Age of Sigmar/Tactics
Hello, this is the general Tactica dump for the (Skubtastic) Age of Sigmar armies, units and rules.
Order
- Stormcast Eternals: Edition 1.0 For your not-Space Marines created by your not-Emperor
- Humans: Come in two flavours:
- The Empire: Edition 1.0 For the nation you know and love
- Bretonnia: Edition 1.0 For Knights backed by
cannon fodderpeasants
- Steamhead Duardin: Edition 1.0 Your Dwarfs, back to shove cannonballs in your face
- Aelfs: Come in three flavours, all of whom are dicks
- Highborn: Edition 1.0 Here to tell you how bad you are at everything
- Exiles: Edition 1.0 Here to rape and pillage your shit
- Wanderers: Edition 1.0 Here to hug trees and
campaign against global warmingshoot lumberjacks. Also where the Sylvaneth (Forest Spirits) reside
- Seraphon: Edition 1.0 Order Daemons, here to pop up out of nowhere and wreck your shit
Death
Note: As the armybooks don't even begin to corespond to the new factions, I'm making faction pages and let you guys deal with the shit of organising which unit goes where.
- Vampires: Edition 1.0 For your bloodsucking fiends of the night
- Mummies: Edition 1.0 Where most of the old Tomb King stuff will go
- Skeletons: Edition 1.0 For the anorexic Undead
Destruction
- Orruks: Edition 1.0 For the goofy green barbarians you know and love. Also where you'll find Grots and Troggoth
- Ogors: Edition 1.0 For the walking slabs of semi-sentient fat we can't get enough of
Chaos
- Daemons: Edition 1.0 For the good old fashioned servants of the Dark Gods
- Beastmen: Edition 1.0 The Furry wet dream come true
- Mortals: For the mortal followers of the Dark Gods, currently come in two varieties
- Warriors of Chaos: Edition 1.0 The old-fashioned Vikings who wrestle Bloodthirsters
- Khorne Bloodbound: Edition 1.0 The Mortals dedicated to Khorne-exclusively, here to axe your skull
- Skaven: Edition 1.0 For the backstabbing rat-men