Deathmark

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Deathmarks

Where the Immortals are the Necron's Shock troopers who supply heavy fire power, the Deathmarks bring elite, surgical threat removal to the board. Six million years ago when the Necrontyr were still made of meat and blood the Deathmarks did more or less exactly then what they do now; appear from the shadows, kill the fuck out of their target, then leave. The Deathmarks received high-quality shells during bio-transference, and thus have remained largely unchanged through the millennia. But military honor tradition among the Necrontyr impose harsh restriction upon the deployment of Deathmark squads. Among each other and any 'honorable' alien opponents Deathmarks are suite taboo. But most Overlords see other races as ignoble and inferior, so few balk at the idea of deploying the assassins; except for Nemesor Zandrekh, the crazy old coot won't use Deathmarks against anyone, because they're all Necrontyr to him.

Deathmarks don't deploy to the field of battle with the rank and file, they instead spend their time in the inter dimensional break room watching their intended target on 4th dimensional wide screen monitors and doing fuck all until the commander summons them, or whenever they fucking feel like doing something. Typically they are left to their own devices, the nobility having great faith in their long practiced art of death. once its time to get shit done they place a hovering green halo of light on the head of their target or targets, thus the name Deathmarks.

On the table top Deathmarks operate best in smaller squads. If you have 10, field 2 squads of five instead of 1 squad of 10. That way you can mark two separate units for ALL Deathmark units to wound on a 2+. The rule Hunters from Hyperspace confers the 2+ to wound bonus to all Deathmark squads, and any special characters you have along for the ride. This awesome craziness even applies in close combat. The other special rule Deathmarks have is Ethereal Interception, which allows any unit of Deathmarks in Deep Strike reserves can immediately come in via Deep Strike in response to any enemy unit coming in from reserve. They can do this on the enemy turn. Space marines Drop Pod in? Interception. Creed outflank some Baneblades on you? interception. Stormraven Terminators got you down? Intercept that shit. On top of all that juicy goodness, their 24 inch range sniper rifles are Rapid Fire. What. For 19 points a model you better goddamn field some Deathmarks, unless having 3 C'tan Shards is the only thing that does it for you anymore.

Forces of the Necrons
Command: Cryptek (Chronomancer, Plasmancer, Psychomancer) - Lokhust Lord
Necron Lord - Necron Overlord - Phaeron - Skorpekh Lord - Royal Warden
Troops: Apprentek - Cryptothralls - C'tan Shards - Deathmarks - Flayed Ones
Hexmark Destroyers - Immortals - Lychguards - Necron Warriors
Ophydian Destroyers - Pariahs - Skorpekh Destroyers - Triarch Praetorians
Constructs: Canoptek Doomstalker - Canoptek Plasmacyte - Canoptek Reanimator
Canoptek Spyder - Canoptek Wraith - Crypt Stalker - Scarab
Seraptek Heavy Construct - Tomb Sentinel - Tomb Stalker
Triarchal Menhir
Vehicles: Annihilation Barge - Catacomb Command Barge - Dais of Dominion
Doomsday Ark - Ghost Ark - Monolith - Tesseract Ark - Triarch Stalker
Flyers: Canoptek Acanthrite - Doom Scythe - Lokhust Heavy Destroyer
Necron Destroyers - Night Scythe - Night Shroud
Structures: Convergence of Dominion - Necron Pylon - Sentry Pylon - Starstele
Super-Heavy
Vehicles:
Abattoir - Æonic Orb - Doomsday Monolith
Megalith - Obelisk - Tesseract Vault
Necron Fleets: Tomb Blades