Dropfleet Commander/Tactics/Shaltari
Conflict is eternal. No less so am I.
Why Play Shaltari
Reliable damage output
Zippy jousters
Special Abilities
Energy Shields: At the start of a battlegroup's activation, they may choose to raise their shields to grant them a crit-proof save at the cost of a major boost to their Signature and reducing their Point Defense to 0.
Particle: These weapons automatically score Critical Hits, ignoring armor
Motherships/Voidgates:
Ships of the Line
- Light Tonnage:
- Voidgate: Not actually a ship.
- Glass-class Corvette:
- Topaz-class Gun Frigate:
- Amethyst-class Close Action Frigate:
- Jade-class Lance Frigate:
- Opal-class Shield Booster Frigate:
- Medium Tonnage:
- Aquamarine-class Light Cruiser:
- Azurite-class Light Cruiser:
- Emerald-class Mothership:
- Basalt-class Fleet Carrier:
- Turquoise-class Cruiser: The smallest ship mounted with the Shaltari's unique bombardment/unblockable Beam CA Ion weaponry.
- Granite-class Cruiser:
- Amber-class Cruiser:
- Heavy Tonnage:
- Jet-class Heavy Cruiser:
- Obsidian-class Heavy Cruiser:
- Onyx-class Heavy Cruiser:
- Sapphire/Palladium-class Battlecruiser:
- Ruby/Adamant-class Battlecruiser:
- Superheavy Tonnage:
- Platinum-class Supercarrier:
- Diamond-class Battleship: Has the distinction of carrying the single most devastating weapon in the game. Prior to the nerf that decoupled the Particle and Crippling rules, its Particle Triad could reliably delete a cruiser every turn with guaranteed cascading crits.
Building a Fleet
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Tactics
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Counter-Tactics
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Common Playstyles
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