Exalted/Exalted 2nd Edition Character Sheet Template
(Italicized text is just a comment, don't keep it in your sheet.) Template from [1]
Basics
- Campaign: Something Exalted
- Name:
- Concept:
- Caste/Aspect:
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(Write experience points as "unspent / total", plx.)
Background
(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(What other people see when they look at your character.)
Attributes
Strength ●●●oo Charisma ●●●oo Perception ●●●oo Dexterity ●●●●o Manipulation ●oooo Intelligence ●●ooo Stamina ●●●●o Appearance ●●●oo Wits ●●●●o
Abilities
o-Archery_____ooooo o-Integrity___●oooo o-Craft_________oooo ●-Athletics ●●●oo o-Bureaucracy_●●ooo ●-Martial Arts ●●●●o ●-Performance_●●●oo o-Investigation_ooooo ●-Awareness ●●●oo o-Linguistics_●oooo o-Melee ooooo ●-Presence____●●ooo o-Lore__________●●ooo ●-Dodge_____●●●oo o-Travel______●oooo o-Thrown ooooo ●-Resistance__●oooo o-Medicine______ooooo ●-Larceny___●oooo ●-Socialize___●oooo o-War ooooo ●-Survival____●●ooo o-Occult________ooooo ●-Stealth___●●●●o
LANGAGES :
Skytongue, High Realm
ANIMA EFFECT :
-when expends periferal essence, i can spend additional motes in order to prevent the expenditure from adding to my anima banner. *doen't alow the character to mute essence displays cause by the use of sorcery but, To prevent the motes spent on a charm that is not obvious ( see p 183 ) when using an obvious charm, must spend twice the normal mote cost of the charm to prevent it from adding to the anima banner. -extende muted anima like imperceptible veil around me/ last for an entire scene/ 10 motes to evoke. *mutes the sences of thoses attempting to perceive me, as well as the evidence i leaves behind for people that would follow my trail. -my shadow is darker -sound i muffed -sent and footprints are much lighter than normal *increases the difficulty of all rolls to notice or track me by the half the caracter'S essence ( round up ) -Once spends 11-15 motes, though i am just as obvious as any other exalted, my features are compleatly obscured by my aniama display even if people saw me befor my anima started, they will be aware a solar had been in theire midst but not my identity
CAST ABILITIES:
-excel at noticing stuff people missed -ingoing places where i'm not wanted
Backgrounds
Background 1: ● Background 2: ● Background 3: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause gem to explode.
Essence
Essence: ●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(Here is where you write down all your stuff. You write your artifacts, too: name, fluff and stats. You have to specify, for each item, what background (resources, arsenal, artifact...) it came out of. Don't itemize your tacklebox; this isn't D&D.)
Manses and Hearthstones
(Write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on.)
Combat
Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
(one Dying level per dot of Stamina)
Advancement
(It's helpful if you write down how you spent your BP and XP.)
Shopping list
(It's also helpful (but optional) if you write out charms you intend to buy.)