Hysh

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Greetings, illuminate, to Hysh. Land of reflection, light and wisdom. Hysh is the mortal realm of light and is conjointedly ruled by the twin gods Tyrion and Teclis. It also doubles as the mortal realms' sun. The Lumineth Realm Lords come from here.

Overview

The Ten Paradises of Hysh are lands of illumination, symmetry and reason; and their inhabitants driven to the highest of their paths through meditation, asceticism and self-improvement almost to the point of obsession. It also helped that Hysh's realmstone, Aetherquartz, is mortal-made and enhances the mental and physical properties of the user even further.

Between the Aetherquartz and the guidance of both Tyrion and Teclis, civilization in Hysh became incredibly focused in self-improvement, reason and order; each individual willing to great lengths to become more than they were. All that was all well and dandy, but it bit them hard in the arse when those assholes came knocking...

Hysh radiance is so strong that his realmsphere is seen from all of the mortal realms and beyond as a blinding ball of pure light and serves as the realms' equivalent of the sun. However, both Hysh and Ulgu share an orbit (with the orbit's center being, hilariously, Shadespire) and periodically Ulgu eclipses Hysh, bathing the realms in darkness. And that, children, is how day and night works in the mortal realms.

Uhl-Ghysh

Unlike the other realms, Hysh has a weird relationship with the realm of shadow, Ulgu. Not only both move in the same orbit as seen above, but also there's a subrealm where the energies of both Hysh and Ulgu intermingle, mix and become something that even the deities of both realms cannot fully comprehend. This paradoxical realm is called Uhl-Ghysh and with the weird properties found here, Teclis found the location perfect for his plan of trapping Slaanesh and make him/her/it throw up elven souls. Currently, as the cage of Slaanesh, is nearly impossible to get to Uhl-Ghysh, but between the machinations of that bitch and the Necroquake, the illusions that conceal the paths there are unraveling.

Regions

The coming of the Lumineth Realm-Lords means that Hysh is the first realm we actually have a complete map for. The Ten Paradises are arranged as two perfectly symmetrical halves, with one half influenced by the teachings of Teclis and the other by Tyrion.

Perfectly balanced...as all things should be.

Xintil

The centre of Hysh where the magic is most stable. Tends to be where the majority of non-Aelven races live.

Syar

The people of Syar are some of the greatest craftsmen in the Mortal Realms, and people travel far in order to purchase their magical trinkets.

Iliatha

A matriarchal society that's the most populous of the Lumineth kingdoms, due to their extensive use of magical cloning during the Age of Myth.

Ymetrica

The Lumineth of Ymetrica are a warrior culture (kind of odd for being on the Teclis half of the map) as tough as the mountain spirits they worship. It is said that there is never a time when the forces of Ymetrica aren't fighting somewhere in the Mortal Realms.

Zaitrec

They're powerful mystics. I'm afraid that's all we know.

Alumina

Helon

Aurathrai

Oultrai

Haixiah

The Realm's Edge of Hysh, described as a place of freakish perfection. The fjords themselves are rimmed with fractal patterns, and going deeper you'll find places that exist as pencil sketches, dots of light or waves of thought. No Lumineth lives here, as this was a place no mortal was meant to tread.

The Nine Realms of the Age of Sigmar
Hysh
Ghur Chamon
Aqshy Realm of Chaos Ghyran
Shyish Azyr
Ulgu