Hunter: The Parenting

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"It's all the same,
Only the names have changed"

– Bon Jovi
“The world is a Vampire...”

Hunter: The Parenting is an animated series in the World of Darkness setting, following the exploits of a family of hunters during and after the exploration of mysterious tunnels around Binham and Norfolk. Created by Bruva Alfabusa and his team after the unfortunate hiatus of an earlier series, it reunites the original voice actors and features a cast that, as of writing, appear to be exact reincarnations of earlier characters.

Characters

The Group:

  • Big-D: The group’s leader and a father of dubious competence, offering vital information only after it is needed. Consistently high on a variety of mind-altering drugs as a defense against getting bitten (or so he’d like you to believe). With his ability to express emotions with his face and the tone of his voice, he appears truly unhinged. Big D has many children besides Marckus and Door; his favourite child is a horse named Horse. Some evidence points to him being a Life-fluent Mage - in addition to the aforementioned Horse, he has been able to interrogate a Tremere successfully (then eat said Tremere), believes that Louis Pasteur is "a fascist for the New World Order," openly dislikes someone simply for contradicting him, finds a folk tale of a witch getting revenge amusing (but obviously fake), claims to have immunity to the Delirium due to being "built different", and has an impressive knowledge of Mages in general. It would also be in line with prior incarnations of the character. Big-D is extremely knowledgeable on the supernatural in general, and the Masquerade in particular, but is smart enough to know that divulging too much information too carelessly could result in the family getting a blood hunt on their heads; yet at the same time, his secrecy resulted in Marckus allowing the vampires to diablerize each other and break out of containment. Sound familiar?
Another, equally valid theory is him being a Changeling, explaining his rapid alternating between madness and sensible advice, a vampire getting high off his blood (Fae blood is said to be raptourous to drink for some) and emphasizing the power true names can hold. (In-fact, a Hunter's life and grooming offspring to become such can lead him directly to the whimsy needed for staving off Banality.) (VA: SpeakerD)
  • Marckus: The nerd of the group who uses a stake jacket as his weapon -- or anything that isn't a gun. His daddy issues, penchant for experimenting with stuff he shouldn't, propensity to cause trouble, and overall red color scheme should make it clear who he's supposed to be. When he’s not using his stake-jacket, is typically armed with a blowtorch. May have Mage potential, as a child of Big D. (VA: Zegram)
  • Door: The strong, literal-minded man of the group who is obsessed with woodwork and uses a double-barreled shotgun as his preferred weapon. Needless to say, don’t mess with his son. His overall square appearance and personality, obsession with building, and familiar mustache are clear indicators of his prior version; however, this series portrays a more openly sadistic/overzealous character, as shown by his lack of reaction at forcing the vampires to drink each other and his contempt towards Marckus and Kitten feeling squeamish about it. Door claims to hail from America, along with his son; as a result, he is extremely patriotic and unable to understand the 'British' language (an aversion shared by his father, but for more practical reasons). (VA: SuperAnchors)
  • Kitten: Wielding what is essentially a pole with a flintlock pistol and a stake attached to the end of it, Kitten is the group’s ‘expert’ on the supernatural. Though Big D appears to know more about the workings of this world, Kitten is more knowledgeable about local legends and tales. Critically, he is willing to share what knowledge he has with others, including Big D himself, in a timely and concise manner. Despite being cautious and somewhat reasonable, he is also in a relationship with Marckus. Kitten is also something of a positive role model for Boy, a rarity in the family. Usually seen wearing an 'eared' hoodie and ski goggles, his name should be a dead giveaway as to his previous role. (VA: ThunderPsyker)
  • Boy: Door’s son and the youngest of the group. Only here because Big-D wants to make a man out of him. Extremely afraid of the unknown, which is understandable considering the nature of the unknowns presented to him. Another character who shares the same name as counterpart. Boy is on an all-meat diet (with butter, coffee and eggmilk mixed in) and as a result has become "extremely powerful" and cured of "puberty disease." (VA: Nostalgia)

Villains:

  • Pyotr: A Nosferatu Sludge Lad. Card-carrying Sabbat and main antagonist of Arc 1 after diablerizing both Apeboy and Shitbeard. Easily smarter and more manipulative than the other vampires - though not smart enough to avoid an obvious trap when he got baited into leaping onto Kitten’s stake. Is animated to be utterly horrifying, as befits a Sludge Lad. (VA: DrWhite)
  • Apeboy: A Gangrel Humanimal Type Vampire. The "LARPer" of the four; wears a fedora and neckbeard, and constantly talks like your typical high school trench-coat wearing edgelord. (VA: Glowtide)
  • Shitbeard: A Brujah Bikerbro Blank. Angstiest of the quartet, expressing he misses human pleasures such as cream crackers. Has enough of an education to discuss Kant with Apeboy and his ghost mentions going to college during the Patreon plug at the end of Episode 2. (VA: Earndil)
  • The Great And Mighty Kevin: A Tremere Vampire Wizard. (VA: Earndil)
  • Mysterious hooded figure: stalker-ish figure with a violin. Tied to the backstory of the campaign, involving a local monastery and the catacombs deep beneath connecting several rural towns since the Middle Ages. Either he’s the fiddler who ventured deep into the catacombs and never returned (and probably turned into a vampire), or the guy who took him out and stole his fiddle. (VA: BoneWeary)

Legends

Hunter: The Parenting features a number of original and spooky legends, as told by Kitten. Some may be just stories, but at least a few have a direct bearing on the campaign.

  • The Priory of Binham: An old medieval priory in Binham that was constructed by corrupt monks, who supposedly got up to all kinds of tomfoolery and alchemical experiments. Locals claim to see a mysterious hooded monk inside at night. The priory is also connected to several tunnels that stretch across North Norfolk that extend for miles. A fiddler attemtped to explore the tunnels but was never seen again. In the present, these tunnels were inhabited by Vampires preying on joggers at night. The group encountered by the Hunters was a bunch of Sabbat fledglings that took over the territory from Anarchs, so its unlikely that the Vamps they captured know the full extent of the tunnels' mysteries.
  • The Floating Torso of Happisburgh: A ghostly apparition of a headless torso that appeared near a well. The ghost disappeared when a pump was installed on the well, and then reappeared when it was destroyed. Big-D's assessment: the well was likely the Ghost's fetter, and the clean water brought it some measure of peace.
  • The Witch of East Somerston: A peg-legged witch was buried alive beneath the church. As she was buried, her peg leg emerged from the ground, grew into a tree, and destroyed the church. Big-D's assessment: Probably a fake story, but an accurate description of death-hexes.
  • Black Shuck of East Anglia: Black Shuck is a black-furred, red-eyed dog that has been seen since at least the 1500s. He attacked and destroyed two churches in one night, causing mass panic. Modern sightings of Black Shuck are significantly more mundane. Big-D's assessment: Black Shuck is actually "dog propaganda" to hide "dog crimes" - meaning a werewolf (or werewolves), and the modern sightings are possibly a result of the Delirium, with locals connecting werewolf sightings to the Black Shuck legend as a coping mechanism.
  • Pirate's Cove Minigolf: mentioned offhand having disgusing blue water. Big-D believes the water to be the result of supernatural creatures. Probably not, but considering the series, it might be true.