Gods of Dungeons & Dragons

From 2d4chan
Revision as of 19:16, 29 September 2017 by 1d4chan>QuietBrowser (→‎Infobox)
Jump to navigation Jump to search

Within all roleplaying games (outside of Warhammer 40k's Dark Heresy, where thinking outside the box is Heresy) there are deities. Whether they are good or bad, they exist.

This list will more or less contain the 3.5e versions of the deities, and how they can be used to portray characters in your settings.

Infobox

The information box that should eventually grace each god's page, summing up their information in a nutshell.

What the god is called.
What special marking worshippers use to signal their faith.
Alignment Does this need explaining?
Divine Rank How the god ranks amongst its own kind.
Pantheon What group(s) of gods this god belongs to.
Portfolio What this god is responsible for.
Domains What Cleric Domains it bestows.
Home Plane Place of residence in the multiverse.
Worshippers Who actually worships this god.
Favoured Weapon What faithful worshippers consider best to protect themselves with.


Dragonlance

The gods of Dragonlance each have a constellation in the night sky or one of the three moons. When a god walks in the world among mortals, that constellation is absent from the sky, which is a dead giveaway to the other gods that someone is fucking about where they don't belong.

Gods of Good
  • Branchala (the harp), music, inspiration, bards
  • Habbakuk (the phoenix), persistence, animals, rangers
  • Kiri-Jolith (the bison's head), unity, strength, fighters
  • Majere (the rose), discipline, dreams, monks
  • Mishakal (the figure-eight), restoration, motherhood, healers
  • Paladine (the platinum dragon), majesty, aspirations, leaders
  • Solinari (the silver moon), magic used for good, wizards
Gods of Neutrality
  • Chislev (a wandering star (planet)), instinct, natural world
  • Gilean (the book), knowledge, librarians, scholars
  • Lunitari (the red moon), magic used for neutrality, wizards
  • Reorx (a red star), creation, craftsmen, dwarves and gnomes
  • Shinare (a wandering star (planet)), interaction, agreements, merchants
  • Sirrion (a wandering star (planet)), transformation, fire, artists and alchemists
  • Zivilyn (a wandering star (planet)), wisdom, awareness, completely impartial
Gods of Evil
  • Chemosh (the goat skull), fatalism, despair, undead
  • Hiddukel (the broken scale), exploitation, selfishness, thieves
  • Morgion (the diseased hood), decay, disease, suffering
  • Nuitari (the black (invisible) moon), magic used for evil, wizards
  • Sargonnas (the condor), wrath, revenge, minotaurs
  • Takhisis (the five-headed dragon), control, conquest, tyrants
  • Zeboim (the dragon-turtle), strife, mood-swings, bane of sailors

Eberron

Religion here is more like actual religion than normal D&D. There's evidence for and against the gods existing, and divine magic is fueled by faith, rather than the actual god. Some atheist/agnostic clerics or fanatical believers in a state or charismatic individual can also access spells for this reason, and there are no alignment restrictions on priesthood. The Silver Flame has evil people who are deluded into thinking they're doing the right thing, the Blood of Vol has decent, innocent people taken in by its cultish lies.

  • The Sovereign Host: Traditional "good" gods.
  • The Dark Six: Traditional "evil" gods.
  • The Silver Flame: Fantasy Catholicism.
  • The Dragon Below: Literal demon worship.
  • The Lord of Blades: A warforged-supremacist preaching the death or enslavement of all the fleshies. Not actually a god, but his followers are such mad fanatics that they can manifest divine magic anyway.
  • The Blood of Vol: Undead Scientology, with a lich in the place of L. Ron Hubbard.
  • The Path of Light: Kalashtar religion opposing the Quori.
  • The Path of Inspiration: Quori-founded religion that looks like peaceful fantasy-Buddhism, but is actually helping them come into the world.
  • The Becoming God: A bunch of warforged trying to build their own god with random knick-knacks lying around. Probably not actually the Lord of Blades, though he certainly wants to be, and there's some overlap with violent jerks who follow him.

Forgotten Realms

Ghostwalk

Greyhawk

To make things more complicated, the gods that appear in the Flanaess originated from a number of ethnic groups appearing in the setting. The Oerdian, Baklunish, Flan and Suloise peoples all have their own gods, some of them overlapping. Some gods are revered by multiple groups and have no direct origin, while others are worshipped in only one region. Below are listed a number of these deities.

Greater Deities
  • Beory, the Oerth Mother.
  • Boccob, god of magic, arcane knowledge, balance and foresight.
  • Incabulos, god of plague, famine, disease and disaster.
  • Istus, goddess of of fate, destiny and the future.
  • Nerull, god of death, darkness, murder and the underworld.
  • Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity.
  • Rao, god of peace and reason.
Intermediate Deities
  • Celestian, god of the stars, wanderers and space.
  • Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility.
  • Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter.
  • Fharlanghn, god of horizons, distance, travel, and roads.
  • Heironeous, god of chivalry, justice, honor, war, daring, and valor.
  • Hextor, god of war, discord, massacres, conflict, fitness, and tyranny.
  • Kord, god of athletics, sports, brawling, strength, and courage.
  • Lendor, god of time, patience and study.
  • Obad-Hai, god of nature, freedom, hunting, and beasts.
  • Olidammara, god of music, revels, wine, rogues, humor, and tricks. Tends to fuck with the other gods for the hell of it.
  • Pholtus, god of law, order, light, the sun and the moons.
  • Procan, god of the seas, sea life and navigation.
  • Ralishaz, god of chance, misfortune and insanity.
  • Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline. Needless to say, he's all but dead in the future.
  • Tharizdun, god of entropy, insanity and darkness.
  • Ulaa, goddess of mountains, mining and gemstones.
  • Wee Jas, goddess of magic, death, vanity, and law.
  • Joesephus, god of trade and money.
Lesser Deities
Demi-Gods

Racial

These deities appear in several campaign settings (including Forgotten Realms and Greyhawk) as part of their racial pantheons. Except when they're dead.

Planescape

Too many gods to count, some less potent than a 20th level player character. You can use gods from any of the other campaign settings, even multiple settings. Planescape adventures are usually based in the city of Sigil which no god may enter, not even when Orcus was acting as the BBEG of the entire AD&D 2nd edition.

Pantheons that have been mentioned in Planescape include:

D&D
Real life
  • Babylonian
  • Celtic
  • Chinese
  • Egyptian
  • Finnish
  • Greek
  • Indian
  • Japanese
  • Native American
  • Norse
  • Sumerian

We will not mention the Lady of Pain here because she is not a god. Asserting otherwise is a one-way ticket to getting all your flesh cheese-gratered off your bones.

Nentir Vale (Dawn War Pantheon)

The default setting for D&D 4E.

Spelljammer

Third Party

Pathfinder Campaign Setting

Template:PF-Deities

Dragonmech

Gallery