Exalted/Exalted 2nd Edition Character Sheet Template
Basics
- Campaign: Something Exalted
- Name: Harmonious Dance of Blades
- Concept:Southern sword dancer
- Caste/Aspect: Zenith
- Motivation: Purge the agents of discord from Creation
- Positive intimacies:
- Negative intimacies:
- Anima: A golden, vaguely humanoid silhouette that gracefully mimics her movements.
- Experience: /
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
Harmonious Dance stands at 5'6", with a strong, athletic figure and dark, lustrous skin, clad in the glimmering red-and-gold silks of a Southern dancer. Falling to her waist is a long ponytail of sleek, black hair, and her her calm face bears smooth, rounded features, but sharp, serious eyes. Adorneding her lithe figure are several small trinkets of gold jewelry, from small bracelets to the occasional piercing. Proudly tattooed into her abdomen, in pure black ink, is the image of a sun, its edges reaching out to envelop her arms, legs, and back in ornate, curving lines that accentuate her figure.
Attributes
Strength ●● Charisma ●●●●● Perception ●●● Dexterity ●●●● Manipulation ● Intelligence ●● Stamina ●●● Appearance ●●●●● Wits ●●
Abilities
Archery x Integrity ●●● Craft x Athletics ●●●●● Bureaucracy x Martial Arts x Performance ●●●●● Investigation x Awareness ●● Linguistics ● Melee ●●●●● Presence ●●● Lore ● Dodge Ride x Thrown x Resistance ●●●●● Medicine ●● Larceny x Sail x War x Survival ●●● Occult ● Stealth x Socialize ●
Specialties
Perform (Dance +2)
Backgrounds
Resources: ●●● Artifact (Daiklave): ●● Artifact (Thunderbolt Shield): ●● Manse: ●●●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
C-C-C-Combo's
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●● ●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●● Conviction ●●● Temperance ● Valor ●●●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
Rating 3 Manse: The Sun's Respite
The Sun's Respite is a solitary oasis in the south, encircled by ancient stone pillars with various prayers in Old Realm carved upon them. Various palm trees decorate the magically-fertile land, providing an endless supply of coconuts, melons, and fruit, and a cool, shallow pool provides an endless supply of water, as well as the manse's Gem of Grace - as well as its geomantic resonance being attuned to the Unconquered Sun himself, serving as an altar.
It has the following features:
Comfort Zone (●)
Temple Manse (●●●)
Glorious Halo of Hesieh (●●): The manse, being developed as a private sanctuary,typically produces vague mirages, faint music, and other imagery pleasing to whomever is present.
Hearthstone: Gem of Grace (●●●): Provides a 3-die bonus to all Charisma- and Manipulation- related rolls when attuned and socketed.
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
4 BP: Willpower 7-8 2 BP: Performance to 5 2 BP: Melee to 5 2 BP: Resistance to 5 1 BP: Athletics to 3 1 BP: Perform specialties 3 BP: Background (Manse)
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy