. For example, a model riding a Space Marine bike may not also take a jump pack.
  • *5 Does not replace one of the character´s weapons.