Dead Space
Dead Space is a game that was first posted on /tg/ in February 2008. The concept behind it is that in the distant future, the bulk of humanity lives in huge self-sustaining space stations of incredibly advanced technology. Most of the people living there have no idea how to work the machines, and thus society has reverted to an almost feudal state. Food and water are exuded from machinery, but these oases form the source of power for groups within the stations, so their availability is not a given.
The stations are connected by teleportation doorways that are locked into a single destination - things like spaceships are almost unknown here, as most of the people have a deep fear of the vacuum of outer space.
Dead Space has nothing to do with the vidya gaem of the same name, aside from the unfortunate coincidence of sharing its title.
Character backgrounds
The players are members of the Periphery - the term for the majority of humans that live in ignorance within the stations. The ruling class is called the Hierarchy, but their existence is known only through rumors and the actions of their employees. There are no aliens in the setting, but there are mutants (which are really only deformed albino humans with great flexibility and a penchant for cannibalism) that the players can choose to play.
Other character backgrounds are:
- Adjunct: Someone that deals directly with the minions of the Hierarchy. Think police officer meets stool pigeon.
- Box Baby: A leftover from the time before the New Dark Ages. Fish out of water.
- Diviner: Autistic station savant. These people know where to find food and water that others probably don't know about.
- Jez: HOORS!
- Marketeer: The merchant class. They start off with some food!
- Molly-tov: People that have some idea how energy weapons work.
- Seeker: Bounty hunters.
- Tapper: Tech-heads that can override station machinery.
- Vac-head: "Hey guys, check out this space suit that I made".
- Vagrant: Wanderers.