Digganobz
This article is a stub. You can help 1d4chan by expanding it |
This page is needs images. Help plz. |
"Uh- No, I'm fairly certain those are Wulfe-*CLANG* "
"FAHCK YOU, DIGGANOBZ!"
Digganobz are a group of humans in the specialist game Gorkamorka, who have forgotten their Imperial lineage and are influenced by the Orks to the point where they cosplay as Orks.
History
When the Orks crashed on Angelis there was a human ship, implied to be an Adeptus Mechanicus exploration and research vessel, in orbit at the time, having already landed a mission on the planet. The cataclysm of the space hulk's impact separated the humans into two factions, based on where they were at the time. Diggas are descended from those humans who were exploring the pyramids and the caverns below; taking shelter under the planet's surface, they survived the holocaust above, but descended into primitivism. Diggas have forgotten all about their ancestral connections to the Imperium and have come to revere Orks as the most awesome and impressive creatures they have ever seen. Therefore they try to emulate the Ork lifestyle as much as possible. Orks tolerate this with almost paternalistic disdain; it is, ultimately, much simpler than trying to wipe the Diggas out, especially since they have the protection of "dem fings under da pyramids". The home of the Diggas is referred to as "Morgarg-Durlurk-Gulskar-Dregsnikslag". "Fortress of ancient, terrifying power. Land of waiting death, pain and destruction". This shows just how much dread the Orks have of the place. Besides, the Diggas happily trade technological gear dug out from under the pyramids and scrap they have gathered for good Orky stuff and it's funny to watch them try and be Orks, so it's not so bad.
Mechanics
Diggas can be summarized as "hard mode Orks", essentially. Of the three "oddmobs" they are the simplest to use, but they suffer a number of penalties in comparison to their Orky counterparts. Inferior stats, a special rule that means vehicles will eventually break down, the fact that a Diggamob cannot visit Mektown (and thusly get injuries treated at the Dok's Serjery or have their vehicles tended to) until they have won a battle or survived two fights, greater problems getting gubbins (vehicle upgrades) fitted, and increased risk when visiting the Dok all make life as a Digga much tougher than life as an Ork. On the upside, their Shamans grant them access to a number of useful tricks and skills, their troops are all cheaper than Orks, and they can also pick up a number of powerful "ancient tech" devices. Unfortunately, these devices are extremely unpredictable, and put you at the mercy of the random number god.