Dropfleet Commander/Tactics/Shaltari

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Conflict is eternal. No less so am I.

Why Play Shaltari

Reliable damage output

Zippy jousters

Special Abilities

Energy Shields: At the start of a battlegroup's activation, they may choose to raise their shields to grant them a crit-proof save at the cost of a major boost to their Signature and reducing their Point Defense to 0.

Particle: These weapons automatically score Critical Hits, ignoring armor

Motherships/Voidgates:

Ships of the Line

  • Light Tonnage:
    • Voidgate: Not actually a ship.
    • Glass-class Corvette:
    • Topaz-class Gun Frigate:
    • Amethyst-class Close Action Frigate:
    • Jade-class Lance Frigate:
    • Opal-class Shield Booster Frigate:
  • Medium Tonnage:
    • Aquamarine-class Light Cruiser:
    • Azurite-class Light Cruiser:
    • Emerald-class Mothership:
    • Basalt-class Fleet Carrier:
    • Turquoise-class Cruiser: The smallest ship mounted with the Shaltari's unique bombardment/unblockable Beam CA Ion weaponry.
    • Granite-class Cruiser:
    • Amber-class Cruiser:
  • Heavy Tonnage:
    • Jet-class Heavy Cruiser:
    • Obsidian-class Heavy Cruiser:
    • Onyx-class Heavy Cruiser:
    • Sapphire/Palladium-class Battlecruiser:
    • Ruby/Adamant-class Battlecruiser:
  • Superheavy Tonnage:
    • Platinum-class Supercarrier:
    • Diamond-class Battleship: Has the distinction of carrying the single most devastating weapon in the game. Prior to the nerf that decoupled the Particle and Crippling rules, its Particle Triad could reliably delete a cruiser every turn with guaranteed cascading crits.

Building a Fleet

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Tactics

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Counter-Tactics

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Common Playstyles

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