Druid
Pre-christian Celtic priests often associated with nature and divination (And human sacrifice. Really, guys, how could you forget the human sacrifice?) In modern times druidism has been revived under the new-age movements.
In fantasy, druids are often powerful magicians or cleric variants, who get their powers from communing with nature, more like historical shamans.
Druids have long been a staple class of D&D where they are known for their shapeshifting abilities, being able to turn into various animal forms, and being hilariously broken in 3.5e.
They are a mysterious bunch.
Druids can turn into bears whose stats have been buffed into the stratosphere that can shoot bears (whose own stats have been buffed into the stratosphere) out of their eyes while farting lightning, pissing acid, shitting explosive berries, and breathing fire that does unresistable damage, thus making your fighter look lame.
Dungeons & Dragons 4th Edition Classes | ||
---|---|---|
Player's Handbook 1 | Cleric • Fighter • Paladin • Ranger • Rogue • Warlock • Warlord • Wizard | |
Player's Handbook 2 | Avenger • Barbarian • Bard • Druid • Invoker • Shaman • Sorcerer • Warden | |
Player's Handbook 3 | Ardent • Battlemind • Monk • Psion • Runepriest • Seeker | |
Heroes of X | Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch* | |
Settings Book | Artificer • Bladesinger* • Swordmage | |
Dragon Magazine | Assassin | |
Others | Paragon Path • Epic Destiny | |
*·: Non-AEDU variant classes |